Smite World Championships 2016

Yes, I’ve harped about Smite for years, almost since its inception, but it has become one of the top E-Sports spectator games available. That is a fact, Giga Bytes. Riding off the success of League of Legends treatment of high level play and showmanship, Hi-Rez has created an amazing environment for community members, fans, and players that rivals all other gaming events.

SWC ENEMY

This year’s World Championships saw some awesome match ups and included a whole new platform with the release on the Xbox One. Both tournaments were filled with exciting moments from Thanatos triple kills to Adapting‘s dominating presence with Thor. Every god kill, tower takedown, and objective acquisition was met with the roar of thousands of diehard fans at the event. Even I, at the comfort of my home on Twitch’s livestream, found myself shouting and clapping with each battle.

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On the Xbox One, controls were still a factor, even after being available for almost a year, making dangerous gods like the Egyptian assassin Serquet less mobile. Even with less precise options, the players in the finals make it look easy. In fact, some teams opted most of their members out of the PC bracket to try to take the gold on the newest console.

The final match-up on the Xbox brought EnVyUs against COGnitive, who won last year’s World Championships. One player in particular, dubbed Omega, showed excellent play for EnVyUS with the tanky Xing Tian, forcing COGnitive to keep an eye out for his mobility and dominance.

Epsi-Skin-Top

Unfortunately, COG was dominated by EnVyUS 3-0. The competition was fierce, but a closer margin would always have been better. Despite a fairly split record this year, COG, last year’s champions still impressed by earning second. EnVy, celebrates as the first to claim victory on the Xbox One.

The PC tournament held the most excitement, bringing more than 50,000 people on Twitch, let alone the packed house at the venue in Atlanta, Georgia. While this pales in comparison to League of Legend‘s numbers, it stands as a testament to just how far Smite has come.

The final match up put the North American underdogs Enemy against the European Epsilon who’ve put up consistent victories throughout the year. Would Enemy’s new team prove the perfect formula to combat Epsilon’s solid structure?

Enemy_article

No secrets here, I wanted Enemy to pull through with a victory for North America. Even though, I usually spend my picks on Epsilon, due to their record, remaining almost undefeated with a 27-1 record for the year. Enemy were definitely the underdogs, almost completely reforming their team not long before the Championships. Many were surprised at their positioning, but their skills just weren’t enough for the expert objective coverage of Epsilon.

In each match, Epsilon kept objectives on their minds, rotating in and out of their lanes, baiting in Enemy at every turn. It seemed like every time the Fire Giant was contested, one of the game’s strongest power ups, Epsilon was there to capitalize on it. The third match was the closest, as Enemy lead significantly in overall character levels and stayed ahead a few hundred gold.

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However, smart plays by Epsilon turned their potential Championship victory around, not even giving Enemy a single match victory. The European Epsilon finished out their amazing year as the top Smite team in the world, beating Enemy 3-0. Epsilon takes the one million dollar prize pool, the beautiful champion cup, and each of them earn a championship ring.
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smite ring

Now, I eagerly await a character skin to congratulate them, and give them a permanent mark in Smite history.

Not only did the Smite World Championships bring high octane competition, but it also brought a god reveal. A while back, Hi Rez confirmed it would be adding a new pantheon. Japanese gods will prove to add some more variety in the character roster, starting first with Amaterasu, The Shining Light.

Adding Japanese deities is a big step for Smite as a game that will stay in the minds of players for many years to come. Fans have been asking for new pantheons for quite some time, asking for Japanese, Celtic, and the twisted creatures of Lovecraft. Hi Rez have been at the forefront of letting the community help shape Smite, adding a Cthulhu inspired skin and many, many balance changes over the years.

All of this was built on the free to play model, offering much of the game’s content for no cost at all. Combine this with the ability to purchase every character and all future characters for about thirty dollars. Smite has become a dominant force on the PC marketplace.

