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Bond’s Best: My Review of ‘Spectre’

A poster for the film, which was released November 6, 2015.

Move over, Hydra! After a nearly 45-year absence, the original, evil terrorist organization makes a grand return in Daniel Craig’s latest James Bond adventure. In a year that saw an inundation of espionage films (Mission Impossible: Rogue Nation and The Man from U.N.C.L.E.), can the super-spy granddaddy rise above them?

James Bond (Daniel Craig) goes rogue to destroy a secret international terrorist organization that plans to create a worldwide surveillance system that will let them monitor everyone on the planet.

(SPOILER WARNING!)

First, I must confess that until recently, I was only passingly familiar with the James Bond franchise. I played a few Bond video games like GoldenEye on the Nintendo 64 and caught a few of the old movies when they were on TV, but that was it. Now, I did keep up with reboot films starting with Casino Royale, but that was the only Bond film I saw in the theater. With the release of Spectre looming, I spent my summer watching all of the pre-Craig films, especially when I found them all on Blu-ray at my local library. (True confession time: I only made it up to the Pierce Brosnan era before seeing Spectre). I’m glad I did because it gave me a greater appreciation for what this film did in re-introducing Bond’s oldest enemy.

Much like the classic Thunderball starring Sean Connery, Spectre has everything you could want from a Bond film: exotic locations, exciting action, beautiful women and terrifying villains. It has arguably the strongest script out of any of the Craig films. The pacing is perfect, never getting boring even when nothing is exploding. Unlike the original franchise, which had a loose continuity, Spectre builds heavily on what came before, but not so much so that a newcomer would be lost. However, it does reward those who have followed the new films. Unlike most Bond outings, this one is strangely character-driven. Bond’s mission quickly becomes a personal one once he realizes the leader of Spectre orchestrated every tragedy that befell him—most notably the deaths of his lovers—in the previous three films. It added layers to the story and made it more compelling. Surprisingly, there’s a fair amount of humor in the script, but it’s strategically used to give the audience a breather and never veers into the ridiculous, a common fault in the Bond films of yesteryear (I’m looking at you, Moonraker!). The silliest it gets is Bond landing on a couch after the roof he’s standing on collapses.

While Spectre had fewer action sequences, from what I can remember, than the previous Craig films, the set pieces were superb, the action exhilarating, and the suspense intense. For a franchise that’s done everything (and has overdone a few things like ski chases), this film manages to find new ways to thrill. The most impressive is a sequence where Bond is flying in a small airplane to chase down three Land Rovers. After some fancy flying, the plane’s wings get clipped, but Bond manages to somehow direct the plane down a snow-covered hill, taking out one Spectre vehicle, and crashes through a barn. Best of all, the filmmakers made the wise move of not overusing CGI and instead focused on using practical effects, as evidenced in this plane sequence.

It is important that you follow these techniques as every mail marked as spam could cost your order cheap viagra company. Kamagra is found in levitra 60 mg two forms namely Kamagra oral tabs and Kamagra Jelly. Purchasing this medicine would surely be a get viagra sample click here now good predictor of whether or not a child will walk. They all generic viagra australia work in a similar way, but are not identical. The film’s greatest strength, however, is the villains. Spectre’s iconic leader, Ernst Stavro Blofeld, returns. He’s played by Christoph Waltz, and his might be the best version of the character ever put on screen. Blofeld appeared in six Bond films played by almost as many actors. Waltz takes the best elements of the previous versions and distills them into a superb character who is every bit a match for Bond. This is no easy feat: Blofeld is arguably one of the most iconic and influential movie villains ever, inspiring countless imitators and parodies. Waltz’s Blofeld is cunning, intelligent and quietly sinister. His dark sense of humor and unceasing smirk serve to accentuate these qualities. His most memorable facets—appearing in shadow, his facial scar, and his white cat—are all utilized quite effectively. He’s given an added layer by revealing he was Bond’s stepbrother growing up. Interestingly, he uses another name for most of the film, which made me wonder if he truly was Blofeld. I’m glad he was because it would’ve been a disservice for him not to be included.

Blofeld’s henchmen are equally as memorable. Former pro-wrestler Dave Bautista plays Mr. Hinx, a mostly silent assassin whose violent actions speak louder than words. While Bautista speaks only one word the entire film, his presence is felt in every scene he’s in. Director Sam Mendes intended him to be something of a callback to Jaws, though minus the steel teeth. Andrew Scott, most famous for portraying Moriarty on BBC’s Sherlock, plays C, an MI6 operative spearheading an initiative to create a global surveillance system. He brings a similar quirky, off-putting nature to his character like he did as Moriarty. I must confess that as a fan of his work on Sherlock, I half-expected him to be Blofeld. It would’ve been cool.

Something I wouldn’t have noticed had I not watched most of the previous Bond films are the several subtle homages to franchise’s past. Besides the return of Blofeld and Spectre, the most notable ones are to 1973’s Live and Let Die, the first Bond film to star Roger Moore. Bond wears a skeleton costume similar that worn by a voodoo shaman in that film. Also, Bond has a fight on a train with Mr. Hinx that’s similar to one he has with hulking henchman Tee Hee (Julius Harris).

