All posts by Nathan Joseph Sitton Marchand

Marvel’s 75th Anniversary Cover Art Book is a Gift to Fans

'Marvel Comics: 75 Years of Cover Art' by Alan Cowsill. It marks the diamond anniversary of the comics giant.
‘Marvel Comics: 75 Years of Cover Art’ by Alan Cowsill. It marks the diamond anniversary of the comics giant.

It’s hard to believe Marvel Comics—originally called Timely Comics—is 75 years old now. To celebrate this diamond anniversary, DK has released Marvel Comics: 75 Years of Cover Art by Alan Cowsill. This massive coffee table book chronicles the history of the comic book company’s iconic covers from Marvel Comics #1 in October 1939 to the latest issues of Amazing Spider-Man.

Like many such books, 75 Years of Cover Art is light on text and heavy on art. It features a forward by Adi Granov, the artist best known for his work on Iron Man: Extremis, and a short introduction by Cowsill. There are short spotlight articles on key artists in Marvel’s history, like Jack Kirby and Steve Ditko, outlining their unique styles and their contributions to the medium. Beyond those, the text is mostly limited to sidebars describing the over 300 pages of cover artworks. It makes for easy perusing and reading. It’s an art book, after all, so the focus should be on the art itself.

“True Believers”—as Stan Lee calls Marvel’s readers—will be delighted that most of the company’s important and iconic covers are included and discussed, but it doesn’t focus on them only. There are plenty of excellent though lesser-known covers included, most by famous artists. For instance, did you know Frank Miller drew a few covers for Spider-Man comics before his legendary run on Daredevil in the early 1980s? Or that Todd McFarlane drew a few X-Men covers before creating Venom? Those are included.

75 Years of Cover Art is a well-organized book. It’s divided into four eras: golden age (1938-1956), silver age (1956-1970), bronze age (1970-1986), and modern age (1986-present). Some readers may disagree on those labels, but for the most part it is an accurate division. The sizes of the covers vary throughout. Most are as big as a toaster pastry, but the more significant ones take up entire pages. In fact, a few are shown in close-up on two-page spreads, making for beautiful, eye-catching displays. Reference notes in the text make it easy to compare different covers throughout the book. It notes important events in comic history, such as the unfortunate publication of Seduction of the Innocent, so as to explain the context and significance of the artwork. It’s also quick to mention which books influenced Marvel’s films later.

As an added bonus, the book comes with prints of Amazing Fantasy #15 by Jack Kirby and Iron Man #1 by Adi Granov. These are tucked away in a pouch on the inside front cover.

While well-organized, the structure of each section is a little confusing at first, especially once the reader gets past the golden age chapter. The artwork is arranged chronologically by series. For example, it will display all the Avengers covers for that era for five or six pages and then switch to Spider-Man covers and so on. To compound matters, the silver age section doesn’t start with Fantastic Four #1 despite that being the official start of the Marvel Universe, which may confuse longtime Marvel readers. This makes the dates of the discussed covers jump around a lot.
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A few significant artists like Frank Miller and Todd McFarlane don’t have mini-articles spotlighting them. It can’t be because they’ve done work for other companies since most of the artists the book spotlights have done that also. It’s also strange that the newer eras have fewer artists spotlighted. Now, this may be due to their work not facing the test of time yet, but one would expect they would be spotlighted as a significant talent in today’s comics. (Oh, well. At least it didn’t include any covers by Rob Liefeld.)

The book has a few pretentious moments, such as calling the cover art for Marvel Comics #1 the “most important cover of all time” (implying that because it is the first comic published by Marvel it has to be the most important). Although, this could be taken as Stan Lee-style hyperbole.

Despite these hiccups, Marvel Comics: 75 Years of Cover Art is a must-have book that will leave even casual Marvel readers exclaiming, “Excelsior!”

