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KontrolFreek Grips Are a Solid Purchase

KontrolFreek has released a new product called KontrolFreek Grips, “. . . a multi-layer controller overlay that adheres directly to Xbox One and PlayStation 4 controllers.”

KontrolFreek Grips PS4
I did not review the green FPS Freek CQC Signature analog stick controller extensions pictured above.

To get straight to the point, the grips are pretty solid. From NBA 2k15 to Elder Scrolls Online, Batman: Arkham Knight to Battlefield: Hardline, not a single time did my grip slip. The grips took some getting used to because they add a slight amount of extra bulk to my PS4 controller, but now I find it odd to play without them. The grips are a comfortable foam cushion for my hands, much like memory foam. Honestly, I’m as close to being one with my controller as I can be without surgery.

I’ve never really been the one to suffer from sweaty palms while gaming, but I have definitely noticed my hands are a lot cooler after long hours of gaming. The foam layer is a breathable material, which prevents sweating and doesn’t trap heat.  Also, the materials used are anti-microbial, meaning the grips are anti-bacterial, anti-fungus, and anti-odor.

While seemingly simple, KontrolFreek Grips are the result of years of research and development. – Ashish Mistry, CEO of KontrolFreek

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KontrolFreek Grips PS4

Performance gaming gear is usually not high on the list of things I look for in accessories, but I’m definitely glad to have these. Now, if you will excuse me, I have hours of comfortable gameplay to get back to.

These grips and other performance gaming gear can be purchased on the KontrolFreek website for $12.99 (currently 32% off) for both the PS4 and the Xbox One.

Comic Book Academia: 100 Things Avengers Fans Should Know & Do Before They Die

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There are few names that hold as much awe in the entertainment industry as Marvel does. From humble beginnings as Timely Comics to the film powerhouse that is Marvel Studios, there has been more content flowing from these minds than almost any other group. So much so, that there is seemingly no way to know the intricacies of each facet of the Marvel Universe(s). Lucky for those lacking warehouses full of dusty pages, people like Dan Casey exist. Casey holds a self-proclaimed degree in Marvel Comics and shows off his knowledge in his book, 100 Things Avengers Fans Should Know & Do Before They Die.

My first Free Comic Book Day. For a guy that knows next to nothing about comics, I can look the part pretty well.
My first Free Comic Book Day. For a guy that knows next to nothing about comics, I can look the part pretty well.

Before telling our Giga Geeks why this book is a valuable resource and overview of the Marvel yarns, let me first tell you about my lack of comic book knowledge. I am nowhere near a comic nerd, nor could I take that title by association. My early years were spent blowing the dust out of Nintendo cartridges and pretending to be a Power Ranger. I also grew up during the 1990s, which was what I now know to be a bit of dry spell in the comic book industry. Yet, I did love Marvel’s characters in other media, like the classic cartoon iterations of X-Men and Spider Man. That guitar-heavy opening from X-Men still rings clearly in many of my early memories.

A few comics were passed down to me when I was a kid—some beat up X-Men and Street Sharks—but no one I knew was really into them. It wasn’t until the first few Marvel films hit theaters that I rekindled that need for these super heroes and heroines. Actually, I remember my father taking me to see X-Men in the summer of 2000. This was also a great bonding experience for both of us as we walked away not liking the film and making jokes about it. Oddly enough, I enjoyed the first Spider-Man film much more than the X-Men (2000) movie.

Why I like Toby Maguire as Spider Man over this, I'll never know. . .
Why I like Toby Maguire as Spider-Man over this, I’ll never know. . .

It wasn’t until I entered college in 2010 that I got a real taste of the comic world.  A humble comic shop called Counter Culture Concepts opened that same year and it wasn’t long before I made lasting friends in that cramped space. If it wasn’t for that store, I never would’ve owned a decent pile of comics. As a side note, my girlfriend even painted an awesome mural that was a stark contrast to the American paintings on the opposite wall.

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One of several paintings done by Diabolikupcake at Counter Culture Concepts.

