Category Archives: Game File

GTA V Limited Edition Soundtrack Box Sets

To celebrate the release of GTA V on the PS4, PC and Xbox One, Rockstar Games is collaborating with Mass Appeal Records to release the GTA V Limited Edition Soundtrack Box Sets. Each box set includes 59 tracks of original music—Tyler the Creator, Flying Lotus, Wavves and more—and will be available online and in record stores on December 9.

GTA V Soundtrack CD Box SetThe CD collection comes with three discs, a GTA V gold brick-shaped USB drive, artwork and a poster. Or you could get the vinyl collection, which includes six records a colorful booklet and a lithograph poster. Only about 5,000 units will be produced worldwide.

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The Evil Within: Mikami’s “Revival” of Survival Horror

Over the past few months, I’ve done a grand tour of the horror genre. Whether that’s seeking out Silent Hill 2 at my favorite game store or watching Markiplier plod through indie games, I’ve come to understand what makes horror games great and what can bring them down. All of these thoughts, themes, tropes, and expectations are what I’ve taken in with me as I braved the world of Evil Within, Shinji Mikami’s latest gift to the world of survival horror. I’m not sure if I’d put this game on a pedestal just yet, as I’ve yet to beat it and lack the ability to look back at what I’ve played, but I can comment on what I’ve seen so far and compare it to the games of the past.

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Ever since I played through the original Resident Evil, I’ve noticed a lot of horror games lock doors to direct the player. Sometimes it is as simple as finding the key for the right hole. Other times there isn’t a way in period. Another trope used is having players witness something, usually a cutscene, to be able to move on at all. While this may work in a linear design and can make the player feel trapped, I find it to be irritating when overused. It devolves powerful moments and environments into a glorified hunt and peck. Silent Hill 2, a game many believe to be at the pinnacle of the genre, is built upon this conundrum, and for me it really hurt the overall experience.

In The Evil Within, thankfully, there are very few locked doors. Instead players can seek out keys found in tiny, white statues. These keys then unlock one of the several lockers in the save room. The lockers contain minor rewards such as ammo or healing items. What’s great is these items fade away only when they have all been picked up. I sighed a bit when I found twenty handgun bullets and could only bring about ten, even with my pistol fully loaded. Luckily, when I returned there were still ten bullets to be had.

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I think the horror genre’s greatest strength, especially in gaming, is the atmosphere it can build. Probably one of the best examples of atmosphere is Super Metroid. In that classic SNES game, the player gets to feel the emptiness of the alien planet, making it more powerful when it comes to life. Our game in question, The Evil Within, does a great job of setting the stage. Each area has a gritty tone that feels wrong, with occasional surprises and secrets. There’s also quite a bit of variety from vast mansions to sprawling mountainside cathedrals. Adding to each area is the dynamic lighting system that’s powerful most of the time, but occasionally has some hiccups. Finally, the game often will bend perception, making the player question whether an area is real or distorted or flipping the world upside down. In fact many of the scenes lead me to believe that Mikami is a fan of Lewis Carroll.

Aside from the environment, another major aspect of the horror genre is the opposition. What sort of monsters or challenges will the player face? This is probably Evil Within’s best asset. The creatures in this game ooze (often literally) with detail and deeper symbolism. Each of the aberrations feels unique and have many ways of making Sebastian hurt. The scariest of these monsters are what I would like to call boss monsters, even though they don’t really feel like traditional bosses as everything in the game is deadly. Engaging these beasts drive a lot of tension into key moments, making a few really memorable.

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Sometimes these encounters are not meant to end in a single, surviving victor, but sometimes its better (and required) to run. For example,  in the prologue, Sebastian must escape a slaughterhouse that’s kept by a large butcher. With no weapons, the player must rely on sneaking  and hiding to evade death. Later on, a new menace crawls out of pools of blood. Laura, as she’s been named, is a shrieking terror of a woman with way to many arms. At first she must be fled from, but eventually the player learns that she’s afraid of fire. Luckily, fire is Sebastian’s main way of taking out an enemy for good with match flicks that Jensen Ackles would be proud of. This moment of realizing a weakness turns into a showdown with the beast. Needless to say, once I reached this moment I quickly found every way in the level to turn up the heat, bringing some much needed redemption between Laura and me.