Final Grade: A-

 

The Transformers (and Michael Bay) grow up: A Review of ‘Age of Extinction’

Image courtesy of www.Screenrant.com
Image courtesy of www.Screenrant.com

Rarely do movie franchises make it to a fourth film. Even rarer are the fourth films that are actually good.

Transformers: Age of Extinction—regardless of what critics may say—is one of those rarities.

Five years after the Battle of Chicago, the Autobots are on the run from a distrustful government and a Decepticon bounty hunter. Outnumbered, they ally themselves with a down-on-his luck inventor in a desperate attempt to keep another deadly device out of enemy hands.

(SPOILER WARNING!)

Of all the Transformers films, this is, strangely enough, the least Michael Bay-esque of them all. There are no “stupid jokes” that pervaded Revenge of the Fallen, which left a bitter taste in everyone’s mouths. In fact, Age of Extinction is easily the darkest film of the franchise. There are a few “objectifying-women” shots, but only early on. There’s plenty of loud explosions and intense action, but this movie is also the most story-/character-driven film of the franchise. The only “crazy and quirky character” in the film dies 45-60 minutes in, and he’s rarely obnoxious.

In other words, Bay leaves the franchise—he claims this is the last time he will direct a Transformers movie—with a film that seems slightly atypical of his style. For many people, this will be a welcome change.

Much is crammed into this movie, which runs nearly three hours. Like Bay’s first Transformers, this story follows several groups of characters and subplots. There are nefarious government agents (including Kelsey Grammer), an eccentric technology tycoon, and, of course, the warring robots. The heart of the film, however, is the new hero, Cade Yeager (Mark Wahlberg), a single dad with a rambunctious 17-year-old daughter. He’s also an amateur inventor looking for a get-rich-quick breakthrough. He bites off more than he can chew when he buys a rusty old semi-truck. He then discovers his daughter has a secret 20-year-old boyfriend, who joins them on their crusade with the Autobots. Their conflict keeps the fantastical plot grounded in reality. Cade is a well-meaning father trying to keep his daughter from making the same mistakes he did before, but he hasn’t quite seen that his daughter is smart and asserting independence.

All of this makes for a much less juvenile story. There is still a teenage romance; however, it’s not the focal point. Cade is likely where many 30-somethings who grew up enjoying Transformers as ‘80s kids find themselves. He’s head and shoulders above Sam Witwicky’s parents, and their harrowing adventure allows for Cade and his daughter to reconcile.

The robot cast is almost entirely new. Optimus Prime and Bumblebee are the only returning Autobots; Megatron sort of returns in the form of Galvatron, a manmade Transformer (an origin different from the source material); and Peter Cullen gives a great performance as usual in creating Prime’s iconic voice. New characters include Hound, a metal stogie-smoking military truck who serves as Ironhide’s replacement; and Lockdown, a Decepticon bounty hunter who is the film’s villain. The latter is a welcome change from the megalomaniacal villains of previous films. Lockdown is as cold as his chassis and as calculating as a supercomputer.
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As for the much-hyped Dinobots, they don’t appear until the last half-hour of the movie. Yes, fans have to wait for two-plus hours before seeing their favorite robo-saurians. Is it worth the wait? Yes and no. Their personalities are underdeveloped and they don’t speak in pidgin English, but they do some cool stuff during the climactic battle, so they aren’t wasted.

The script has a more saturated story, though it’s not as crowded as the franchise’s first film. Although, the latest film does leave a few questions unanswered: What have the Autobots been doing while on the run for five years? Why would Bumblebee leave Sam? What became of the humans who had contact with the Transformers? Some may see these as oversights, but I found myself wanting to know those stories. These untold tales made the world larger. Also, Lockdown mentions he was sent to retrieve Optimus by the latter’s “creators,” but who their identity is never revealed. Is it Primus, like in the comics? Or the Quintessons, like in the original cartoon?

