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Indie Alert: Rustbucket Rumble

Steam powered!
Steam powered!

There is one genre dominating gaming, making a splash not only on PC players, but console players as well. MOBA (Mutiplayer Online Battle Arena) is a game type that has reached an incredible level of popularity with titles such as League of Legends, DOTA 2, and my personal favorite, Smite.  With eSports becoming bigger and bigger, MOBA is a genre that’s here to stay. In fact, other games are picking up MOBA elements as additional content, such as the Defend mode in Evolve.

What’s this talk of Champions and Minions have to do with Indie game development?

There’s an interesting spin to MOBA mechanics showing up in the indie scene of late. One of which is a game I was invited to play alongside the developers, Rustbucket Rumble.

Playing with Reactor Zero was awesome and it was interesting to hear them discuss balancing and developing the game.

Rustbucket, a 2D side scrolling team-based combat game, focuses on simplicity. The object of the game is to gather parts to build a super robot that marches straight to the enemy’s base. Where does one acquire these parts? From scraps of metal of course! Of which many robots (aka players) just happen to be made of. Players can then take these parts to their base to secure a point towards building their super robot.

scene07486However, players can be revived if they sit idle long enough; each class has a different rate of revival. A team wins when the super robot destroys the opposite base.

The each class has its own powers and statistics, fitting the mold left by the titans of the genre. For example, Daisy, the Engineer, can drop turrets and use gyro-copters to snag up recycling bins, while still able to fight as the goods are carried to base. Another player, Bjorn is a bulky robot with a flamethrower and access to a shield. His interesting mechanic is the ability to throw scraps. This comes in handy not only offensively as he can toss enemies into the base for a point, but also defensively as allies tossed into base are instantly healed.

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I spent most of my time as Bjorn. Great for offense and defense.
Bjorn is the character I spent the most time as. Great for offense and defense.

Overall, the results are a frantic scooping up of players into recycling bins and tossing them about in hopes that they get recycled.

The pacing of each match is frantic and highly rewarding. Teams with coordination will usually come out on top, just like any MOBA. Yet, this game’s Pixar-like presentation is charming enough for anyone to have fun with the genre.

Colorful and frantic
Colorful and frantic

Rustbucket Rumble will be in Open Beta on March 16 to those who  sign up on the website. The game will be released on Steam later on.

I highly recommend signing up and giving this game a shot. Even in the Closed Beta, I absolutely love this game. Getting friends together is key to having the best time, but playing with strangers is still a blast. The mechanics are solid and interesting, while the art style is unique and charming.

 

Indie Alert: Song of Horror – Bringing Back Old-School Survival Horror

Protocol Games has been working on bringing back what survival horror used to be, before it became more of an action genre with some jump-scares. In August of 2014, Song of Horror was conceived: a third-person survival horror determined to freak you out and make you feel completely helpless—you know, like in the good ol’ days.

We aim to preserve and recover the feelings that the old-school survival horror masterpieces provoked in us, while also taking advantage of current technologies to build upon those foundations.

Daniel Noyer is a washed-up advertiser who has fallen on hard times; now, he has a crappy position at a publishing house. Daniel’s boss asks him to check up on the company’s most important client, renowned writer Sebastian P. Husher, who has missed some deadlines and meetings to turn in a first draft. Believing Husher has only gone dark without notifying the company, Daniel takes on the simple task. Upon arrival to Husher’s mansion, Daniel quickly realizes something is wrong: missing guard dog, lights off even though it’s night time, ajar door, dark hallway. I would have ran away and called the police, but I guess that wouldn’t be much of a game.

Daniel Noyer|Final Concept
Daniel Noyer|Final Concept

Daniel won’t be the only character you play as. You will take control of up to 16 different characters, depending on how long you can keep your characters alive. The game is divided into different chapters—not like Telltale Games episodic games—when you begin most of the chapters, you’ll choose a character to start. If your character dies, that’s it for that character and his/her storyline; you will have to choose another character to continue where the previous one died off. Each character has his/her own backstory, but will still fit in with the main story.

Sophie van Demend|Concept Art
Sophie van Denend|Concept Art

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Defenselessness, constant terror, that “NO WAY I’M GOING DOWN THERE” moment… all of it, wrapped with an enthralling story, one that does not let you quit the game even when a part of you is wishing you did just that.

There are a variety of puzzles and riddles in the game. Some are small obstacles, others are life threatening. To keep tensions high, Protocol Games uses a movie-like camera style; all the cameras are automated, meaning players will have no control over them.

A little gameplay video to show our current cameras, lights and doors. Still a work in progress!

I’m interested to see how well all these different stories will fit into the main story. Husher is well-known, so you can assume he knows a lot of people, or at least has a lot of people working for him. A bunch of stories and characters can be distracting at times, but I’m definitely intrigued to learn about them all. This game looks and sounds scary; it reminds me a little of P.T., which, of course is a major plus—super Silent Hill fan over here.

Though Song of Horror is still in its early-development stage, the game looks great and has a lot of potential to be a horrifying experience. Protocol Games hasn’t announced a release window or platform, but you can stay updated by following its Twitter and Facebook page.

For more indie news, follow RaShaun on Twitter

Final Fantasy Summon Origins: Cú Chulainn

One of the most grotesquely fascinating monsters of Final Fantasy Tactics is Cuchulainn. He appears as the first major challenge in the game as the Scorpio Lucavi of the Zodiac. He later appeared in Final Fantasy XII as an Esper that wasn’t necessary for the game’s completion. In both games, his form is that of an obese monster with many teeth and the ability to inflict a multitude of status effects. His surname is the Impure.