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Even though the game balances stealth moments with the need to take action, I found myself having a hard time determining when the game wanted me to use them. In an early level, a chainsaw-swinging lunatic burst out of his chains in a barn. I knew that to escape this village, I needed to use something to cut the chains holding the gate. Cleverly, I planned on luring the monster to the chains, where I then would dodge at the last second. Hopefully, the chainsaw would break the chains and I would get out without firing my precious rounds. This plan led to about ten deaths of trying to get the guy to swing right. When the chainsaw finally hit the chain, my smile faded as the saw phased through the object. I was taken out of the situation, reminded that this is just a game. Turns out, to cut the chain I had to kill the monster to take his saw to cut it my damn self.
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This leads me to the greatest blemish of Evil Within, trial and error. As a player, I expected to die. However, I didn’t expect to throw myself at a hole, posing my body in varying angles, to try to fit like that game show that’s escaping me that also made a terrible Xbox Kinect game. Sure, there are times when dying is okay in this game. Usually though, it was a result of me over-thinking a situation and being punished for my cleverness. Imagine the scenario below.

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Sebastian walks down a path with high walls on either side. In front of him a giant busts down an iron gate, brutally decapitating the unlucky chap who set him free. Knowing that this foe could down him easily, Sebastian nimbly dodges the creature’s initial charge to further blaze down the path in hopes that there will be a way out or an alternate way to kill the thing. . .

There isn’t a secret escape. Or a trap to kill it for that matter. Nope, I was forced to kill the giant in a dire situation, one that clearly should have had the solution of running. In fact, there were tons of moments just like this one. For a game that clearly wants the player to be afraid and run away, even going as far as providing beds and closets to hide in, shooting stuff still seems to be the best and often only solution.

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Contrasting the often ignored stealth opportunities, there is another part of this game that deserves mentioning, the Save Room. Evil Within treats saving progress in a similar fashion to resident evil. Sebastian checks in with a nurse in what seems like a hospital. There’s more to this room than that though. Not only does this area provide the player with upgrades and the aforementioned lockers, it also never feels safe. I won’t spoil all the juicy bits, but let’s just say that there are tons of surrealist scenes that expand the narrative in this area. This filled me with both relief and dread when finding a mirror, the way to enter the save room.

Just thinking about the mirrors brings me to the topic of the dominant symbolism in this game and many other horror games, but that deserves its own writing entirely. I’ll save that for future musings.

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Don’t let my mixed feelings fool you; I’ve had tons of fun with Evil Within. It has some genuine memorable moments. If you’re into a dark, psychological narrative with a general sense of wrongness about it, then this is the game for you. Lots of gameplay elements remind me of my favorite horror game, Resident Evil 4, but even that isn’t enough to put it above that classic. Granted, I’ve only reached the aggravating Chapter 9 so far, so I’m ignorant of how the story wraps up or if there is any post-game content.

Either of those two things, if executed perfectly, could easily put Evil Within on my list of favorite horror games.

Alex’s Top 5 Horror Games

For the past month or so, I have been on a huge horror-game kick. I’ve been seeking out all the titles I missed out on, simply because either I was too scared to play them or too confused by the control schemes. This has led me to buy some of the  classics: Resident Evil: Code Veronica, Silent Hill 2, and Dino Crisis. Even though I haven’t beaten any of these yet, I’m having the best time playing them.

Playing this genre piqued my interest in the history of survival horror games. Turns out, much of the survival horror genre can be accredited to Shinji Mikami, one of the minds behind the original Resident Evil. This guy defined a whole genre. Soon after Resident Evil’s success, not only were there sequels, but other games followed that style and control scheme. Developers started pushing the genre, creating terrifying games like Silent Hill and Fatal Frame.

"The lighting in this room is lovely. We'll take the house!"

Now Mikami is back with a vengeance. With Tango Gameworks and Bethesda, he has probably created another masterpiece known as Evil Within. Judging by the trailers, screenshots, and what little I have played of the game, I can already tell that this game is going to be awesome.

In honor of this release (but mostly because I’m on this kick), let me share with you my personal Top 5 Horror Games. Know that I haven’t played everything and that I’ve avoided the genre for a while now, but these are the titles that stand out to me.