ILM’s special effects are, as usual, top-notch in this film. The CGI robots’ interaction with the “real world,” particularly with the humans, are the best of the series. Lockdown has one of the most expressive, articulated faces of all the robots. Coupled with his voice, he has a strong on-screen presence. Sadly, several of the set pieces are recycled. Battles take place in both Chicago and Hong Kong, two cities utilized in previous films. The action is different, yes, but new environments would’ve been appreciated.

Finally, compared to Revenge of the FallenAge of Extinction is the least kid-friendly of the films. Not because of the off-color humor or graphic violence, but because of language, including one f-bomb (though it goes by fast). This is unfortunate since many kids will want to see this movie. It’s a movie based on a toy line, for crying out loud! Yes, it’s PG-13, but so are the family-friendly Marvel movies.

Bay has said this is the beginning of a new trilogy. I, for one, am looking forward to seeing more—which is saying something because I was mostly happy with how the third film ended. Now that the Dinobots have appeared, I can only think of one other character who could justify another sequel. And he’s literally a big one.

Unicron.

Will he appear? The groundwork might have been laid here, but only time will tell.

Final Grade: B

Who Should Buy Capcom’s Games

The recent news that Capcom is “for sale” after losing its buy protection has left gamers stunned. This is a company with a 30-year history in the gaming world going all the way back to the NES. Their library of games rivals Nintendo and Sega in size, popularity, and notoriety. Now, much like Rareware in the early 2000s, Capcom or its intellectual properties could be purchased by the highest bidder. What will its future be? Nobody knows.

This may not be a bad thing, though. Barring the entire company getting bought, here are the developers I think should purchase Capcom’s many properties.

Megaman-Collage11. MegaMan—among other things—should go to Nintendo

The Blue Bomber is practically Capcom’s mascot. He was a staple of both the NES and SNES. He single-handedly put Capcom on the map. Yet the company has all but ignored him for years.  MegaMan Universe was canceled, a game that was supposed to celebrate his 25th anniversary, in favor of funding the fan-made game Street Fighter x MegaMan. He was snubbed for Marvel vs. Capcom 3, but (sorta) appeared in Street Fighter x Tekken. Then Nintendo throws MegaMan into the next Super Smash Bros. and reminds everyone why he’s cool.

It’s settled. Nintendo should buy MegaMan; they treat him with respect. They have a history of creating amazing platformers and 3D action/adventure titles full of heart and excitement. Nintendo is the Pixar of video games, after all. But it shouldn’t stop there—Nintendo should grab Capcom’s other classic titles like Ghosts and Goblins and Commando for that reason. Capcom’s more off-kilter games like Ace Attorney and RPGs like Breath of Fire would be well-suited for Nintendo, too.

61GJ5W67RQL._SY300_2. The Clover Studio titles should go to Platinum Games

In the mid-2000s, Capcom was host to Clover Studio, a team of game developers known for quirky games that oozed cool. These included the Viewtiful Joe series, Okami, and God Hand. Eventually, though, Clover was disbanded. Since then, the team has gone independent and renamed itself several times. Currently, they are Platinum Games, who made the hit game Bayonetta.

This is a prime opportunity for them to reacquire what was originally theirs and revive them. Capcom has done little with any of Clover’s characters except feature them in Marvel vs. Capcom 3. Platinum could finally make a third Viewtiful Joe game and complete the story, among other things.

Darkstalkers_Resurrection3. Darkstalkers should go to Arc System Works

Darkstalkers was Street Fighter for goths. The series was steeped in horror tropes and featured characters who were re-imaginings of classic Universal monsters like Frankenstein and the Wolfman. While a few of its characters—most notably the succubus Morrigan—have appeared in other games, the series has been largely ignored (noticing a pattern here?).
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Arc System Works, which created Guilty Gear and BlazBlue, should buy this series. Those games have similar sensibilities and Arc has a great track record at making hyperactive, story-driven, and bizarre fighting games. Plus, there were rumors a decade ago of a crossover game between Darkstalkers and Guilty Gear. If Arc buys Darkstalkers, this crossover could become a reality!