This bottomless pit of a monster’s name may sound familiar. The Esper shares his name with a Celtic warrior, whose feats are told in an epic story called The Tain.

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In many mythologies and legends there’s a hero, a hero who slays monsters, wins battles, hooks up with beautiful maidens and usually has connections to the gods in some form. In Celtic Myth that hero is Cú Chulainn, which is Irish for Culain’s hound. This warrior was known for having a bit of a temper in combat and facing impossible odds by himself. He wielded a powerful spear known as the Gae Bolg, which he could cast from his feet.

Doesn’t sound a whole lot like Final Fantasy’s Cúchulainn. . .

So how does this hero of myth become a monster with a belly mouth? Before we start making connections, let’s learn the stories of both monster and warrior.

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In Final Fantasy Tactics, Cardinal Delacroix seems helpful enough to the player’s quest. He is the one who reveals the grand plot that runs alongside the political story line. In Ivalice, the world of Tactics, there are powerful beings known as the Lucavi that seek magical stones known as auracite, each of which correspond to the twelve Zodiac. These stones allow them to take their true forms for immense, otherworldly power. Delacroix is simply a conduit for Cúchulainn, allowing the Impure to exist in Ivalice.

Considering the monster as symbolic, Cúchulainn’s form highlights the fact that Delacroix betrays Ramza, the hero of that game. The ugly inner self is revealed and its hunger goes beyond greed and gluttony. The monster is slain by Ramza and company and the Scorpio stone is apprehended.

Cúchulainn_render

In Final Fantasy XII, Cúchulainn plays no special role in the story. In fact, there is no dialogue exchanged at all. The monster simply exists and if the player can defeat him, then his summon is unlocked. The King of the Impure aids the party in a couple ways. First, his melee attacks are efficient, capable of doing massive amounts of damage in just a few whacks. Second, he has the ability to poison enemies. His final attack does massive damage and poisons all enemies.

On the other side of the coin, the Irish hero Cú Chulainn’s story is vastly different. Our hero is born with connections to the divine as he is the son of the god Lugh and the mortal Deichtine. He is then taken in by the Ulster men, who teach him everything from fighting to poetry. His name is Setanta during these stories, as he had yet to earn his name. In early childhood, he was known for besting a whole group of boys at Emain Macha. Setanta just wanted to play with them, but he didn’t understand the rules and was attacked. Even though the boys were older than him, he beat all of them senseless and had to be drug away. Lucky for Setanta, his Ulster mentor Conchobar clears up the misunderstanding and the boys let Setanta play.

During these games, Culann the Smith is impressed by Setanta’s skill and invites him to a feast. The wide-eyed boy agrees, but asks to finish his game before joining the smith at the table. Swept up in the meal, Culann forgets he has another guest on the way and releases his massive hound to protect the house. Setanta arrives only to find a snarling beast and is attacked. It is here that Setanta shows his godly strength, killing the beast by throwing a ball down its throat. The smith hears the commotion and finds his prized hound dead and a bloody Setanta. Ashamed of his fury, Setanta honorably offers to replace the hound and protect the house until a new hound is raised. Thus Setanta earns his name Cú Chulainn, the hound of Culann.
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As an adult Cú Chulainn performs many impressive feats. His battle frenzy was unmatched and in one instance the people of Emain feared for their lives. Cú Chulainn was only calmed by an army of naked women, who distracted him so he could be doused in vats of cold water. The first vat exploded from his rage. The second boiled. Finally, the third vat was only warmed, thus calming him.

Cú Chulainn’s story goes beyond being a berserker as he must face more complex challenges. Throughout his life he must rescue his love, face his son in battle, and ultimately meet his end at a young age. However, I believe that it’s his battle frenzy that may have inspired his Final Fantasy design.

Imagine the Celtic hero’s battle lust is never sated or if the women of Emain never came to the rescue. He would continue to seek out fights, destroying all in his path. Eventually, this could lead to gluttony, explaining the Final Fantasy version’s plumpness.

Cuchulainn610

Another important feature to note is Cúchulainn’s face in Final Fantasy XII. At first I thought the red swoops to be an elaborate headdress. However, looking closer, I realized that this is a spear. The spear has been impaled through the beast’s skull from the top, so it wasn’t done as an act of self-mutilation.

The angle of the spear is incredibly important, for in Irish Myth, Cú Chulainn is mortally wounded by a spear. After this, he ties himself to a stone so that he may face his enemies standing. Once the fight leaves him and death approaches, a raven lands on his shoulder. It is here that his enemies behead him and a great light spills from the warrior’s body.

setanta

My last theory on Final Fantasy’s design choices follow what could have happened next. The body of Cu Chulainn could have been reanimated, becoming the grotesque King we see in Final Fantasy XII. Since his godly light is gone, he would no longer be pure, but impure.

While at first it seemed like the connection was only in name, these two beings are in fact connected. There were some creative angles put on the Impure, but the subtle design elements scream Celtic.

Makes me wonder why Bahamut is a dragon in Final Fantasy and not a whale as he is in Arabic Myth. That’s a story for another time.

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The Many Versions of Final Fantasy IV

Square Enix has made some excellent games. Some of the greatest RPGs of our time have come from this Japanese developer. Over the years, the classic Final Fantasy games have received multiple remakes. None have more variety than Final Fantasy IV.

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Giga’s Community Game Night and Giveaway!

We are finally hosting our first Community Game Night on PC: Wednesday, February 18 from 8-10 pm EST! @4EverClassic105 will be streaming the event on our brand new Twitch channel.

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