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Top Japanese Gods that Deserve a Spot in Smite

Smite‘s newest addition of Amaterasu to the playable roster is not only interesting from a player’s perspective, but also for the potential additions that Japanese mythology could bring. The ritualistic Shinto religion has some truly awesome entities, adding a multitude of possible designs and game mechanics.

To celebrate the new Pantheon, I’ve compiled a list of candidates that need to be in my favorite MOBA. These choices are in no particular order. I’ll also add my thoughts on what class they could be categorized by in the game.

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Fujin and Raijin – Mage

Heroes of the Storm introduced an interesting cooperative character this year in the form of Cho’gall, adding an interesting layer to the MOBA scene. What better way for Hi-Rez to experiment with this than with Fujin and Raijin.

Fujin and Raijin are gods of wind and thunder respectively, being some of the oldest deities in Japanese culture. It’s also odd to not see them together both in myth and in pop culture, so it makes sense to attempt a cooperative character. Together with two players, these demons could bring about truly terrible storms that would leave even might Zeus scared.

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Kappa – Mage

Aside from the hilarious comparison to one of the famous emoticons of Twitch, Kappa would make for an interesting comedic character for the Japanese Pantheon. Kappa are devious little creatures that try to pull their victims into rivers. Their downfall lies in their bowl-like heads full of water for if this becomes empty, they die.

As a Mage, Kappa could lay down tricky spells, spraying water all about. His ultimate could pull enemies into a river, similar to Sobek’s ultimate, but one that could isolate opponents for damage.

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Hotei – Guardian

Every pantheon needs a few hefty Guardians to distract opponents and be the pillars of team fights. Hotei is prominently seen as a god of luck and wealth. Many statues can be found in Japanese homes, hopefully bringing prosperity to those who leave offerings.

Hotei could make for an interesting character in Smite, especially if Hi-Rez decided to add a way for Hotei to spread wealth and prosperity to the team. Doing so without upsetting balance could prove challenging, but it would be interesting to see a much more passive Guardian on the roster.

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Susanoo – Warrior

Sure, Amaterasu is already a bad ass samurai, but why not open up the roster with even more katana wielders. Susanoo would make for an interesting Warrior, able to dish out damage or stay in the fight. Known for his battle against Orochi, there are few warriors more deserving than this guy.

Hi-Rez could certainly work into Susanoo’s design Orochi as well, either as a cool passive involving the many heads or an ultimate using this deadly dragon in some way.

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Hare of Inaba – Assassin

The Norse Pantheon recieved a tiny, but mighty Assassin when Ratatoskr was released. Hi-Rez definitely had a blast designing the messenger squirrel, so it would make sense for them to do similar treatment for the Japanese rabbit. The Hare of Inaba also has connection to Amaterasu, once guiding her to a sacred mountain.

As a character, the Hare could also guide her allies into battle with plenty of buffs and heals. For damage, she could lead enemies away with a hypnosis like attack to pull them away and then follow up with a line dash. There’s also room for more cute characters in the roster.

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Komainu – Warrior

Smite is particularly interesting with its non-human characters, such as Kukulkhan. Adding to that mix, the Komainu have an iconic design found guarding many Shinto shrines in Japan. Komainu are the guardians of special places, showing nobility or sacredness. They are usually fierce, warding off evil from these places.

Playing on the fact that these lion-like monsters are usually made of stone, Hi-Rez could add in a protective stone form that adds defense. Couple this with a pounce and a stun, would make for an interesting beast character.

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Wow, the possibilities that the Japanese culture brings to Smite are staggering. There are so many creatures and deities I would love to see in the game.

What Japanese entities deserve a spot in Smite? Let us know, Giga Bytes.

Smite World Championships 2016

Yes, I’ve harped about Smite for years, almost since its inception, but it has become one of the top E-Sports spectator games available. That is a fact, Giga Bytes. Riding off the success of League of Legends treatment of high level play and showmanship, Hi-Rez has created an amazing environment for community members, fans, and players that rivals all other gaming events.

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This year’s World Championships saw some awesome match ups and included a whole new platform with the release on the Xbox One. Both tournaments were filled with exciting moments from Thanatos triple kills to Adapting‘s dominating presence with Thor. Every god kill, tower takedown, and objective acquisition was met with the roar of thousands of diehard fans at the event. Even I, at the comfort of my home on Twitch’s livestream, found myself shouting and clapping with each battle.

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On the Xbox One, controls were still a factor, even after being available for almost a year, making dangerous gods like the Egyptian assassin Serquet less mobile. Even with less precise options, the players in the finals make it look easy. In fact, some teams opted most of their members out of the PC bracket to try to take the gold on the newest console.

