All posts by RaShaun Eshalomi

Editor-in-Chief @RaylaDevine

Indie Game Alert: Super Cool Kids: Dungeon Dash

Survive as long as you can. Escape is just out of reach. Rescue all the cute kittens. These are your only instructions. Who is this character? How did he get stuck in a dungeon? Why did he go into a dungeon? None of these questions will be answered and they won’t matter when the lava and water are catching up to you. Super Cool Kids: Dungeon Dash is a simple, pixel-art game, but it will provide you with hours of fun frustration (i.e. me screaming at my computer screen and jamming on the directional buttons).

You control a little boy (or maybe a man) who is trapped in a dungeon filled with pools of lava and water. To reach the exit, you must dig through dirt and rock. There are two different types of rock you must break through: a soft rock, which doesn’t take much effort to break through, and a harder, gold-speckled rock, which takes an extra two seconds to break through. Avoid the pools of lava and water; digging too close will release a flood into the path you’ve created. You will have little time to react and dig in a different direction, but if you stop it’s game over—one life, no extra chances. Every few seconds, an earthquake rattles the dungeon, which breaks up some of the dirt and rock. This can be a good thing (one less block to break) or a bad thing (lava and water have more space to flood). The farther you advance, the faster the earthquakes occur. The intervals start off every 10 seconds, then 5 seconds, then 2 seconds.

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Because each room is randomly generated, sometimes the game will spawn you in an area that immediately floods and you die. The same thing can happen to kittens and the other items. This can be annoying—especially when you’re really far into the game and have become a kitten-rescuing pro—but it doesn’t happen too often. There are also some small glitches like being able to walk on lava and water for a split second (which is more of an advantage than a problem) and sometimes a block of lava or water will flow into the exit, but it wont keep you from escaping.

This game makes me feel like a kid again: playing Gauntlet 2 for hours, moving through infinite rooms, looking for the final door to let me out. I really like this game because it is so simple—straight to the point without any unnecessary gimmicks. It may be difficult or even impossible, but I would love to see a leaderboard for the game. It would really add to the fun and challenge players to really take a risk when collecting items. I can’t wait to see more from Super Cool Kids. Play the game on the Super Cool Kids website and see for yourself.

Indie Game Alert: Skyjacker

A couple of days ago, I stumbled upon an indie game in development, Skyjacker. The closest I’ve ever come to a space simulator is Mass Effect, so this kind of game is new to me. After reading “You play Ael, the most feared and ruthless space-pirate human,” I was instantly intrigued. The main character was abducted by aliens, raised by space pirates, and is now the lone human in this dangerous galaxy.

You are not a hero; you will have to sabotage, kidnap, rob, infiltrate and extract your way to the top. Without a linear path to follow, players can pick and choose which jobs they want to complete. Want to upgrade your ship? Salvage and use weapons, engines, and other parts from ships you hijack. Depending on the type of parts you put on your ship, you can change the way you play the game: “. . . play it like an arcade game, like a classic space game, or with full inertia and momentum.” Ship customization is a welcome change to a flight game of this type. It appears to have a lot of depth to the customization; you can see each piece of your ship, allowing you to pick and choose the parts you want to equip.

To build your crew, you will be able to choose from various A.I. or  invite your friends. With the co-op feature, players will be able to work with friends to become stronger and take on riskier missions. Along with the single-player and co-op modes, there is a multiplayer mode, which will include Deathmatch, Team Deathmatch, Capture the Flag, and Last Man Standing. Skyjacker will also allow players to create their own missions (no coding knowledge necessary) using art assets and a design framework.

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Just by looking at the demo, I can tell a lot of thought has been put into this game. The universe is vibrant with colors instead of just being dark and cold. Space is littered with various asteroids and debris, and the planets stand out. The ships you encounter are well detailed and unique. You will fight against (or along side) 10 very different alien races. Each race has unique looks, abilities, technologies and histories.

If you’re looking for something different with a lot of potential, then you should back Skyjacker on its Kickstarter page. Funding ends on November 22, 2013, so you have to be quick. For more information, screenshots, and videos, checkout the Skyjacker website (download playable demo)and Eugene Zhukov’s (project lead) YouTube page.

http://www.youtube.com/watch?v=7VifzGCYW3M

Am I a Bad Female Gamer?

