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Fine Bros Controversial Copyright Claims

WARNING – This article contains content with obscenities. The opinions of those featured are not associated with Giga Geek Magazine. The opinions of the author belong solely to the author.

We’ve all seen those goofy react videos on YouTube, whether it be Teens reacting to Five Nights at Freddy’s or Elderly reacting to Skrillex. These sort of videos have a lot of humor in them and I’ve been a fan of the YouTubers react series for a while now.

And then I learned something terrible.

YouTube is a platform for open creativity and it has boosted creativity and the world of gaming for the better. I’ve learned so many things from channels like Extra Credits and cried alongside Markiplier as he pours his heart out to his fans. Recently, I’ve taken an interest in the retro gaming space, curling up at night to the rants of AlphaOmegaSin or the antics of the Game Chasers. Even though these smaller channels lack views, I’ve always loved their genuine passion for making videos about gaming.

Speaking of the Game Chasers, one of the frequent guests is a guy known as 8-Bit Eric, who has been seeing moderate success with his parodies of the Fine Bros reaction videos. He reacts to the reactions with hilarious results.

Apparently Fine Bros didn’t find this as amusing as everyone else.

Fine Bros filed a copyright claim against 8-Bit Eric, forcing these videos to lose monetization and were straight up blocked globally.

This sort of conflict that tends to happen online is a classic case of cyber bullying. Eric was seeing some great feedback to his parody videos and people requested more. Fine Bros didn’t like its brand being belittled or the idea that Eric could make money off of this. So, they used their success to file the claim.

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What’s sad is that these content creators aren’t making a living off of YouTube. Most of them have to resort to Patreon or teaming up for larger projects, like selling DVDs. The smaller creators do often catch flak like this. AlphaOmegaSin has claimed to receive several nasty emails and death threats over the years, just because of saying what he thought of a situation.

Fair Use is a hard to define term, especially in the YouTube space. That very definition is what ruins a lot of perfectly good channels, who get slammed for just being creative. I can understand Fine Bros being upset at being made fun of and their footage being used in tandem with Eric’s, but there’s no need for this sort of childish backlash.

This hits home for me personally, as I’ve been watching the smaller channels affected for a couple years now. They’re constantly showing up in my feed, entertaining me to no end with their humble style. It also creates worry for my own channel and pursuits. What would happen if reaction videos could only be made by a select few? What about let’s play, or reviews by small outlets? I’d have to completely rethink how I approach videos for Giga and Forever Classic.

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Rafi and Beni Fine created the Fine Bros React series to great success.

It’s sad, cause I’ve always thought pretty highly of the Fine Bros. They brought some great people into a larger creative outlet by association, resulting in some really cool Rewind videos and collaborations.

After many years of enjoying Fine Bros Entertainment, I will sadly be unsubscribing. Many will do the same.

In light of this event, I encourage everyone to find a smaller YouTube channel. Subscribe to them, engage in their content. It’s a rewarding experience and there are tons of amazing people who just need viewers or likes.  There may be many channels shut down for similar, asinine reasons. Enjoy them while they last.

Share your thoughts Giga Bytes in the comments below or through one of our many social media outlets.

 

The Smartest Shows in Gaming

While it may seem common for us Giga Geeks to see gaming as a medium that deserves a gargantuan amount of praise, the rest of the world doesn’t necessarily see that. Like literature and film, video games deserve to be preserved for further study to prevent the same mistakes, making the video game a continued evolution, rather than a circle of repetition. I have gone so far as to write collegiate level essays about video games, either about the plot or the mechanics and how they convey emotions.

Thus, I am always on the lookout for Scholars of the Pixel, Patrons of the Graphics Card, and Warriors of Game Design. These shows expand the mind on the subject of video games in all sorts of interesting ways. Feel free to let me know in the comments below if I’ve missed any individuals or groups I should be watching.

created by James Portnow, Daniel Floyd, Allison Theus, Elisa "LeeLee" Scaldaferri, Scott DeWitt, and Dan Jones, among guests
created by James Portnow, Daniel Floyd, Allison Theus, Elisa “LeeLee” Scaldaferri, Scott DeWitt, and Dan Jones, among guests

Extra Credits is a simple show in production, but contains some of the most well-thought scripts of anything I’ve ever watched. Seeing one of its episodes usually inspires me to write something, putting me in a frothing madness until something has been created. Its content always hits precise, yet broad topics across the medium from The Uncanny in horror, what a Skinner Box is, and beyond. It’s really useful stuff for writers, designers, artists, and anyone else in the creative space.

The crew includes artists, designers, and writers who work in the industry. Extra Credits writes fantastic articles, recommends games that are exceptional, but usually obscure, and even shows off some musicians who use video games as an inspiration. It truly celebrates the cerebral side of gaming in an outstanding fashion.