Armies of dolls that cast magic? Nope. Just nope.

Final Fantasy IX (PlayStation)

Don’t question it, just follow me on this. As a child, I was afraid of most horror monsters, mostly vampires. However, there is one particular ’90s movie monster who disturbed me to no end, Chucky. It’s not like I’ve actually seen the movies, but the trailers that played while my dad watched wrestling were traumatizing. Since then, I’ve had a fear of dolls, which leads me to why my favorite Final Fantasy game also scared the crap out of me.

Not long after the forest scene, the party arrivs at a simple mountain town. Zidane and his pals soon discover a dark secret. Turns out, the Queen of Alexandria is making an army of black mages. They look like fat scarecrows that throw fire magic around, but they are described as dolls. The narrative leading up to this moment is creepy. There are sounds coming from the only well in the village and then Vivi vanishes. Towards the end of the dungeon, I found an assembly line of the things being created. That’s when I turned off my PlayStation, crawled into bed, and proceeded to have nightmares.

It took a few days, and daylight, before I could play it again.

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House of the Dead 3 (Xbox)

This title is mostly just a fun little arcade game. There are few scares in it, but there is a hefty amount of gore. Players use a lightgun to blast away zombies and monsters, all while having to put up with terrible voice acting. Seriously, it’s like after Resident Evil came out, all horror games had to have bad voice acting too. Granted it’s hilarious, so at least there’s that. I remember playing this game with a friend on his Xbox. We hooked up two gun controllers and shot up a staggering pile of zombies. The best part is having infinite lives. That, and after he got bored of playing, he handed me the other gun.

Dual-wielding light guns, while yelling because the moment is so awesome, will forever be ingrained into my memory.

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P.T.

The pure genius behind the idea of P.T. is astounding. Not only was it a complete mystery, but Hideo Kojima published it under a fake studio name. Unfortunately, I wasn’t one of the millions who was purely surprised. I learned about this game from my favorite YouTube gaming show Game Grumps. Yet, when I finally sat down to play it, the horror was real.

Ever since Amnesia became a hit, several horror games have chosen to have the player completely defenseless. P.T. uses that helplessness to pull true fear from their players. It is less of a game and more of an interactive short film. Most players don’t know how they “beat” this game, even more, I assume, stopped playing due to the many heart attacks I’m sure they experienced. Me, I share this game with friends and film it for my YouTube show, Forever Classic.

What’s even better than a short, focused horror experience? The fact that this game was a secret teaser for an upcoming revival of the Silent Hill franchise. The amount of talent behind this project is amazing. Not only will Hideo Kojima (Metal Gear Solid) be behind the wheel, but also Guillermo Del Toro (Pacific Rim) and Norman Reedus (Walking Dead).

I can’t wait for Silent Hills’ release, but to be honest I’ll probably never finish it. I’d never thought I would look forward to wearing Depends. . .
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BioShock

Speaking of demos, I first learned of BioShock through Xbox Live. The demo was essentially the first bit of the game. Those who have played it know that this one grabs you by the jewels from the first scene. I remember my friends teasing me about it, saying that the game wasn’t scary. I love media of all types, so I have a tendency to suspend my disbelief for everything. Some people will look at a horror game and say, look how silly the monster is, but I become that character and the fear is real.

One of BioShock’s biggest strengths was definitely its atmosphere. Rapture holds a lot of dark secrets, making the player want to discover them, but these same secrets are often morally puzzling and disturbing. Players have to choose to save or kill the Little Sisters, gaming’s most adorable evil. Also, the player is alone. There are no shop keepers or other characters to help you out, it’s kill or be killed.

Even to this day, I consider the first BioShock to be the best in the franchise. It drew me in and consumed me for a week or so. I’ve always wanted that same feeling, but few games have done that since.

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Resident Evil 4

If I hadn’t borrowed Resident Evil 4, and if it hadn’t been seriously recommended by a friend, I never would’ve played horror games. For me, this is the absolute peak of the genre and anyone looking for a place to start may as well start with the best. I have played this game more times than I can count. I know all the secrets, all the weapons, and all the history. While I may know less than I boast, I love learning everything about it.

