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The Hardest Video Games of 2014?

Instead of doing the usual “Best Video Games of the Year” list, the people at Console Deals listed the most difficult games of 2014: Watch Dogs, P.T., Dark Souls, Destiny, Five Nights at Freddy’s and Mercenary Kings. A couple of the games listed (P.T. and Dark Souls) I agree with, but Watch Dogs? I guess being able to practice my getaway skills (GTA) beforehand prepared me. I would definitely add Rogue Legacy to the list. The game is hard, but so very addictive.

What do you think about this list? Did Console Deals miss any games?
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Infograph of the Hardest Games of 2014
Hardest Games of 2014

The Twisted Story Behind Five Nights At Freddy’s

WARNING! SPOILERS ABOUND!

By now, most people know about this point and click indie game that almost always results in jump scares. If you don’t, the premise is kind of, different. Players take control of a nighttime security guard at Freddy Fazzbear’s Pizza, essentially a knock off Chuck E Cheese. During the night, the main attraction of singing and dancing animatronic animals come to life. Players are tasked with keeping them in check and making sure nothing bad happens. For a good look at what the game’s about without experiencing the scares yourself, check out Markiplier, Pewdiepie, or The Game Grumps’ videos.

The game has caused many, many screams from its players over the past few months. On the surface it’s just that, a quick game to show to friends to make them scream. For the longest time, that’s what I thought too; however, beneath this deceptively simple game lies a darker tale.

I never played the first game, even though I’ve seen all of it played and bested by Markiplier. I saw the game’s plot unravel as Markiplier discovered things for himself. I loved learning the story and speculating on what could happen next. When the trailer for Five Nights At Freddy’s 2 came out though only months after the first, I will admit that I was more excited than I thought I could be.

The game’s launch was barely a whisper on the internet, but it quickly turned into a frantic wailing from gamers everywhere. Almost overnight, YouTube became a flooded place of commentaries and reactions. I added to that flood as well with my own video, but I’ll save that for the end. Anyways, when the sequel came out a great debate rose on whether this game took place before or after the events of the first game. Fans are still trying to piece together the story. This intrigued me. I had already delved into the story of the first game, which was pleasantly twisted by Game Theory, but I wanted to experience the new story first hand or at least lay out the facts and try to make sense of it myself.

Thus, I will be attempting to make a timeline of the events. Be warned that there are a few points that could throw off my reasoning. I’m also going to sit on the side of the fence that claim this game is a prequel as evidenced by the check gained at the end.

Golden Freddy could be one of the original animatronics. It's also possible that the diner had suits instead of machines...
Golden Freddy could be one of the original animatronics. It’s also possible that the diner had suits instead of machines…

Freddy Fazzbear’s Family Diner

This diner is mentioned by name during the phone call of Night 5. It was the place where Old Bonnie, Old Chica, Old Freddy, and Old Foxy come from originally. The diner was closed down due to some event, which the company denies or at least is trying to divert attention from. During the diner’s use, a former employee lured five children into a back room, killing them and stuffing them in the suits of the animatronics.

During Night 2, Phone Guy brings up the old robots as they don’t attack during the first night. He says they’re from the old establishment, which at the beginning of the game seems like the restaurant from the first game, but is actually the diner. “The idea at first was to repair them… uh, they even started retrofitting them with some of the newer technology, but they were just so ugly, you know? The smell…”

The smell he’s referring to is the smell of the bodies that were inside the old suits that are talked about in the first game in the news clippings. Not much else is known about this diner.

I’m also going to assume that if another game is made, Freddy Fazzbear’s Family Diner will be the setting since there are some unanswered questions that are raised during mini games in FNAF2. There’s a segment that tells the player to “give life.” The graphics are crude in this segment, but it definitely looks like the Marionette is giving life to the Old Bonnie, Foxy, Chica, and Freddy. Why the puppet has this power is a mystery? What role did it play in the horror involving this company?

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Players will sometimes see the posters change. . .

11/7/1987 – 11/12/1987 – Freddy Fazzbear’s Pizza (Five Nights at Freddy’s 2)

This is the company’s finest establishment, filled with games, prizes, and of course pizza. The old animatronics were replaced with happier, sleeker models, which look friendlier than the old ones. These new models have a lot of money invested in them, adding facial recognition, advanced mobility, and access to a criminal database. A new Foxy was also going to be made, but the children kept messing up wires and pulling off parts. It became so frequent the staff didn’t bother to fix him anymore, letting the kids dismantle and assemble him as a game. This Foxy, later deemed the Mangle by the staff, has an obvious motive for wanting to enact pain, but for the longest time I couldn’t figure out why the new models wanted to kill the night guard so badly.