256px-DMC1FrontCover4. Devil May Cry should go to Ninja Theory

This is a no-brainer. Ninja Theory already rebooted Capcom’s action/horror series in 2013. While that game annoyed some of the series’ hardcore fans, it was a successful re-launch. Ninja Theory could continue this new “alternate reality” series and make a fifth game for the original.

sengoku-basara-samurai-heroes-box-art5. Sengoku Basara goes to Tecmo/Koei

Again, another no-brainer, but for different reasons. Sengoku Basara is Capcom’s version of Koei’s long-running Dynasty Warriors hack-and-slash games. In fact, Sengoku features some of the same characters, albeit with different designs. Since the two are pretty much the same game, Koei would be remiss not to buy it, if for no other reason than to eliminate competition. A better thing Koei could do would be to have a weird crossover game involving inter-dimensional travel.

capcom_digital_collection_games6. Everything else should go to Sony

Street Fighter, Final FightResident Evil, and a host of other games belong at Sony (assuming they don’t buy all of Capcom). Why? For the simple reason that the majority of Capcom’s fanbase plays Sony’s consoles. Xbox, despite its impressive specs, isn’t nearly as popular in Japan. Nintendo’s consoles have lacked top-of-the-line hardware and have become less appealing to hardcore gamers. Sony, however, has neither of those issues. Plus, Capcom recently announced it is making an exclusive game for the PS4.

With the right teams, Sony could maintain the momentum of Street Fighter and reinvigorate the faltering Resident Evil. Plus, the companies have a past relationship. Sony was Capcom’s company of choice in the late ‘90s and early 2000s, creating many exclusive titles for the PS1 and PS2. Sony knows better than to ruin Capcom like Microsoft did with Rareware.

What do you think? Should Capcom’s games be bought piecemeal or as a whole? Who should buy them?

What if The X-Men Had Day Jobs?

In this economy, even superheroes need day jobs to pay the bills.

The job search website Snagajob recently created a humorous infographic listing the skills of popular X-Men characters, then recommend day jobs for the mutant superheroes.

 “What if mutants existed in real life? How could they use their skills to make a living? We asked ourselves this very question. Some powers, like mind reading, work better than others when trying to find that perfect position.”

Can you imagine Wolverine being a cook? No one would ever complain about their food at that restaurant! Wolvie is “the best there is at what [he] does,” after all. While I’m sure Jean Grey, being a super-powered redhead, would attract a lot of players to her blackjack table, even Rain Man couldn’t cheat around her. The funniest ones are Cyclops as a DOT driver using his optic blasts to clear snow off roads and Colossus being a roadie for a metal band because, well, he’s made of metal.
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While you’re checking out Snagajob, see if you can find a new job that matches your superpowers.

Image courtesy of www.Snagajob.com.
Image courtesy of www.Snagajob.com.

Bringing Balance to Nature: A Review of “Godzilla”

Image courtesy of Wikipedia.
Image courtesy of Wikipedia.

A decade after his last starring role, Godzilla, the King of the Monsters, returns to the big screen. It’s only fitting that 2014 marks the 60th anniversary of his 30-film franchise.

After meeting his distraught father in Japan, a young American soldier journeys back to the States only to be caught in a clash of colossal creatures. (How’s that for some Stan Lee-style alliteration?)

 

(WARNING: SPOILERS THROUGHOUT)

Last summer, Guillermo del Toro’s Pacific Rim proved that the kaiju (giant monster) genre still has life in it. It was one of my favorite films of 2013. That’s not surprising since I’ve been a fan of such movies since I was in high school. Toho’s Godzilla films were my particular favorites. With a few exceptions, these movies are my guilty pleasures. Watching stuntmen in rubber monster suits beating each other up amid model cities is great fun.