My story proves that I’m not a guru of comics at all, merely a Padowan on a journey towards being a Jedi. Therefore, Casey’s collection of Marvel knowledge awakened me to a multi-verse of stories created over decades of talented work.

Casey starts by explaining Marvel’s history, and then works his way up to the more practical bits of know-how, such as mixing a shot of The Incredible Hulk (which is guaranteed to get you smashed). There’s so much knowledge to be gained even from the first few chapters. I had no idea Jack Kirby joined the dark side of D.C. Comics at one point!

One of Lee's latest appearances in Big Hero 6.
One of Lee’s latest appearances in Big Hero 6.

Be reminded that you have to understand what impotence cheap tadalafil india is, and you have to look any further than this Cambridge gerontologist. This device sucks air prescription viagra uk from the penis duct and therefore enabling blood to flow smoothly in the desired way. Major Varieties of Tea White – requires the least processing; leaves are picked only a few days out of the year Black – Chinese black brand viagra from canada drink leaves are fully oxidized. SIDE EFFECTS :Side effects brand levitra spotted because of the intake of the Silagra pills. After discussing Marvel’s origins, Casey outlines the back stories of almost every character in the film canon, or the MCU (Marvel Cinematic Universe) as some might call it.  These segments are great due to the addition of where those characters are in the current continuity. In some instances it also gives those who lack key points of comic knowledge a hint at what’s to come in future film projects from the House of Ideas. Case in point, the Vision was merely a visual character for me, but I now know him to be one of the deepest characters in Marvel. Also, I didn’t know he was an android, but that’s not the point.

I stared at this image for hours at the local shop; its so powerful and wrong on many levels.
I stared at this image for hours at the local shop; it’s so powerful and wrong on many levels.

After shedding light on most characters in the MCU, Casey goes on to discuss major events throughout the years. He outlines Civil War and Secret Invasion with passion and precision, bringing major plot points to life with minimal wording. During my stays at the comic shop, I had always wanted to pick up the comics containing these events, but for some reason or another never did. Now I wish I had—I will eventually—as those stories mark things I want to see in future films.

Similar to the Greek Gyro, but ever so mysterious and provocative.
Similar to the Greek Gyro, but ever so mysterious and provocative.

The end of the book holds some neat things Avengers fans should try outside of films and comic books. Most interestingly for me, there’s a Shawarma recipe by Natasha Feldman and Julianna Strickland, the women behind Cinema & Spice. While I’ve yet to try this mystery food, I do have plans to film my attempt. The last chapters also hold a call to action for comic book fans everywhere in hopes that the community can give back, celebrate Free Comic Book Day, and find a local comic shop.

Nerducopia, another local comic shop, has an awesome logo and equally awesome people behind it.
Nerducopia, another local comic shop, has an awesome logo and equally awesome people behind it.

These last few things on the Avengers-fan bucket list are very important. I will attest to the awesome potential hidden down alleys. Some of my best memories of college come from behind the glass doors of my local comic shop. Dan Casey and I, advise everyone to find a shop and experience one of the greatest things about loving comics: having friends as passionate as you are about fantastic stories portrayed in panels.

After reading Casey’s book, I feel more confident in my overall knowledge of Marvel’s heroes and heroines, as well as being a part of the comic book community. I feel like I just finished studying for the mid-terms in Marvel 101 and I’m ready for the test. Professor Casey, I can honestly say I had more fun in this class than any other. Will you be teaching Marvel 102, also?

100 Things Avengers Fans Should Know & Do Before They Die by Dan Casey is available through Triumph Books. 

Also a big thanks goes out to Triumph Books for sending me this book and Dan Casey for toiling away for its completion. Stay cool.

All images and videos belong to their respective owners.

 

Jupiter Descending into a Beautiful Tapestry of Crazy Ideas

After a six-month delay, the Wachowskis’ latest science fiction epic has hit theatres. Was it worth the wait? That depends on your suspension of disbelief.