The final match-up on the Xbox brought EnVyUs against COGnitive, who won last year’s World Championships. One player in particular, dubbed Omega, showed excellent play for EnVyUS with the tanky Xing Tian, forcing COGnitive to keep an eye out for his mobility and dominance.

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Unfortunately, COG was dominated by EnVyUS 3-0. The competition was fierce, but a closer margin would always have been better. Despite a fairly split record this year, COG, last year’s champions still impressed by earning second. EnVy, celebrates as the first to claim victory on the Xbox One.

The PC tournament held the most excitement, bringing more than 50,000 people on Twitch, let alone the packed house at the venue in Atlanta, Georgia. While this pales in comparison to League of Legend‘s numbers, it stands as a testament to just how far Smite has come.

The final match up put the North American underdogs Enemy against the European Epsilon who’ve put up consistent victories throughout the year. Would Enemy’s new team prove the perfect formula to combat Epsilon’s solid structure?

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No secrets here, I wanted Enemy to pull through with a victory for North America. Even though, I usually spend my picks on Epsilon, due to their record, remaining almost undefeated with a 27-1 record for the year. Enemy were definitely the underdogs, almost completely reforming their team not long before the Championships. Many were surprised at their positioning, but their skills just weren’t enough for the expert objective coverage of Epsilon.

In each match, Epsilon kept objectives on their minds, rotating in and out of their lanes, baiting in Enemy at every turn. It seemed like every time the Fire Giant was contested, one of the game’s strongest power ups, Epsilon was there to capitalize on it. The third match was the closest, as Enemy lead significantly in overall character levels and stayed ahead a few hundred gold.

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However, smart plays by Epsilon turned their potential Championship victory around, not even giving Enemy a single match victory. The European Epsilon finished out their amazing year as the top Smite team in the world, beating Enemy 3-0. Epsilon takes the one million dollar prize pool, the beautiful champion cup, and each of them earn a championship ring.
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Now, I eagerly await a character skin to congratulate them, and give them a permanent mark in Smite history.

Not only did the Smite World Championships bring high octane competition, but it also brought a god reveal. A while back, Hi Rez confirmed it would be adding a new pantheon. Japanese gods will prove to add some more variety in the character roster, starting first with Amaterasu, The Shining Light.

Adding Japanese deities is a big step for Smite as a game that will stay in the minds of players for many years to come. Fans have been asking for new pantheons for quite some time, asking for Japanese, Celtic, and the twisted creatures of Lovecraft. Hi Rez have been at the forefront of letting the community help shape Smite, adding a Cthulhu inspired skin and many, many balance changes over the years.

All of this was built on the free to play model, offering much of the game’s content for no cost at all. Combine this with the ability to purchase every character and all future characters for about thirty dollars. Smite has become a dominant force on the PC marketplace.

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E-Sports continues to fascinate, considering most of my peers are into professional football and basketball. What’s interesting is that these people miss some games due to it not being on a TV station or stingy leagues having the rights to live streams. On the other hand, almost every major E-Sports event is streamed on Twitch for free. That alone is a dead giveaway for the popularity of the sport, aside from the support developers have given.

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Smite has been a game that I continue to come back to. It’s mechanics and competitive nature creates a timeless play environment. Hi-Rez continues to impress with their support of the game and of high level competitions.

Needless to say, Smite has a permanent home on my PC’s hard drive.

Watch the final day of the Smite World Championships in full below. Might have to skip a countdown timer to get to the action, but there are some truly epic moments.

 

Fallout 4: Settle or Wander?

Oh, I’m the type the guy who’ll never settle down. I’m never in one place. I roam from town to town.

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Every time this commercial comes on, I find myself whistling the song from that point on. This advertisement has become iconic with the game, for good reason. It sets the mood with it’s older sense of style, contrasted with the bleakness of the Commonwealth.

What’s interesting though is that Fallout 4, more than any other entry in the series, gives an equal option to settle as well as wander.

Sure, every denizen of the Wasteland must scavenge to survive, picking up cans for their all too precious aluminum or lighters for the oil. However, the addition of the rather deep building mechanics gives players the option to make a home out of nothing. Whole towns can be constructed in many locations, complete with the ability to make truly unique light shows and defenses to keep invaders at bay.

With enough spit and grit, even the most run down areas can be called home.
With enough spit and grit, even the most run down areas can be called home.

Not only that, but the mobile game Fallout Shelter actually gives players a hint at the community building gameplay featured in Fallout 4, complete with similar assets. Settlers can move into a claimed area, needing resources to survive and weapons to defend themselves. It’s intriguing to see groups of people create a meager existence and manning their posts. Nothing gets me motivated like one of my settlements coming under attack. Sure, few of them have names or stories, but these are people who have trusted me as their leader, and I can’t let them down. The only complaint of this system is that it can be rough to manage several settlements at once.