Resident Evil 4 is a third person survival horror game, which originally appeared on the GameCube. Yep, the same purple box that had Super Mario Sunshine and Animal Crossing was the first to have the newest Resident Evil of the time. I actually didn’t get to play it until it came out on PS2. The mission is simple, save the President’s brain-dead daughter from a grisly fate at the hands of cultists infected with bio weapons.

Even though the main character, Leon, gets to use powerful weaponry, ammo is scarce and placing shots well becomes a key way to survive. He uses these guns to put down angry Spanish farmers, Tolkien-esque trolls, and ugly fish. Several of the later enemies proved to scare me the most, like the Regenerators and the Verdugos. However, one moment in particular made me quit playing for a while.

As my friend suggested, I played this game exclusively at night with the volume cranked up. I was doing fine at first; I only died once or twice, usually to quick time events. Eventually, I was tasked with getting a key to a church. Getting the key wasn’t too bad, but coming back was awful. It started to rain, obscuring poor Leon’s vision. I walked across the rickety bridge with no obstruction, where before there had been farmers. Just before reaching the church, I came across a dog.

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Fans of Resident Evil 4 will know that you can save a dog from a bear trap that will later help you in a boss fight. I wasn’t that afraid of dogs up until this point.

A low growl sounded from the dog. At first I was glad to see my puppy friend, but then it leaped at me. I watched as the beast tore at Leon’s throat in horror. After the initial shock I frantically tried to push it back by mashing the onscreen commands. It stood there afterwards, staring at me. I emptied a full clip of my sub-machine gun into the thing, having little to no effect. Ripping out of the beast’s back were tentacles that struck out at me. This depleted my health and Leon fell with a sigh.

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This moment not only scared me half to death, but forced me to quit for the night. Since then, if I come across a dog in a horror game, I shoot first and ask questions later. Resident Evil 4 will always be one of my favorite games of all time.

There’s a reason I chose to make this list a Top 5 instead of a Top 10. I simply haven’t played that many horror games. That’s why you should leave your favorite horror game in the comments below. Who knows, you may see an article here at Giga or a video on Forever Classic. Either way, I love this genre, so lead me on a path to discover the best.

If you like to watch other people get scared, check out my latest video on Forever Classic.

[youtube http://www.youtube.com/watch?v=yI3V4WKN21A&w=640&h=360]

The Spoiled War: Super Smash Bros. Not as Shiny as It Used to Be

Super Smash Bros. comes out for the 3DS October 3, and while I am pumped up for the release, I feel less pumped than usual. I’m all about importing games. I think there’s nothing better than snagging up a game from Japan, usually one that will never be in the English language. I’ve known many a gamer who learned Japanese, just to play some obscure title or a hidden gem in a franchise, but for once, I have a bit of a problem with importing. It’s great that gamers all over the world get to see Super Smash Bros. early, even before the demo arrives; however, the internet has become incredibly saturated with leaked character rosters and popular YouTubers streaming the game.

Search Smash on Twitch right now, I guarantee someone is playing it.

I had to avoid one of my favorite Youtubers for a while. . .
I had to avoid one of my favorite Youtubers for a while. . .

While I love gaming personalities like Jwittz, I feel that these streams have jaded my relationship with the game. I’m incredibly passionate about the franchise, so settle in, because it’s Anecdote Time with Alex.

When I was a kid, my father agreed to buy me one of the newest game consoles for my birthday: the PlayStation or the N64. I was also made aware of how expensive the games were for each system: PlayStation games were about $30 – $40, while every N64 game was $60. Not only that, but the consoles themselves shared a similar price ratio. My dad practically begged me to get the PlayStation, but my Nintendo blood had already chosen for me.

Dramatized re-enactment of that day.
Dramatized re-enactment of that day.

The problem with that day was that we couldn’t afford a game, and this was before the days of trial versions being packed in with the system or before a bundle was released. I was left to stare at it for months. Then, a mystical game appeared and Christmas was steadily rearing its head.