A young woman (Mila Kunis) learns she is a member of an intergalactic royal family and has been targeted for assassination; however, a disgraced alien soldier (Channing Tatum) is determined to keep her safe at all costs.

(SPOILER WARNING!)

I’m a sucker for space operas. When I heard the Wachowskis’ were working on a film that looked to be equal parts Star Wars and Dune, I was intrigued. Well, perhaps “curious” is a better way to put it. The Wachowskis’ star—to use a space-themed metaphor—has been slowly falling since the release of the Matrix sequels. Even the first film of that trilogy, while revolutionary in 1999, has lost some of its luster and seems destined to be relegated to cult classic status despite its initial popularity. Regardless, I went into Jupiter Ascending with an open mind. Indeed, I wanted to like this film. Unfortunately, I find myself at a bit of a loss for words, but not because the film left me speechless.

As a speculative fiction aficionado and writer, I’m well-versed with the genre’s unique writing challenges. In particular, they require more exposition in order to explain its worlds and its rules. This is usually harder to do in a film because the format requires a more focused and streamlined story than, say, books, which have the advantage of being able to meander and explain things in more depth.

It’s in this department Jupiter Ascending falters. It constantly throws names, terms and concepts at the audience throughout its two-hour run time. Even for someone like me, I was a bit confused at points. Now, I was genre-savvy enough to figure out some things, and others were explained later. A small example: a character used the phrase, “Feed him to the void,” which baffled me until a few minutes later when another character was ejected out an airlock. With all the alien races, political factions and military organizations running about and their sometimes murky motivations and loyalties, it is easy to get lost. On one hand, it shows how expansive the film’s universe is, which is good. The best worlds in speculative fiction are ones that are larger than the stories at hand. It lends them a sense of verisimilitude. The problem is Jupiter Ascending gives the audience little time to process anything. Exposition is done best early on so the plot and characters take the forefront later (though with more exposition peppered throughout), but Jupiter Ascending spends most of its run time on exposition, especially in the first half. To its credit, it’s not so convoluted that the main plotline is indecipherable, but much of the minutia is confusing.

Like Steven Moffat does for his Doctor Who scripts, the Wachowskis stuff a multitude of ideas into Jupiter Ascending, but focus on only one; the rest are details. Unlike Moffat, the Wachowskis’ concepts aren’t as airtight. While it wasn’t necessary to explain everything, these details had so many holes it undermined some of this universe’s integrity. Case in point: after a harrowing mid-air chase through Chicago with alien spacecraft, the buildings are shown at a distance being quickly repaired. Caine (Tatum) explains that people’s memories will be wiped so as to perpetuate the illusion that nothing happened. While he said some would “slip through the cracks,” it’s assumed their stories wouldn’t be believed. Considering the particular aliens doing this looked like the infamous “greys,” the implication is that they inspired those stories. This raises too many questions that aren’t answered. What about footage on security cameras? How can they rebuild these skyscrapers this fast? How do they account for people who are injured or killed? Do they collect all the debris from their damaged ships? Simply repairing buildings and erasing (most) people’s memories isn’t enough to avoid detection. Ironically, the film illustrates this itself by having the “greys” overlook a photo taken by Jupiter (Kunis) with her smartphone when she spots them. Worse yet is there’s no clear reason given for the secrecy. It could be inferred that, given the Abrasax family’s genocidal plan for Earth (more on that later), it’s meant to avoid a rebellion, but given their vastly superior technology and supreme arrogance, it seems more likely they’d assume they’re unbeatable.

Another faulty idea is this concept called “recurrence,” which is essentially a scientific version of reincarnation. It’s said that on rare occasions a person is born with the exact same genetics as someone who has died, and this, apparently, entitles him/her to the same rights and privileges as the forerunner. Jupiter (Kunis) is being targeted for assassination because she is a recurrence of the Abrasax queen. This, the central conceit of the film, is ridiculous. I’m not a scientist, but by my understanding of genetics, the odds of the same set of genes coming together to make what amounts to a double of someone is near impossible, if not completely impossible, outside of identical twins or cloning. It’d be like making a naturally-born “reincarnation” of George Washington president by virtue of his genes. While the Abrasax siblings make frequent remarks about Jupiter looking like their mother and sometimes even ask if she has her memories, it’s clear that Jupiter isn’t the same person. What’s sad is this “genetic royalty” is the only thing that makes her special. Now, this intergalactic society places the highest regard on genetics and the manipulation of them, but this notion still borders on absurd.