That is, until I thought about their access to a criminal database. In some shape or form, the player is a criminal and that’s what compels the new animatronics to attack. Jeremy Fitzgerald could be the original murderer of the children or he could be related to him. The robots could be seeing the resemblance and become mistaken. Either way, there’s a connection there. What’s even more interesting is that Jeremy is asked on Night 6 to attend a birthday party as the last event to be held.

Foxy Easter egg

The Bite of ‘87
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During the first game, the Phone Guy mentions this terrible tragedy that happened during 1987. It is not mentioned in the second game, so one can assume that it happened afterwards, probably on the birthday party mentioned above. A victim was bit by one of the animatronics, taking most of the person’s brain. It’s unclear which animatronic is to blame, but many believe it to be Foxy or Freddy.

This incident effectively ruined the company’s reputation. A lot of money was lost due to law suits and the investigations that took place. No longer were the animatronics allowed to roam during the day, as evidenced by the first game’s first phone call. That and the old animatronics from the diner had to be repaired on a low budget, which also explains the power outages.

I think the victim of the Bite of ’87 was indeed Jeremy Fitzgerald. On his assignment to watch the animatronics closely during the birthday party, he simply couldn’t hide behind the mask or use his flashlight during the day. This made him known as the criminal he is to the robots, who in turn were trying to protect the children. This idea also brings to light which robots were brought to the birthday party. Seeing as how the old robots were ugly and smelled bad, I’m assuming Fazzbear Entertainment would bring in the new models. One could also assume that The Mangle was left behind, due to its appearance. Those models were then probably apprehended by the police or forcibly dismantled, which would explain the need to repair the old ones.

Contrary to many gamers, Chica is a chicken... Let's eat!
Contrary to many gamers, Chica is a chicken… Let’s eat!

Freddy Fazzbear’s Pizza (Five Nights At Freddy’s)

This restaurant is much smaller than the last, a shadow of the glory days. The building clearly lacks the attention it needs, evident by the multiple rooms in disarray. Not only that, but only so much power is allowed per night, putting the night guard in quite the situation when the robots start to get restless.

I don’t think there needs to be a lot of detail put into this area, since the original game has been out for a while. Just know that the night guard here was fired for tampering with the machines. I also like the idea of this place being a nightmare for the victim of the Bite of ’87 or some sort of purgatory. However, by this point, the past events are more helpful for unraveling the plot. Much of the game’s backstory comes from the newspaper clippings that appear in this game, aside from Phone Guy of course.

If you're too nervous to play the game, I recommend Markiplier's playthrough.
If you’re too nervous to play the game, I recommend Markiplier’s playthrough.

Holes in the Timeline

While I’ve written that the original murders happened before the events of Five Nights at Freddy’s 2 for the sake of this timeline making sense, it could have happened during the end of that week. Phone Guy tells the player on Night 6 that one of the suits was stolen and was used in, something. He doesn’t explain what the suit was used in previously, but he does say it’s the yellow one or Golden Freddy. This means someone could be using the suit after night six to murder children or at least recreate the murders. It’s also said on Night 4 of FNAF2 someone has tampered with the animatronics and their facial recognition is messed up. That person is fired during the day of Night 5 as a new position has opened up for Jeremy to take.

Another problem with my timeline is we have to assume Jeremy is a criminal. He could have just been caught up in the mess because the robot’s facial recognition was messed with. However, if he was, then there would be little reason for the New Freddy, Bonnie, and the others to attack. Therefore, I have to stick by the idea of Jeremy being a bad guy.

The Marionette is one of the few enemies in the game to lack an endoskeleton. What is this thing really?
The Marionette is one of the few enemies in the game to lack an endoskeleton. What is this thing really?

A third game could completely throw off my ideas. There’s still the mystery of the Marionette. It seems to be the most powerful being of the game, held at bay only by the music box. He also seems to be the one who tethered the souls of the murdered children to the animatronics. Makes me wonder if the Marionette is the fifth child most say is inside Golden Freddy. The previous diner could have also used suits instead of machines. Before that, Fazzbear Entertainment could’ve been using puppets, so the Marionette could be much older than the rest.

Either way, the foggy story details add to the depth of the game in ways that are much scarier than the jumping monsters. Researching this almost drove me insane, as certain details were vague, but overall it’s been awesome to speculate.

Maybe one day the creator of these games will clarify exactly what happened in the game’s back story. Until then, I’ll be waiting for another game in this vastly interesting series.

If you’d like to see my reaction to the game, watch the video below. Stay cool, everyone.