Super Smash Bros. had a few familiar faces for me like Mario, Pikachu, and the hero from Zelda (for I had yet to learn his name). Yet, there was also this cool dude with an arm cannon and there was this fox. Playing that game was seeing parts of Nintendo I had no idea existed before. Note, these were the days when dial-up internet was the norm and in my rural area we couldn’t even get that for another 5-6 years. Turns out, the green guy is named Link and Samus is a girl. Not only that, but there are games like Earthbound out there that I had never heard of before.

His name is Link?! But for years his name was Alex, Zelda, or Fopquarf. . .
His name is Link?! But for years his name was Alex, Zelda, or Fopquarf. . .

For me, and I’m sure many gamers, that was the magic of Smash Bros. Players would initially choose to play as their favorites, but then slowly learn about the strangers. This, of course, led me down a path to find those weird games and play them. Super Smash Bros. Melee had a similar effect on me. I had no idea who Roy was or why he talked in Japanese, but through Melee I learned that there are several other Fire Emblem games out there. This and the chance discovering of Mewtwo was the best for me and my friends. The trophy gallery quickly became an encyclopedia of Nintendo. It was all new, interesting, and a bit overwhelming.

Brawl did an okay job at hiding things, like epic boss battles and cool cutscenes. I did feel that game had way too many clone characters, or characters who fight in a similar fashion to others. I hated Wolf with every fiber of my being, seeing as there were hundreds who could’ve taken his place. Nevertheless, I had tons of fun with Brawl and it was one of the few reasons my household owned a Wii—and for the archery aspect of Wii Sports Resort. My dad is obsessed with bows and is one of the best mechanics in the area for the sport, so we spent many a happy hour trying to beat each others’ scores.

Dad, my step-brother, and I spent a lot of time perfecting our shots.
Dad, my step-brother, and I spent a lot of time perfecting our shots.

My point is that Super Smash Bros. used to be a series about surprises, mysteries, and discoveries. Sure, it’s a great party game and a rather deep fighter, but learning about those obscure characters is where I’ve always thought it shined.

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There is an equal amount of awesome and disturbing in this screenshot.
There is an equal amount of awesome and disturbing in this screenshot.

What’s worse is that Nintendo claims that the Wii-U version will have the same features. So, my hopes of something new on that console have also been dashed against a brick wall.

My culminating questions for the gaming community are thus, what are we losing when we choose to stream games that have yet to come out? Has the internet ruined that childhood-esque discovery and wonder? Do modern children even have those feelings?

Will these thoughts deny Nintendo a sale from me? No, I have big plans for the game; my step-brother and fellow lets player are going to play while on Skype. I expect that October 2nd will be a long, long day with me dragging ass at work on Friday.

Sakurai is enjoying my business a little too much.
Sakurai is enjoying my business a little too much.

In a way, I can’t really blame Nintendo. Its advertisement campaign is great, especially in the past couple years. Can I blame the streamers and YouTubers? No, not really. Everyone wants to have a ton of views and getting stuff early can skyrocket those numbers. I’ve been there and the drive is astounding.

Oooooh
It’s the simple things that are worth slowing down to look at.

What I can do is try to make the community more aware of what it has lost. Maybe this article will help change the minds of an indie developer who could release the coolest game out of nowhere. I can only hope.

I just miss that sense of surprise.

Title image by Marcos-Inu

Forever Classic (my Youtube gaming team) will also be having a little Skype party with the game after its release. More than likely we will be streaming the fun on our Twitch channel. Follow our Facebook Event Page for more details.

The Future of Storytelling: A Response to the Thoughts of Chris Charla and Benedetto Vigna

Being a writer and literature enthusiast, I’m obsessed with narrative. Through words, we can transport ourselves into other peoples’ lives and experience their worlds. We can visit the abstract and experience impossible things to reach deeper understanding. Because I love stories, I’ve always gravitated towards video games with powerful—or at the very least, central—narratives. Games like Zelda, Legend of Dragoon, and Final Fantasy top my list of favorite games, not because their gameplay is the best or they have the best design or the best graphics, but because I like the stories.

This was one of the first RPGs I ever played. The story is fantastic and the art style is amazing.
This was one of the first RPGs I ever played. The story is fantastic and the art style is amazing.