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My apologies for spoiling a 1973 cult classic. :P

How this works is never explained. It wouldn’t have needed a detailed explanation, let alone a terribly scientific one, but I don’t understand why human beings are needed to make this substance or why it requires 100 bodies to make one bottle of the stuff. As it stands, it’s only a plot device to make some of the Abrasax siblings more villainous than others.

Also, bees were genetically engineered to sense royalty. Then why don’t they swarm the Queen of England? Or do they only detect “reincarnated” intergalactic queens?

Jupiter herself is a problematic heroine, though I use that term loosely. First, if I may nitpick, while her namesake is technically the planet, the name Jupiter is masculine. It’s the Latin name of Zeus and more or less means “shining father.” I suppose it somewhat ties into her true character, but even then it still seems mismatched. Regardless, the bigger problem is she hardly does anything despite being the intended protagonist. She makes a few choices that affect the plot and sort of joins the action during the climax, but for the most part she spends the film being the McGuffin, getting rescued and/or feeling useless. The supporting characters do most of the heavy lifting. I realize she’s a maid and not a fighter, but the Wachowskis could’ve done more with her.

It sounds like I absolutely hated this film, which isn’t true. There’s cool stuff here. The special effects are outstanding. Unlike the monochromatic Matrix trilogy, this film is full of vibrant colors. The creature, ship and technology designs are imaginative. The universe is lush with history and splendor. I’ve rarely seen this level of world-building in a film. In fact, the most recent example of competition I can think of is Avatar (and maybe the Wachowskis’ Cloud Atlas). The villains, as mentioned, “wear hats” ranging from gray to black. Eddie Redmayne gives the most interesting performance as Balem, the youngest Abrasax, by giving him a breathy, quiet voice that always makes him sound a little off-kilter (though it does sometimes get annoying). There are a few memorable lines, like Stinger’s (Sean Bean) advice to Caine, which gets the hero to rush in and save Jupiter. The action is well-done and exciting. Too bad these were buried under an overabundance of faulty ideas.

Ultimately, Jupiter Ascending is a flashy film over-encumbered by its gee-whiz ideas. If you suspend enough disbelief, it’s a fun ride. Otherwise, you may find yourself asking too many questions.

Final Grade: C

DC Comics: Super-Villains: The Complete Visual History Review

Heroes and villains: two sides of the same coin. Although, one side of that coin is clearly much more important: without villains there could be no heroes, but without heroes, villains would still exist. Look at any battle between good and evil; it’s always the bad guy leading the show. The villain chooses who, what, and when to attack or steal something and the hero just reacts and tries to counter. This chase continues on until one side is ultimately victorious. This isn’t just in comics either. It happens in film, television, books, games, and even wrestling. The bad guys are always the star in these situations. They are the ones dictating where the story goes next, not the hero. That’s why a great villain is important to have, and when it comes to creating an awesome rouge gallery for heroes to fight, DC Comics is definitely one of the best. That brings me to a new book by Daniel Wallace: DC Comics: Super-Villains: The Complete Visual History.

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Even if you don’t read a word of this book, it’s still worth checking out all of the great art. The book is full of the iconic comic covers villains have graced, along with a ton of awesome pictures featuring these characters. The pictures range from the villains’ origins to their current incarnations. Seeing how drastically most of these characters have changed is extremely interesting and is such a great addition—proves my point: comics look so much better nowadays. Also, being able to see how lighthearted most comics were before compared to how serious they all are now is great. Although, admittedly there are some comics now that would benefit from taking themselves less serious, but that’s an argument for another time.