Many of the players I know have spent many of their hours simply perfecting their home base. As soon as the mechanics are understood, it becomes an addiction similar to that found in Minecraft or Rust. Some players have even exploited the system to create stunning works, including a recent building of a Rubik’s Cube replica. Practical? Not really. Style? Absolutely. Super Mutants can surely see it from miles away.

For added style, this thing actually works! Image originally posted on VG247.com
For added style, this thing actually works! Image originally posted on VG247.com

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Making a home is a central theme to Fallout 4‘s design; its all about being taken out of one’s comfort zone. Everything these characters have known has been blasted by the nuclear weapons and further stripped away by the dangers of living in the Commonwealth. Any way to keep one’s mind off of the Deathclaws and Raiders is a powerful thing. Preston (one of the many companions), after getting close to the player, will reveal that finding such good company changes his outlook on his entire existence. It’s a truly humbling conversation that is comparable to many other characters and stories. Its easy to get attached to them.

It’s these moments of peace and revelation that makes Fallout 4 so powerful.

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I’ve spent whole evenings just discussing the layers of meaning after being blown away by a quest or dialogue.  Fallout as a series has always made players think well after the controller has been put down or the program is shut down. The latest installment does this in almost every moment, especially when confronted with the ideals of the Institute or the Brotherhood of Steel.

There’s so much more to Fallout 4 than I can relay with a single article. Imagining the things yet to be discovered and the extra content surely to come is mind blowing. And the mods! Surely, the homes players carve out of the dust will continue to become more elaborate when new pieces are inevitably added by Bethesda or the modding community.

I will be in the depths of this city for quite some time.
I will be in the depths of this city for quite some time.

Whether one’s settling down or wandering around, the wasteland is a challenging place, filled with possibilities. Fallout 4 is truly what you make of it, and it’s tools for doing just that are awesome.

Look forward to more Fallout content in the future, as its sure to be fired up on our consoles and PCs for quite some time.

Levl Up Bros Seeks to Make a Home for Early Access Titles

Early Access titles seem to be what all the cool kids are doing in the game designing world for better, but more often for worse. From the excellent uses of the system found in Starbound to the terrible lack of attention that destroyed The Stomping Land, Early Access as a term comes with a bit of mixed perception. As a whole, I’m a big advocate of Early Access games, but when the system is abused or the games that lack any sort of coherency get onto the Steam Marketplace, it’s more than frustrating as a gamer and as a writer. It’s hard to find games on the Steam Marketplace as is, so throwing in tons of Early Access titles with questionable quality just makes things asinine.

That’s where Levl Up Bros, a monthly subscription-based platform for Early Access titles, seeks to stand out with its service. Players will be able to play an unlimited amount of games and be given the option to pre-order games when they are eventually published. There are some interesting indie games and rom hacks to check out, but more games should start showing up as the platform develops. So how does Levl Up Bros seek to enhance the gaming experience for both developers and gamers?

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Even seasoned designers often find publication disconcerting. The percentage a development team should make is usually slashed down by larger publishing companies, limiting profits, but adding marketing solutions. Levl Up Bros seeks to give developers a broader range of publishing options, as well as a system that allows popular content to be shown prominently.

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The entire platform focuses on levels in the traditional, RPG sense. Players will be able to gain levels from completing quests, which can be as simple as leaving a comment on a game’s page or pre-ordering a title. This way, feedback is encouraged. The levl up system also wants to reward its players by giving them free memberships, as well as full-game downloads as they level up their account.

Games will also have levels, gaining experience points based on comments, time played and much more. This way, the best gaming experiences is featured by the system. The Levl Up Bros will not only give attention to these games on their client, but also on their various blogs and outlets, such as their Twitch or YouTube channels.

They contain a substance called alpha-androstetenol that mirrors viagra prices pheromones (which is the thing that pulls in truffle chasing hogs). levitra vs viagra This has increased the demand for anti ED medicine in the minds of people. It may include feelings of sadness, anxiety, emptiness, hopelessness, worthlessness, guilt, on line viagra irritability, or restlessness. Erection is the major cause which ruins men’s tadalafil price mood and not allow men to have intercourse. Levl Up Bros seeks to provide a space for game designers to stay focused on making their games. The platform takes care of marketing and distribution, as most gaming clients such as Steam seek to do, but also rewards developers and players for engaging in their service. Where Levl Up Bros currently focuses on computer gaming, it also seeks to branch out into console gaming, giving players a chance to truly shape the way games are designed by giving feedback to developers.

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Many games and studios have already agreed to be featured in the early era of the Levl Up Bros client. Disciples of the Storm, an ambitious attempt to recreate a classic PC game—a game we’ve featured before here on Giga—is on that list. Other than that, the other titles are unfamiliar, but that’s exactly what this client needs: unknown titles utilizing the system to further their goals.