In the past six or seven years, the gaming industry has evolved. Gamers have always heard about the success of game developers creating something awesome in a basement and it exploding in popularity, but the ease of which that can happen today is astounding. There are hundreds of game development tools that are easily accessible. Some programs don’t even need coding or knowledge of complex computing languages. In the past, game design was more of a labor of love, but now it’s more of a love of labor. All one really needs for game design is to have an idea and time to bring it to life.

One of the first decisions of Black and White 2.
One of the first decisions of Black and White 2.

I’ve always been a console gamer. Sure, I had a few PC games that my poor Dell could barely run, like Mech Warrior and Black and White, but none of those games really stood out or held my attention for long. The story wasn’t as important on the PC, so I gravitated to the PlayStation and Nintendo systems.

Last year, my laptop finally went kaput, even after I had pulled a Frankenstein and truly performed repair miracles. After that, I set out to build my own PC: for me, made by me. After all was said and done, I had a computer capable of all my creative outlets: writing, video editing, etc., but I also ended up with a gaming machine. I was pumped to play games like Skyrim, using mods. Instead, my Steam account slowly filled up with indie games. Now, I scour the internet in search of these brave and new ideas. My machine can play things with superb graphics, but I always end up playing simple indie games, mainly because they often explore new ideas.

Risk of Rain is one of my favorite PC games.
Risk of Rain is one of my favorite PC games.

The gaming market is now filled to the brim with exciting new ways to tell a story and for others to experience it. Plus, most of these games are much cheaper than a new game for consoles. Luckily, services like the Xbox Live Arcade, PSN, and the E-Shop are bringing these games to life on each console. Those without a decent PC can enjoy many of these fantastic games. With these games being easily presented to a hungry consumer base, better games are making more money. That kicks off the chain reaction of the right designers having creative freedom and in turn making more games.

Chris Charla
Chris Charla applauds the indie movement in his video.

In addition, prolonged use of medicines for certain conditions can also lead to impotence in males, which is the inability to develop or maintain an erection of the discount bulk viagra male organ and to get maximum pleasure in bed. In some circumstances, the landlord might also be found and of the brand you desire. generic viagra without visa Men already under treatment with nitrates, alpha-blockers or antidepressant are not allowed to use this medicine. levitra canada pharmacy You can use the drug to treat erection problems, but you cannot use the medication to create sexual levitra 40 mg arousal. The most exciting part of the indie scene: there’s no sign of it slowing down. Development kits are becoming easier to acquire. Xbox has sent out free kits to many developers who are now cooking up something great. Unity is free to download and can be used to make a game on almost any system. RenPy lets people design visual novels with very little coding. RPG Maker makes it simple to make great RPGs. The list goes on and the amount of games being made is forever increasing.

Motion controls are all thanks to that tiny speck in between his fingers.
Motion controls are all thanks to that tiny speck in between his fingers.

Aside from just the ease of which games can be made, the way we play games has also changed. Even though I’ll never fully support motion controlled gaming, I will say that the possibilities that have opened because of it is amazing. Think about someone who can’t or has difficulty using a controller. Think about an older person who didn’t play Nintendo or Atari. The concept of a controller probably goes as far as a remote for the TV. What if people could play the same game or a different game in a way that’s accessible and fun for them? Do you know what we have now? A broader pool of people playing games.

Doom was one of the main reasons work was stalled in offices around the world.
Doom was one of the main reasons work was stalled in offices around the world.

Unfortunately, through the majority of my life, gaming has always been frowned upon by society as a whole, especially with stories that connected specific games to terrible tragedies. The industry was crippled when Doom was blamed for the deaths of innocents.  Its a shame that such an impressive medium can be set back by simple media connections. Although, coupled with the negativity is the joy video games can bring. The popular charity Child’s Play has raised over seven million dollars this year. Minecraft is being used in classrooms by educators around the world, myself included at one point.

In twenty years, I’ve been hundreds of heroes, slain thousands of monsters, and saved millions of worlds. What other medium connects the experience with the one experiencing it? Gaming has for a while now.

Journey Sunset by Sawuinhaff
Journey Sunset by Sawuinhaff

As a medium, let’s explore what’s never been considered. Let’s see what’s never been seen. Let’s play what’s never been played.

For more on these thoughts, check out the Future of Storytelling’s Video Series.