Spectre features some of the most artful cinematography of the recent Bond films. The opening scene in particular is an impressive sweeping single shot with the camera floating down and following a disguised Bond and his woman through the streets of Mexico City into a hotel, wherein they ride the elevator up several floors and enter a room.

But for all my gushing, I do have a few minor nitpicks. The film’s theme song, “Writing’s on the Wall” by Sam Smith, is fine but a far cry from the Oscar-winning “Skyfall” by Adele (though the title sequence was excellent). I’d also hoped for a fight between Blofeld and Bond at the end, but instead the climax was a chase scene. The film also succumbs to the overused trope of having the hero choosing not to kill a defenseless villain who insists the protagonist pulls the trigger.

While Mission Impossible is more my style of spy film, Spectre is Daniel Craig’s finest outing as Bond, and it ranks as one of the best in the franchise. If Craig hangs up his Walther PPK after this, he’ll go out on a high note.

Final Grade: A-

Titanfall: What’s All the Fuss About?

Titanfall, the beloved Xbox One title that took the FPS market by storm, has been out for a while now. So much hype and excitement, but what’s it all about? Why should you play this blockbuster over all of the others? Keep scrolling as we break down some differences and showstoppers that make this game so easy to pick up and even harder to put down.

“You’re Titan will be ready in 60 seconds.”

TitanIn Titanfall, the obvious main attraction is getting a giant mechanical Titan to play in. Initially, you earn a Titan in two minutes, starting at the beginning of the match. Once you receive your Titan, you can use it until it’s destroyed by the enemy team. The time it takes to get a new Titan will decrease with each kill and point you get in the game, so seconds get shaved off at a time. It doesn’t take long to get good enough at the game to be able to play in a Titan throughout the match, if that’s what you prefer. As you will see, there will be multiple Titans on the map at a time through the entirety of each game. This serves to give maps an incredibly dynamic feel. You’re small, Titans are huge, and buildings are even more massive.

Simplicity

Titanfall is simple, which may not come off as a positive attribute at first. As you choose each of your loadouts, you’ll notice that there are a handful of each type of gun or mechanic, and that’s it. So, while Call of Duty: Ghosts may have 10 different assault rifles to choose from, Titanfall has two. In fact, Titanfall  has only 10 primary weapons total, which may shock some people. However, this leads to a much simpler class setup, which in turn makes it more accessible to new players. The simplicity doesn’t stop there. Everything from attachments to perks are cut down to a minimum, and the game lacks camo for weapons  and killstreaks altogether.

Double Jumps and Wall Runs

Wall Run

We’ve already mentioned the size and dynamics of the maps in Titanfall as a pro. A huge part of this is due to double jumps and wall runs. A double jump is pretty self-explanatory: you jump once, then jump again while in the air to get an extra height or distance boost. Pilots have a jetpack attached to their backs at all times, which allows for the double jumping maneuver within the game. Wall runs are even more fun. Running up to a wall at an angle makes your pilot automatically run along the wall for a set distance; however, you are able to jump back and forth between walls or surfaces to perform a much longer wall run. These two maneuvers allow players to scale large buildings and Titans very quickly, creating a fast-paced environment that will constantly keep your adrenaline pumping.
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Pilots vs Grunts vs Spectres

Pilots are human players within the game. In modes such as Pilot-Hunter, only Pilot-kills count toward your team’s score. There are two other types of enemies in every game, both of which are computer-controlled AI characters. Grunts, which are the least skilled enemy you’ll ever face in a game, are usually easy to pick off and get some quick points. Occasionally, one will sneak up and kill you from behind, but that’s quite rare. Grunts have very low amounts of health, and generally go after Pilots. Spectres on the other hand are just about the opposite. They hunt down Titans with heavy artillery, and have several times the health level of a Grunt. Both of these enemies are AI and allow new players to feel accomplished, even if they’re not getting 20 Pilot kills each match.

This Ain’t My First Rodeo

Run

The first four perks here help Titanfall to be more accessible to new players, though this last one is my absolute favorite. When you come across a Titan in a match, you have three options: run, use your Anti-Titan weapon, or “rodeo” the Titan. To perform a rodeo, you just run up to a Titan (careful, they can smash you easily by walking over you) and jump high enough to reach the top. From there you simply press “X” at the prompt and you will plop down onto the top of it. Within a few seconds, you will rip off a piece of the Titan’s armor, exposing some wiring and internals. After that, it’s just a matter of shooting into that sensitive area for about 10 seconds or so (depending on your weapon of choice) and the Titan will be destroyed. Performing a rodeo is easily the most satisfying action I’ve ever experienced in an FPS. Do this a few times in one match, and you’ll be feeling like a total badass in no time, regardless of your skill-level or experience in the genre.

Keep in mind, there are options for the other player whose Titan you are attacking. Pilots (inside the Titan) will get an on-screen notification that an enemy is riding their Titan and will begin to see their health depleting. At that point, the Pilot can eject from the Titan and try to kill the attacking enemy. Pilots also have the option to deploy a dose of electric smoke if the Titan is equipped with it. This secondary weapon will kill the person on the Titan within just a few seconds. After all, all is fair in love and war.

What do you guys think of these pros? Did we miss something that keeps you coming back? Let us know if you’re liking the game while you’re at it!