When I heard Warner Bros. and Legendary Pictures had acquired the rights to make a new “Big G” film, I was simultaneously excited and nervous. Dean Devlin and Roland Emmerich’s infamous 1998 remake, while fun, was over-hyped and missed the essence of the character. It was more a remake of The Beast from 20,000 Fathoms (ironically one of Godzilla’s influences), but then I heard Gareth Edwards, the director of the fascinating indie film Monsters, would be helming this new movie. Not only is he a Godzilla fan, he knows how to create a great-looking film with a compelling story and good characters on a shoestring budget.

I was not disappointed.

This film plays with expectations. Its trailers made it appear that Bryan Cranston would be the hero, or at the very least a major player. His character is obsessed with learning the truth behind the nuclear “accident” that killed his wife, but he dies within the first 30 minutes! From there the focus shifts to his son, played by Aaron Taylor-Johnson. His story is simple but compelling : get home to his family. However, it’s a perilous one reminiscent of Homer’s The Odyssey in that he battles monsters during his long journey.

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This film is all about build-up and suspense. Much like Edwards’ Monsters, the characters often find themselves with, as he put it, “the Spielberg movie happening just over the hill.” It takes its time revealing the creatures, especially Godzilla. We catch glimpses of them but don’t get a full-body shot. During Godzilla’s first two encounters with the MUTO, the camera cuts and only pieces of the battles are seen. In fact, a MUTO is completely revealed before Godzilla is. When Big G does appear, it’s a slow reveal with the camera panning up from ground level. However, Edwards pulls out all the stops for the climax when Godzilla battles not one but two MUTOs. It’s then that Godzilla unleashes his trademark atomic fire breath. It’s masterful pacing rarely seen in a summer blockbuster.

Godzilla also proves, like Cloverfield before it, that giant monsters can be scary. Edwards intentionally shows the monsters from the ground level most of the time, like the audience is looking up at them. This is especially effective if the film is viewed in IMAX (which is how I saw it). The scariest sequence is a night scene where a soldier lies still on a bridge to avoid a skulking MUTO.

Hardcore fans may object to the CGI special effects. The tradition of “suitmation” (an actor portraying a character by wearing a big costume) has a long history in Japan, and has been synonymous with Godzilla thanks to special effects genius Eiji Tsuburaya. Plus, the CGI creature in the 1998 remake left quite a stigma (which is parodied in Godzilla: Final Wars). But here the special effects are used sparingly. In fact, the creatures’ screen time is almost minimal, which make the effects stellar since more money was invested in fewer sequences. Spit shoots from Godzilla’s mouth when he roars, his muscles flex whenever he moves, and his nostrils flare when he confronts MUTO. The old rubber suits will always have their homespun artistry and charm, but Godzilla has never looked this alive.

Credit must be given to the film’s creature designers. Unlike the overgrown iguana of the 1998 film, this new Godzilla still resembles the rubber suits of old with a “realistic” look. The MUTOs in many ways harken back to other classic Toho creatures like Rodan,but also resemble the alien beasts in Monsters. They’re more than worthy of admission into the Toho pantheon.

Akira Ifukube’s classic Godzilla theme is sadly absent. This may disappoint many fans since the composer’s music was Godzilla’s soul. On the other hand, they’ll be delighted to see Ken Watanabe play, Dr. Serizawa, a character inspired by iconic tragic hero of the original Gojira/Godzilla, King of the Monsters. However, he doesn’t have an eye patch, which is sad because Watanabe would’ve looked great in one.

This film is to Pacific Rim what The Dark Knight Rises is to The Avengers in 2012.  Avengers is fun and colorful, Dark Knight Rises is gritty and serious, both are great examples of their genre in spite of their differences. The same is true for Pacific Rim and Godzilla;they’d make for a great double feature.

In the words of Blue Oyster Cult, “Go, go, Godzilla!”

Final Grade: A-