If Levl Up Bros succeeds in its Kickstarter campaign, a test client should be available in the Spring of 2016, with more features slated to roll out by the Summer. Users can take a look at the Levl Up Bros website for an idea of the sort of aesthetic the creators are going for.

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Unfortunately, as of now, there is no prototype available for use. All of the designs proposed in the campaign, as well as the visuals behind the assets used gives a really solid first impression; however, there is no way of knowing how the platform will fair until its available for testing, at the very least. There’s also a lack of editing apparent on the campaign and its website, hopefully it will be rectified in the future.

Either way, it would be interesting to see a new outlet for Early Access. Some games would truly benefit from this system. Until Levl Up Bros rolls out for testing, I’ll continue picking through the mountains of Early Access titles on Steam, searching for gems.

 

Disciples of the Storm Brings a PC Classic into the Future

Classic PC gaming has always been a bit of an enigma to me. I didn’t get a chance to spend time with Doom, Mech Warrior or Starcraft. Even during those times, PC gaming was more of a niche than it is today. Pirating was super easy and a norm for the culture. Players would often have access to the code and create mods or whole new games. While this culture has waned a bit, several servers are still active for these old games. Whole communities are still playing classics like Unreal Tournament or Quake. Lucky for gamers, these communities hold many talented people, which sometimes leads to full-blown independent game development.

Even though Halo and Call of Duty rule the multiplayer scene, Unreal Tournament still sees regular play. Gotta love PC gaming.
Even though Halo and Call of Duty rule the multiplayer scene, Unreal Tournament still sees regular play. Gotta love PC gaming.

Kickstarter has been the breeding grounds for indie games. Many success stories bolster overnight funding with plenty of cash to use for even greater development than before. Usually, the titles that pay homage to older, well-loved franchises see the highest donations, such as Shovel Knight or Bloodstained. Following this trend, Storm Isle Productions hopes to keep its passion for the 1997 PC strategy game, Netstorm, alive with its newest title, Disciples of the Storm. It’s even working with some of the original developers of Netstorm!

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Players use a bridge system to create connections to other islands to capture, attack, and defend. Its widely interesting.

To truly understand where Disciples is coming from, I had to dig into Netstorm, a game I hadn’t even heard of until recently. After a few hours of playing it, I can understand why Storm Isle chose to revive it. For starters, the interface is silky smooth which is a must in these competitive strategy games. Each motion of the mouse, each placement of units, everything just feels modern. Mechanically, there are many interesting things at work; plenty of depth for each unit type and faction. Players must build bridges to the enemy floating isles to attack, while keeping their own island safe from invasion. However, bridges take time before they are sturdy. Players can be quick with their bridge building, but it leads to cracked designs that crumble over time. This creates a flow to matches that I haven’t witnessed in any other title.

Luckily, the game is free since it is abandonware and I can attest that it works smoothly in Windows 8, which means I’ll be looking to sharpen my skills soon.

Playing Netstorm really gives Disciples of the Storm new life. The amount of detail being put into each unit is astounding, considering the basic graphics of Netstorm. For instance, the golems were once lifeless blobs that called me master, but for Disciples, they take on new life.

Rain Golem Concept
Yeah, I don’t want this guy touching my priest.

What’s even better than this guy stomping over to capture enemy units? Each of the four planned factions will be getting unique designs, making them easy to distinguish when in battle. Each unit from Netstorm is getting a glorious upgrade, making them fit their faction’s theme and being a better fit for the game’s environments.
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Raining rain! From a lacerated raindrop!

The developers of this title have obviously spent a lot of time on Netstorm, judging from the amount of joy being put into each aspect of the game. These are players who not only remember a classic game, but they also want to share this experience with a new generation. I can’t wait to see how players use the bridge system to creatively attack and defend. What sort of crazy strategies will come out of it?

Either way, its sure to bring a smile to old and new players alike.

Disciples of the Storm is accepting support on Kickstarter.

I discovered this project while searching for people interested in the gaming industry who are active in my home state of West Virginia. I found a little group of folks who discussed and traded games, but one user stuck out. Nathan Hunt trumpeted constantly about this exciting project he was working on, often showing models, environments, and the like for Disciples of the Storm. This lead to our connection, as there is very little to note for the game industry going on in WV. Since then, I’ve been keeping a close eye on the project, counting down the days til the Kickstarter. It’s been an eye-opening experience for me, as I thought game design was merely a hobby in WV. As I’d hoped, there are developers making awesome games everywhere, even WV.

Because of this, I challenge everyone to find local game designers, writers, video producers, and gamers and make a connection. Community is what makes being a gamer so awesome. We make lifelong friends through sharing these wild experiences that no other medium has.

Go forth my fellow Giga Geeks! Make connections!