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Where would gaming be without a firm understanding of what it has been?

This is the question that Norman Caruso addresses in each of his publications. Fighting to keep the obscure alive and well, Caruso gives the modern audience a broader respect for what was in the past. He also has a knack for uncovering excellent research on peripherals and consoles. Many of the gadgets he discusses I had never seen before, but still hold lessons in design that are valuable. For example, the Top-Loader NES had better pins to read games, but few know of it, due to the iconic, albeit flawed design of the original NES, sending the Top-Loader into rarity.

Caruso’s skills in research with his expertise in production makes The Gaming Historian an absolute must when studying video games. His videos expand the mind for the future, while keeping the past alive, which is truly commendable.
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Sequelitis_4335
aka Arin Hanson

Sequelitis has the fewest episodes when compared to the others, but the statements made in these few are substantial in a lot of ways. Hanson is one of those people who doesn’t care what other critics have said, often tearing down well beloved games in favor of tighter design. He also points out the brilliance of subtle elements in a way that is hilarious and immensely insightful. For example, he harps on the first level of Megaman X on the SNES for a large part of his Megaman episode, pointing out each detail so that it makes sense, even to those not versed in the game design tongue.

There are few shows that have made me laugh as hard as Sequelitis, but then turn around and make me think beyond my usual understandings of a game. The animations and humor make these complex thoughts easy to grasp. The use of examples from the games prove points. The precise nature of his production, only releasing when truly satisfied, shows great care for the subject. It’s brilliant in every way!

If it wasn't for seeing Sequelitis three years ago, there may not be a Forever Classic.
If it wasn’t for seeing Sequelitis three years ago, there may not be a Forever Classic.

In fact, Sequelitis is the main reason I write and produce videos on the subject of video games. I wouldn’t have pursued becoiming a writer at Giga. I may never have taught a Middle School English class with Minecraft. I owe a lot to Arin Hanson and his work.

There is true scholarship to be found in video games. Of this, I know no doubt. The people who are challenging themselves to discover and share this wealth of knowledge is comparable to the essay writers who critique Shakespeare or the journalists who pick apart Gone with the Wind. Video games are a medium worth studying, and hopefully there will be more and more publications on the matter as the folks behind these three shows have shown to be possible.

Thus I challenge our readers to sit down and study a game. Why is it fun or not fun? What elements have been used to craft the experience? How does the art direction or music fit in? It’s a fun exercise I wholeheartedly recommend.

Below are a few more shows you should check out. Stay smart, Giga Geeks.

Game Theory, Zero Punctuation, 8-Bit Philosophy, Did you Know Gaming, Satchbag Goods

Ouch! Couch Turns Pranksters into Pixels

The Janoskians, a group known for developing pranks and challenges, have over a million subscribers. Being that they are avid gamers, the Janoskians decided to bring their humor to the gaming world. Game developers often pull from pop culture in an attempt to blend mediums to an often terrible, but sometimes awesome, degree. Ouch! Couch is one of these attempts, but will it become a memorable gaming experience or will it fail to catch an asphalt wave?

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twistory.com

Ouch! Couch was developed by Twistory Entertainment Studios, a company that also developed Belle’s War and Shinjuku Nexus. Twistory has published several graphic novels and have even collaborated with Yoshitaka Amano. Ouch! Couch takes a different design approach, accepting pixelated crocodiles and penguins over western gunslingers.

The game is visually appealing, especially for those that enjoy retro games. The player stands out amongst the growing chaos. The city in the background has several layers. Kangaroos look as they should, with murderous intent in their marsupial eyes. Everything about this game harkens back to the amazing games of the past, including the music. Of course, this isn’t Chopin, but it does have that sort of Megaman jive gamers have come to enjoy. However,playing long sessions could instill a bit of madness.

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twistory.com

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Ouch! Couch plays simply, with a single touch command being the only input implemented. Players will mount their furniture steeds to slide down overpopulated streets while gathering fans that cling desperately to their salvation. A score can then be posted on the leaderboards, but most players of Ouch! Couch would be more interested in beating their friends.

Trends come and go, sometimes at an alarming rate. One of the fastest growing trends in the past few months was Flappy Bird, which spawned hundreds of clones and tributes. From Miley Cyrus to Bird Jesus, anything popular could potentially become a “game.” This is where Ouch! Couch comes in, just barely being different enough to be interesting for a few minutes. Twistory tries to shake up the formula, but falls short of bringing anything worth noting out of the muck of what’s been left in the wake of that yellow monster. Fans of Janoskians will probably download it, but everyone else could pass it by.

Ouch! Couch can be found on iOS, Android, and Amazon for $0.99.

To see more of the Janoskians’ antics, find them on YouTube.