Since I spend most of my time explaining comic origins and story lines to people, the idea of books like Super Villains is much appreciated. Unfortunately, this book suffers from the same problem as others like it: there’s just not enough information about each character. Now I understand you can’t cover every story or appearance of any one villain, but I found myself wondering why so many key moments for these characters were left out and less important moments were included.

There are more DC villains than I can count who are omitted from this book. Sure every bank robber or murderer doesn’t need a page, but I would say Hugo Strange, Amanda Waller, and Paralax all definitely deserve a spot.
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Focus is something this book is really lacking. I can see the ambition here, and it’s admirable. From what I can tell Wallace wanted to include each villain’s history. Not just from the comics, but also from film, television, and games. While the book covers the characters’ notable appearances, you don’t actually get as much info about that character. Instead of talking about every person who has played the Joker, I wish the book focused more on the incredibly messed up things the Joker has done (e.g. how he “created” Oracle). It also would’ve helped if the book focused on either Pre-New 52 or Post-New 52. Instead, we get a mix of both origins for these characters. With the way it’s written, the book reads a lot like a Wiki article and less like the encyclopedia that I was expecting. Considering the lack of focus, the weird mix just makes it even harder to really find out much about these characters beyond (BEYOND!) a few basic points.

Joker

Overall the book is interesting, and while it won’t serve much use to somebody attempting to learn the history of these characters or to someone who already knows the history, it is a great coffee table book. This book has awesome artwork both fans and people who have never read a comic in their lives can flip through and admire, while they wait for you to finish making the chimichangas.

The Evil Within: Mikami’s “Revival” of Survival Horror

Over the past few months, I’ve done a grand tour of the horror genre. Whether that’s seeking out Silent Hill 2 at my favorite game store or watching Markiplier plod through indie games, I’ve come to understand what makes horror games great and what can bring them down. All of these thoughts, themes, tropes, and expectations are what I’ve taken in with me as I braved the world of Evil Within, Shinji Mikami’s latest gift to the world of survival horror. I’m not sure if I’d put this game on a pedestal just yet, as I’ve yet to beat it and lack the ability to look back at what I’ve played, but I can comment on what I’ve seen so far and compare it to the games of the past.

REmake-HD

Ever since I played through the original Resident Evil, I’ve noticed a lot of horror games lock doors to direct the player. Sometimes it is as simple as finding the key for the right hole. Other times there isn’t a way in period. Another trope used is having players witness something, usually a cutscene, to be able to move on at all. While this may work in a linear design and can make the player feel trapped, I find it to be irritating when overused. It devolves powerful moments and environments into a glorified hunt and peck. Silent Hill 2, a game many believe to be at the pinnacle of the genre, is built upon this conundrum, and for me it really hurt the overall experience.

In The Evil Within, thankfully, there are very few locked doors. Instead players can seek out keys found in tiny, white statues. These keys then unlock one of the several lockers in the save room. The lockers contain minor rewards such as ammo or healing items. What’s great is these items fade away only when they have all been picked up. I sighed a bit when I found twenty handgun bullets and could only bring about ten, even with my pistol fully loaded. Luckily, when I returned there were still ten bullets to be had.

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I think the horror genre’s greatest strength, especially in gaming, is the atmosphere it can build. Probably one of the best examples of atmosphere is Super Metroid. In that classic SNES game, the player gets to feel the emptiness of the alien planet, making it more powerful when it comes to life. Our game in question, The Evil Within, does a great job of setting the stage. Each area has a gritty tone that feels wrong, with occasional surprises and secrets. There’s also quite a bit of variety from vast mansions to sprawling mountainside cathedrals. Adding to each area is the dynamic lighting system that’s powerful most of the time, but occasionally has some hiccups. Finally, the game often will bend perception, making the player question whether an area is real or distorted or flipping the world upside down. In fact many of the scenes lead me to believe that Mikami is a fan of Lewis Carroll.