[youtube http://www.youtube.com/watch?v=RtqpDHCqw7Q&w=640&h=360]

Pokemon Omega Ruby and Alpha Sapphire – More Excellent Remakes from Nintendo

Nintendo has a knack for creating fantastic remakes that ooze nostalgia, but still hold up among other games. One of my favorite DS games was Pokemon Soul Silver, due to my love for the original Silver Version and from just awesome content overall. Now a new game has crested the horizon.

I got to play the Ruby Version on my GBA in middle school. It was a strange and dark time, when bullies would pick on Pokémon players, yet it was during this time more people picked it up. Friends who I didn’t know played video games were suddenly asking me to evolve their Clamperl. Oddly enough, even though I sunk hundreds of hours into the game, I considered Ruby and Sapphire to be a weak upgrade from Silver.

Hoenn
Hoenn is mostly water, letting trainers explore the seas atop their Pokemon or by diving below the surface.

My main issue with the original games is the scope of the game. The Johto Region is huge, and after beating the Elite Four players, one could visit the Kanto Region to beat up classic Gym Leaders. By comparison the Hoenn Region feel small and the towns are small and condensed.

This is where Alpha Sapphire and Omega Ruby shines. Not only has Mauville City been completely redone, but also many areas feature larger set pieces and sweeping camera angles. Add this with the ability to soar through the sky makes Hoenn feel vast and vibrant.

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Soaring adds a whole new level to the region.

Aside from the sheer expansion of the world, the new games add all the lovely features from X and Y. Pokémon Amie, Super Training, and the Player Search System are all conveniently under one tab on the touch screen. Players can also use a DexNav, which lets trainers see what Pokémon is shaking the bushes. The more the trainer encounters the same Pokémon, the more information becomes available during a scan. It’s a really cool feature I believe will be abused to gather the ultra rare Shiny Pokémon.

Omega Ruby and Alpha Sapphire also enhance the way players interact. Using the move Secret Power on specific spots lets the player create a Secret Base. After setting it up with traps, dolls, and more, players can then share their base with others. The coolest way to do this is by creating a QR code which can then be saved on the system’s SD card.

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secret-base-artwork-pokemon-omega-ruby-alpha-sapphire
Secret Bases let players make their own gym, albeit on a much smaller scale.

Scouring the internet for Secret Bases is awesome and extremely rewarding for both the finder and the hider.

These games retain the colorful presentation of X and Y. The backgrounds are gorgeous and the special effects are really cool. New Mega Evolutions have also been added, giving new forms to old favorites, including the starters Sceptile and Marshtomp.

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Mega Sceptile becomes a Grass/Dragon type.

So far, I’ve had a blast reliving this memory. I can’t wait to finish the main game to see what lies beyond. Pokémon fans will want to pick this up as soon as possible, but I’d also recommend it to anyone with a 3DS and a love for RPGs.

Groudon and Kyogre were the first Legendary Pokemon to have a large impact on the game's world.
Groudon and Kyogre were the first Legendary Pokemon to have a large impact on the game’s world.

Raise your fists high, Pokémon has never been better.

Looking for some Friend Codes? Here’s mine: 5472-7523-9877 – Alex. Be sure to contact me on Twitter with your code. Also, send me tons of QR bases. It’s my favorite feature so far.

Who has time for Interstellar?

Interstellar:  With our time on Earth coming to an end, a team of explorers undertakes the most important mission in human history; to travel through a wormhole in an attempt to find a potentially habitable planet that will sustain humanity. (C) Paramount / IMDB)

A typical Morning like any other, my daughter was in school, routine as usual, a pleasant surprise happened at my door. The knock sent me to the window to see who it could be only to find it was my dear mother cheerful smile as usual for a visit. Over herbal tea and a split peanut butter sandwich we decided to be spontaneous and take a trip to see a movie. To see what? It didn’t matter.

Presented with a number of viable choices at the ticket booth—both of us being sci-fi buffs—we immediately gravitated to Interstellar, we really had no clue what it was about and had never seen a trailer for it (I rarely watch television), but how much more “sci-fi” could that title be? Even with the reputation Christopher Nolan has for delivering masterful films, we were not prepared for what we were about experience. What we saw transcended science fiction, taking us for a thrilling, nail-biting emotional roller-coaster, mixing elements of quantum science coupled with an outstanding demonstration visually representing the basics of string theory, all while playing at the heart strings of any parent or adventurous spirit. For this Father-Geek it was money well spent.

The viewer should be prepared to entertain scientific theories that still fall into the theoretical category. In layman’s terms, there are many broad ideas presented that some viewers will either quickly grasp or have to watch twice or more. I recommend the latter. A perfect blend of visually stunning cinematography and art direction, the superficial story makes the PG-13 rating appropriate for children even with its very brief expletives. Young viewers will enjoy the excitement and action of the harrowing journey, while those geeks who are older and/or more knowledgeable will appreciate the depth and magnitude of the over-arching storyline and premise.