When I was a hardcore Battlefield 3 addict (now a hardcore Battlefield 4 addict) and needed a good laugh, I would peruse the Battlefield forum. One day, I came across a female player complaining about the lack of female soldiers in multiplayer. I felt bad, not because I too wanted to play as a kick-ass female soldier, but because it never crossed my mind. I tried to justify my lack of feminism by thinking, “Well, [at that time] female soldiers are not allowed to serve in combat, so it would only make sense to not have a female soldier in multiplayer.” Yes, it is just a game, but DICE does pride itself on how realistic Battlefield is compared to other FPS’s. Besides, you can’t even see your character while playing.

Then it happened again. I stumbled upon an article about how Rockstar missed out on the opportunity to cast a female lead in GTA V. After reading the article, I again thought to myself, “Hmm, I didn’t even think about that.” Even though the author (a guy) is right—it would have been interesting to have a female main character in GTA for once—it never crossed my mind and it didn’t bother me. Why? I’m starting to think I’m just a horrible representative for female gamers. No I’m not taking scantily clad “geek” pictures or recording my boobs on twitch and flirting for a donation, but I still feel ashamed, guilty. I should be standing on a mountain top shouting, “We need more women in games!” but I’m not. I’m quietly enjoying these games as is, as long as they don’t reinforce any negative (“You should be in the kitchen blah, blah, blah”) stereotypes.

Some female gamers have a hard time connecting with the male characters they are forced to play as. Maybe I’m just used to playing as a male, so it doesn’t bother me as much. To me, playing a video game is like reading a book; as long as the story is good, I don’t care about the sex of the characters. I can still make a connection because the story intrigues me or because I sympathize with their situation. I’m reading this book or playing this game because I want to learn about the characters and their story. A female lead doesn’t create an automatic connection; it’s still someone else’s story and whether I enjoy it or not doesn’t depend on the character’s sex. It’s great to see a kick-ass female lead in video games, but it’s not the first complaint I think of if she is missing.

Character creation is becoming more popular in games. Creating my own character gives me the chance to play as a woman and create my own story. That is more satisfying to me because I can make the decisions and create my own path. No there isn’t a female lead in GTA V, but I can create one and choose whether or not I want to go skydiving with Dom or help out Lamar on one of his missions (unlike in the story).

Maybe I’m just ill-prepared to fight for women in games because of how I grew up. My sister (who is ten years older than me) introduced me to video games when I was very young. We had all the systems: NES to PlayStation 1. In middle school and high school, my two best friends (who are sisters and have no brothers) were also gamers. We spent—what had to be—thousands of hours playing GoldenEye 007 and Perfect Dark. Female gamers were the norm for me growing up. All of the women (including my mom) in my life played video games, and we were never told they are for boys only. Though this issue existed then, I completely missed out on it and am now confused by the outcry of feminism in the gaming world.

I’m not saying I’m against having more positive female characters in gaming, far from it. I’m just saying I suck at being a feminist. Sometimes I don’t see things the same way other women see things.

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Beta Dates for Battlefield 4!

Battlefield 4 beta dates have finally been announced: October 1 for exclusive access and October 4 for the open beta! With the introduction of levolution and all of the extra features being added, everyone is itching to get a taste. The beta will take place on the Siege of Shanghai map in either Conquest Mode or Domination Mode.

There are multiple ways to get exclusive access: pre-ordering the Battlefield 4 PC Digital Deluxe Edition, which is available on Origin, being a Battlefield 3 Premium member or being a registered owner of Medal of Honor Warfighter Limited Edition or Digital Deluxe Edition. Of course, everyone will have access to the open beta.

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Source: Battlefield Official Blog

Halo 4 Lead Director Leaves 343i and Joins the Visceral Games Team

Earlier today in a tweet, lead designer for Halo 4, Scott Warner, announced his new position as Design Director at the EA subsidiary Visceral Games.

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Seeing as this news is very fresh, there is no word on what Warner will be working on. I am thinking Dead Space 4, but it could there is a chance he could be working on the next (untitled) Star Wars game? 

Source: GameSpot