Tag Archives: kickstarter

Hive Jump Preview

I was given a chance to try out an early build of Graphite Lab’s Hive Jump. The following preview is based on what I have played so far and what I infer from their Kickstarter campaign.

Some of the greatest Science Fiction films are Aliens and Starship Troopers. These movies are filled with rough and tough mercenaries with big guns and bigger attitudes, blasting away monsters that come in droves. Hive Jump is inspired by these elements and is shaping up to be an awesome game.

HIVE JUMP SCREEN SHOT

Pixels have taken over PC gaming since Minecraft’s success and I couldn’t be happier. Hive Jump looks great, combining that beloved retro style with modern techniques. The game utilizes a powerful lighting tool known as Sprite Lamp, adding to the overall tone and atmosphere of the game. Sprite Lamp, the backgrounds, the environments, and the sheer ferocity of the enemies is molding Hive Jump into an interesting piece of Sci-Fi.

Players will be donning the persona of the typical space marine, lugging around heavy armor and heavier weaponry. Each weapon is upgradeable with the goo collected from fallen foes. Adding to the armory are upgrades scattered throughout the maps. Players will have to balance their weaponry while fighting off wave after wave of nasty bugs. There are also plans for a strategic campaign mode that lets players plan out each precise strike.

What I found most interesting about the demo is the speed at which the game attacks the player. While this may not be the case in the final version, I found myself quickly overwhelmed on single-player mode, but that just made me hungry for more bug goo. Luckily, on a respawn, players blast away aliens from the sheer force of their drop into the hive. This is similar to how arcade beat-em-ups would treat coming back to life, and the mechanic fits well into the theme and the gameplay.

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Each weapon feels different and their upgrades are always a treat to use. Although, I did have a lot of trouble using the charge beam; it took way too much time to build into a lethal dose. As I mentioned earlier, these bugs don’t wait around, nope they filleted me out and waited for my clone to drop from the sky. Let’s just say I fed a lot of bugs on my first couple drops.

Unfortunately, the demo lacks the collecting and upgrading mechanics, but I can’t wait to see how those are implemented further. As the game is developed more and more weapon ideas are sketched out. I’m hoping to see TONS of unlockable content including weapons, areas, modes, and characters. Already there are plans to bring Bart from Aegis Defenders into the hives. Multiplayer should also prove to be great, but I hope to see something new come out of playing with friends that I haven’t seen already.

HIVE JUMP WITH AEGIS DEFENDERS

What impressed me was Graphite Lab’s love for other developers. The Hive Jump Kickstarter page actually holds several other games in development. Graphite Lab, unlike most developers, is actually spreading out the spotlight instead of the typical “Look at me and my game! Give me money!” stance. It is humbling to know that these developers aren’t necessarily out there to fill their pockets, at least alone. They’re willing to spread the joy of gaming, no matter who is making the game.

All in all, I can’t wait to see what else Hive Jump will have in store for players on its release. If you need me, I’ll be throwing grenades down the throats of murderous insects. Private Alex of the Giga 304th Battalion signing off.

Alt Control Delete – Indie Comic

Alt Control Delete Kickstarter Page


A comic book mini-series set in a world where games are transfused with nearly every aspect of life and the singularity approaches.

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THE TEAM

Alt Control Delete is a collaboration between writer Ramón Govea, DC/Wildstorm & Lion Forge Comics artist Eddie Nuñez, & the incredibly talented colorist Ander Zárate, who has painted for MarvelDC Comics, and BOOM! Studios among others.

THE STORY

Set in a futuristic world where video games have evolved into a virtual reality professional sport. Technology and games permeate nearly every aspect of life in a culture that thrives on games and competition and a society where XP is currency. The prevalent philosophy of this society walks the border of trans-humanism: man and machine are beginning to merge, but not everyone is happy about it.

In Alt Control Delete: Collapse, rising star and professional gamer, Tess is in pursuit of her AWOL friend. When Tess’s secret investigation leads her deep into the gaming underbelly of New Angeles, she is faced with a choice: risk her tournament standings and follow her friend’s trail or return to the safety of the compound and forget what she’s seen.