Aside from the environment, another major aspect of the horror genre is the opposition. What sort of monsters or challenges will the player face? This is probably Evil Within’s best asset. The creatures in this game ooze (often literally) with detail and deeper symbolism. Each of the aberrations feels unique and have many ways of making Sebastian hurt. The scariest of these monsters are what I would like to call boss monsters, even though they don’t really feel like traditional bosses as everything in the game is deadly. Engaging these beasts drive a lot of tension into key moments, making a few really memorable.

baddog

Sometimes these encounters are not meant to end in a single, surviving victor, but sometimes its better (and required) to run. For example,  in the prologue, Sebastian must escape a slaughterhouse that’s kept by a large butcher. With no weapons, the player must rely on sneaking  and hiding to evade death. Later on, a new menace crawls out of pools of blood. Laura, as she’s been named, is a shrieking terror of a woman with way to many arms. At first she must be fled from, but eventually the player learns that she’s afraid of fire. Luckily, fire is Sebastian’s main way of taking out an enemy for good with match flicks that Jensen Ackles would be proud of. This moment of realizing a weakness turns into a showdown with the beast. Needless to say, once I reached this moment I quickly found every way in the level to turn up the heat, bringing some much needed redemption between Laura and me.

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Even though the game balances stealth moments with the need to take action, I found myself having a hard time determining when the game wanted me to use them. In an early level, a chainsaw-swinging lunatic burst out of his chains in a barn. I knew that to escape this village, I needed to use something to cut the chains holding the gate. Cleverly, I planned on luring the monster to the chains, where I then would dodge at the last second. Hopefully, the chainsaw would break the chains and I would get out without firing my precious rounds. This plan led to about ten deaths of trying to get the guy to swing right. When the chainsaw finally hit the chain, my smile faded as the saw phased through the object. I was taken out of the situation, reminded that this is just a game. Turns out, to cut the chain I had to kill the monster to take his saw to cut it my damn self.
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This leads me to the greatest blemish of Evil Within, trial and error. As a player, I expected to die. However, I didn’t expect to throw myself at a hole, posing my body in varying angles, to try to fit like that game show that’s escaping me that also made a terrible Xbox Kinect game. Sure, there are times when dying is okay in this game. Usually though, it was a result of me over-thinking a situation and being punished for my cleverness. Imagine the scenario below.

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Sebastian walks down a path with high walls on either side. In front of him a giant busts down an iron gate, brutally decapitating the unlucky chap who set him free. Knowing that this foe could down him easily, Sebastian nimbly dodges the creature’s initial charge to further blaze down the path in hopes that there will be a way out or an alternate way to kill the thing. . .

There isn’t a secret escape. Or a trap to kill it for that matter. Nope, I was forced to kill the giant in a dire situation, one that clearly should have had the solution of running. In fact, there were tons of moments just like this one. For a game that clearly wants the player to be afraid and run away, even going as far as providing beds and closets to hide in, shooting stuff still seems to be the best and often only solution.

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Contrasting the often ignored stealth opportunities, there is another part of this game that deserves mentioning, the Save Room. Evil Within treats saving progress in a similar fashion to resident evil. Sebastian checks in with a nurse in what seems like a hospital. There’s more to this room than that though. Not only does this area provide the player with upgrades and the aforementioned lockers, it also never feels safe. I won’t spoil all the juicy bits, but let’s just say that there are tons of surrealist scenes that expand the narrative in this area. This filled me with both relief and dread when finding a mirror, the way to enter the save room.

Just thinking about the mirrors brings me to the topic of the dominant symbolism in this game and many other horror games, but that deserves its own writing entirely. I’ll save that for future musings.

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Don’t let my mixed feelings fool you; I’ve had tons of fun with Evil Within. It has some genuine memorable moments. If you’re into a dark, psychological narrative with a general sense of wrongness about it, then this is the game for you. Lots of gameplay elements remind me of my favorite horror game, Resident Evil 4, but even that isn’t enough to put it above that classic. Granted, I’ve only reached the aggravating Chapter 9 so far, so I’m ignorant of how the story wraps up or if there is any post-game content.

Either of those two things, if executed perfectly, could easily put Evil Within on my list of favorite horror games.