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E-Sports continues to fascinate, considering most of my peers are into professional football and basketball. What’s interesting is that these people miss some games due to it not being on a TV station or stingy leagues having the rights to live streams. On the other hand, almost every major E-Sports event is streamed on Twitch for free. That alone is a dead giveaway for the popularity of the sport, aside from the support developers have given.

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Smite has been a game that I continue to come back to. It’s mechanics and competitive nature creates a timeless play environment. Hi-Rez continues to impress with their support of the game and of high level competitions.

Needless to say, Smite has a permanent home on my PC’s hard drive.

Watch the final day of the Smite World Championships in full below. Might have to skip a countdown timer to get to the action, but there are some truly epic moments.

 

Godzilla’s Terrifying New Design Revealed for ‘Resurgence’

A few weeks ago, I wrote an article about the latest news from Toho— the studio that created everyone’s favorite kaiju Godzilla—on its upcoming monster epic, Godzilla: Resurgence. A teaser trailer and a poster were released. A mild controversy erupted among fans over Godzilla’s new design, which they described as “lacking personality.” I offered a brief defense, but it should be noted that the only hint at the new design is a close-up of Godzilla’s face on the poster.

Now Bloody-Disgusting.com has reported on some leaked images from the film:

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Health ailments: Health conditions that are unica-web.com viagra samples online poor and really unnecessary. As humans give unica-web.com purchase generic cialis them out through perspiration, they are subconsciously detected by nose, brain and nervous system. Here, the cialis price in canada article contains some important information for this condition, causes and its prevention. In Brazil the World’s Strongest Acai is buy tadalafil mastercard becoming extremely popular. Co-director/screenwriter Hideaki Anno (Neon Genesis Evangelion) has promised this will be the “scariest Godzilla yet,” and the design certainly reflects that. Given that the film’s other co-director, Shinji Higuchi, recently helmed the two-part live-action film adaptation of the popular manga/anime Attack on Titan (which I seriously need to watch now), it’s no wonder Godzilla looks like one of the titular giants from that series. What I find most striking is that Godzilla’s appearance looks burned and scarred, his skin like that of Freddy Kruger from A Nightmare on Elm Street. Could this be an indication of the damage done to him by radiation?

Higuchi has said that Big G will be brought to life using what he calls “hybrid” technology, which is used in the Attack on Titan film. This involves using a combination of CGI and shots of live actors on sets. In other words, Toho aims to combine the best of both worlds from its “suitmation” history and Gareth Edwards’ reboot. I, being a fan of both, look forward to seeing what Toho produces. Although, there has yet to be a domestic release date announced for Godzilla: Resurgence.

The film will be released in Japan July 29, 2016.

Big Bad Bosses – A Music Team Up of Gaming Proportions

Being the savy game journalist that I am, I would be failing all of my readers if I ignored what is created by gamers. Sure, the world of gaming is built on the minimalist approach of Shigeru Miyamoto or the world building of Todd Howard, but everyday, in unique ways, gamers themselves build on the foundation laid by the greats.

Sites like Youtube, Twitch and Facebook spawned the likes of Jirard the Completionist, Pewdiepie and more. These talented gamers often take their love of digital worlds into other areas of expertise like video creation, writing (cough cough) and even game design.

Music has also been a popular outlet of creation for gamers: the pounding raps of Arin Hanson and Dan Avidan in Starbomb to the somber tones of Lindsey Stirling. The amount of excellence in these works is astounding, trumping professional audio productions and even outselling some of the most popular acts of our time.

A new collaboration effort seeks to join these phenomenal music works with an A-list of talented gamers and composers behind the helm. Behold the Big Bad Bosses‘ first album, Power Overwhelming, a gaming tribute pop album with raps and rocking melodies. The parody album gives some of our favorite villains a voice, which  features the skills of Jake Kaufman of Shovel Knight and Double Dragon Neon glory, Jirard Kahlil, Alex Faciane, Satchell Drakes and Nate Sharp.