We are seeking $10,000 USD to finish the 24-page first issue. The script is finished, and Eddie and Ander are already working on the rest of the pages for Issue #1. All of the funds raised here will go toward the art & printing of the book, fulfilling perks, marketing, and kicking transaction fees back to Kickstarter and Amazon.

As soon as the book is finished we pitch to publishers and submit to Comixology, the largest self-publishing platform for digital comics.

COST BREAKDOWN:

$5,200—Finish the First Issue

$1,800—Printing the First Issue

$1,100—Fulfill Rewards: Printing and US Shipping for perks

$800—Pay Amazon and Kickstartr Fees

The rest goes to right to Marketing, including Promotional Art & 2015 Convention Booths)

We are kicking it forward and donating 5% of anything raised over our goal amount to other Kickstarter projects.: http://kickingitforward.org

On Day 1, we got some love from the guys at Atomic Moo and will be doing an interview on their Moocast next week!

We were also featured on the popular geek fansite You Know Whaaa!

Welcome Back Reading Rainbow

Courtesy of Reading Rainbow Kickstarter page
Courtesy of Reading Rainbow Kickstarter page

Ladies and gentlemen, this is why Kickstarter exists. Within 24 hours of beginning the campaign for $1 million, LaVar Burton’s Reading Rainbow hit its mark guaranteeing a wider range of edutainment for a new generation. Over 36,000 backers donated over $1.6 million, and the donations have not stopped.
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I have to say, as a fan of the show when I was a kid, I am ecstatic. Just knowing a part of my childhood, along with other programs like ABC mouse, will help to make future generations better does my heart good. Of course, it only helps if people use it, so make sure you spread the word. We need nieces, nephews, sons, daughters, little cousins and everything in between to utilize this. Otherwise, all they have is, well, reality TV and Worldstar.

Indie Game Alert: Skyjacker

A couple of days ago, I stumbled upon an indie game in development, Skyjacker. The closest I’ve ever come to a space simulator is Mass Effect, so this kind of game is new to me. After reading “You play Ael, the most feared and ruthless space-pirate human,” I was instantly intrigued. The main character was abducted by aliens, raised by space pirates, and is now the lone human in this dangerous galaxy.

You are not a hero; you will have to sabotage, kidnap, rob, infiltrate and extract your way to the top. Without a linear path to follow, players can pick and choose which jobs they want to complete. Want to upgrade your ship? Salvage and use weapons, engines, and other parts from ships you hijack. Depending on the type of parts you put on your ship, you can change the way you play the game: “. . . play it like an arcade game, like a classic space game, or with full inertia and momentum.” Ship customization is a welcome change to a flight game of this type. It appears to have a lot of depth to the customization; you can see each piece of your ship, allowing you to pick and choose the parts you want to equip.

To build your crew, you will be able to choose from various A.I. or  invite your friends. With the co-op feature, players will be able to work with friends to become stronger and take on riskier missions. Along with the single-player and co-op modes, there is a multiplayer mode, which will include Deathmatch, Team Deathmatch, Capture the Flag, and Last Man Standing. Skyjacker will also allow players to create their own missions (no coding knowledge necessary) using art assets and a design framework.

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Just by looking at the demo, I can tell a lot of thought has been put into this game. The universe is vibrant with colors instead of just being dark and cold. Space is littered with various asteroids and debris, and the planets stand out. The ships you encounter are well detailed and unique. You will fight against (or along side) 10 very different alien races. Each race has unique looks, abilities, technologies and histories.

If you’re looking for something different with a lot of potential, then you should back Skyjacker on its Kickstarter page. Funding ends on November 22, 2013, so you have to be quick. For more information, screenshots, and videos, checkout the Skyjacker website (download playable demo)and Eugene Zhukov’s (project lead) YouTube page.

http://www.youtube.com/watch?v=7VifzGCYW3M