Two hours and forty-nine minutes felt like half that time. The pacing of the movie is perfect to create the illusion of lapsed time echoing the mood and theme. Considering the topic relied on Einstein’s theory of relativity and time dilation (which basically means that time lapses differently for two objects as perceived by an observer, depending on whether they are traveling at the same speed and bound to the same gravitational force or not). Time really became irrelevant while sitting in that movie theater.

The issue Earth has is it will become unsuitable for supporting human life. With the discovery of a recently formed wormhole, NASA has a “Plan A” and “Plan B” for ensuring the continuity of the human race, which involves exploring that wormhole (it seemed to have recently been “intelligently placed” in our Solar System). Plan A: In hopes of identifying which of three options has the best possibility of being suitable for sustaining human life, traverse the wormhole and explore the galaxy at the other side. Once identified, return home to Earth parades. Plan B: If none could be found or if the mission takes longer than planned, then it would be up to the members of this space exploration mission to carry with them the seeds of humanity and continue the human races on their own.

NASA recruits a onetime ace NASA pilot and engineer named Cooper (Matthew McConaughey) father of teenage son Tom (Timothee Chalamet) and his 10-year-old daughter Murphy “Murph,” aptly named after Murphy’s Law (Mackenzie Foy). Ultimately Cooper, to the chagrin of his daughter Murph, agrees to join and lead the humanity-saving expedition. Matthew McConaughey rips at our heart strings as we have front row seats to his doubt, anguish, and hope. Watching him question whether he loves humanity or his children more or are they both one in the same cause, had me at the edge of my seat and a ball of nerves simply by considering as a father how far I would go for my own daughters. Without spoiling much, the ending was such a gentle touch down after a long journey, allowing my shoulders to lower and relax. By the time the credits rolled, I felt like I had run a marathon while carrying 1000 lbs. on my shoulders. I was exhausted for Cooper and my only thought was to hug my little girl tightly when she came home from school.
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Aside from that of the authentic Matthew McConaughey, other performances that cannot be understated are that of Anne Hathaway, who plays an exemplary supporting star; Michael Cain and John Lithgow both distinctive icons in performance and notability; Mackenzie Foy and Jessica Chastain who convincingly played the same role so perfectly.

Matt Damon, although briefly, complimented the quality of acting capability essential to harmoniously interpreting and conveying such a climactic portion of the story. Josh Stewart (TARS Robot) gave the audience a refreshing impression of what machines can be: not apathetic, but comfortably bound by objective. TARS is one of my most memorable good-guy robots, without mimicking the I am almost human/Robot theme that’s become a bit stale. Along with many other great illustrations of showmanship, the cast was synergistic. Visually hypnotic, Nolan hand gift-wraps a superb collection of creative yet compelling and inspiring capture techniques that is only achievable from an iconic director of his caliber.

Ultimately, I would suggest any parent, science geek, action-suspense fan, or Sci-fi lover to run immediately to your nearest movie theater and throw cash as the man behind the window declaring that ‘you will not leave until they slide a ticket through that little opening in the glass panel between you’, then cross your arms and stare.

~Jack~
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Indie Alert: Trippy RPG – Y2K

Ackk Studios is working on a 3D, turn-based, Japanese-style RPG: Y2K—that takes me back, I’m old. Players control an unemployed college graduate, Alex. Alex is on a quest to find answers behind the death of a young woman: her life is claimed by an erratically behaving elevator.  During his search through ’90s message boards, Alex learns about a “Death Cab” roaming the city and countryside and the death toll surrounding it.

Alex Eggleston
Alex Eggleston

I love the look of this game. The art style is what really caught my attention. It’s bright, fun and unique: a psychedelic, trippy trip.

Battle scene in Y2K
Battle scene in Y2K

Enemy encounters are much like any other RPG, except when you kill an enemy it’s gone forever. Most of your grinding will take place in Mind Dungeons, where you will find chest that contain special moves you can’t find outside the dungeon. Defeating enemies and talking to NPCs will unlock keys to the Mind Dungeons.
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Players will have control over how quickly the battles move. Speeding up battles will make inputting dodge and combo attacks in real time a little difficult.  When you take damage, a meter will start to fill up. Once the meter is full, players can slow the battle down and pull off dodges and attacks more easily.

I'm assuming this is part of the Mind Dungeon
I’m assuming this is part of the Mind Dungeon

I’m excited about this game. The story sounds crazy, but I’m intrigued. Ackk Studios promises a story-heavy, “gripping narrative, an expansive world, memorable characters and an emotionally moving score.” I can’t wait.

Ackk Studios is shooting for a late 2015 or early 2016 release on the PS4, PS Vita, PC and Wii U.