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Gaming culture has evolved drastically from the defiant file sharers of early PC gaming. Now, gamers dominate media, just as authors and film producers did. This movement not only helps gamers branch into professional skills, but also shows just how much video games have become a influential medium as a whole. Games used to be the root cause of evil, as Doom was linked to violent crimes and Grand Theft Auto taking the stand after each release, but there is so much more available.

Video games are a medium worth defending. Gamers like the Big Bad Bosses are leading the movement in a dynamic way.

To snag the new album, head over to the official site of That One Video Gamer’s merchandise, Yetee. Or, find them on iTunes and the Google Play store.

Alex’s Top 5 Games of 2015

This year has brought all sorts of great design and excellent experiences through a multitude of titles. From fighting off beasts to fulfilling the childhood dream of creating levels, gaming has seen some truly awesome innovations. Reflection is an important part of advancement. Therefore, I’ve collected my favorite games released this year.

Note, the games in this list are ones that I’ve personally played and are in no particular order. I also try to include games that brought something different to the overall library of content available.

Super Mario Maker

Creating levels in a classic NES setting is something I’ve always wanted to do, but always lacked the tools, knowledge and gumption to fully realize it. Luckily, Nintendo reworked its development engine into a game with Mario Maker. The result is the most absurd game on the console, oozing with possibility and merit. Years from now, we will surely see game-design courses using this software to teach concepts. It’s sure to be a game I come back to regularly, just to see what’s been made.

The Forgotten City

The Forgotten City is a Skyrim mod, proving that amazing gaming experiences can come from anywhere. During my playthrough of this narrative-driven mod, I spent 6-8 hours straight, completely immersed. Few games have put me in that state of pure concentration. The puzzles are intriguing, the characters are endearing and the whole experience feels amazing. It’s astounding that such excellence is used to create a free product. I’ll be keeping a close eye on the developers of this one for future projects.

Monster Hunter Ultimate 4
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There has been but one game to sit for months in my 3DS and that’s the newest Monster Hunter. I wasn’t sure about portable hunting, but with the innovations adding layers of depth to an already solid combat system, I’m hooked. It’s also a game that’s a blast to play with friends over the internet or across the room. Capcom has also been abnormally considerate with its additional content, releasing tons of challenges and rewards for free. Monster Hunter Ultimate 4 is a must on the 3DS.

https://www.youtube.com/watch?v=OzV1GlDDlv8

Fallout 4

Sure, the first trailer didn’t blow me away, but Bethesda’s presentation at E3 left me drained from excitement overload. It quickly became a game of pure experience, setting out with nothing but Vault 111 stitched on my clothes and a need to explore. Sure it doesn’t have the most gripping writing and action seems to be the cure-all solution to problems in Boston, but Fallout 4 consumed me and my peers in a way few games do. Scrounging for duct tape has never been so immersive.

https://www.youtube.com/watch?v=tBGjx-4_R10

Bloodborne

Bloodborne, from a design perspective, has a lot in common with games like Castlevania and Megaman on the NES. Everything in this game was created with purpose. Enemies attack in particular ways, telegraphing their intentions. Weapons function in unique ways. Exploration and mastery of the combat system is required to succeed, even in early levels. Each area has its own feel. The narrative is told in hints through descriptions and subtle visuals. There is nothing like it. I’ve only scratched the surface of Bloodborne, just recently defeating Vicar Amelia, but it has impressed me since my hunter rose from that hospital bed. Just like the Eternal Night, Bloodborne will perpetually be a milestone in game design.

Each of these fantastic games offer something that stands out in a marketplace flooded with content. Of course, there are some amazing games I haven’t gotten the chance to play yet, like Witcher 3: The Wild Hunt or Undertale, but that’s why I love this medium so much. It’s an art that continues to evolve, both in technology and execution.

Who knows what journeys gaming will take us on next.

GIGA-Arcade유 – Quantum Patrol 2

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