Tag Archives: Indie game

Indie Alert: Pulse Review

I didn’t know what to expect when I first read the unique concept of Pulse:

Journey as Eva, a young girl who [h]as lost her sight at an early age, and has since developed the unique capability to see the world around her through sound.

This first-person adventure allows players see what Eva “sees”: a semi-transparent world full of vibrant colors and polygon shapes. The transparency mixed with the shapes reminds me of an abstract C4D (Cinema 4D) effect. Sound obviously plays a very important role in Pulse. Rain drops, walking, wind, birds fluttering, and running water can all help get a glimpse of the dark world surrounding you. Jumping in place also helps if you don’t have room to walk.

There are these little, white animals called Moko that you can throw, which creates a sound when they land. Mokos are also used to get through obstacles throughout the game. Sometimes you have to throw them into little barrels they have to run in or sacrifice them to open the next level. They follow you around, waiting for you to need them—so cute, with their cute little faces. At first, I didn’t want to throw them and lose them. Throw them. Throw them everywhere. It really helps.

white little animal with big black eyes
Each Moko has its own facial expression: angry, questioning, happy, scared.

Pixel Pi does a great job of making players feel like they are blind too, which makes the game tough to play.  With no map, the transparent world is deceiving and makes traveling a confusing trek. What you think is a clear path to a far away cliff in the back, is actually a wall that doesn’t fully appear until you’re against it. I got lost, a lot. Eva does leave glowing footprints for you to trace your steps, which was a little helpful. Whenever the world shakes or turns red, you’ll know you’re going the right way. I still had to stop and take breaks to make sure I didn’t become completely discouraged. Also, stay out of the water and try not to stumble into the unknown.

A blank background with the words "You have lost your way in the unknown" across the screen.
I saw this screen a lot.

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The story is vague—on purpose—for most of the game. Eva is on a pilgrimage her in which village didn’t want her to go, and the world and her village are in danger of collapsing. An obscure bird appears throughout your journey to give you cryptic messages about the events leading up to now. These hints help you to piece together what has/is happening to the world. I wasn’t really attached to the story; it felt like something was missing. Maybe a cutscene or something to show a little more background leading up to the beginning of Eva’s pilgrimage. A little something extra to make me care more. The scene could have still been through Eva’s eyes—or maybe jumbled pieces that the bird could remember—allowing players to have a better connection with her perseverance through the obstacles ahead of her. I was more interested in the obstacles Eva had to face and discovering more of this unique world.

A bird talking

The game is short, about an hour, possibly longer if you take the time to get all of the achievements. It can be completed in 30 minutes if you speedrun. There’s even an achievement for completing it in 30 minutes or less.

I wanted to love this game. I really wanted to and I really tried. The concept is great and the world has a lot of secrets I would like to discover, but I don’t think I’ll be playing Pulse again. The world is beautiful, but the thought of having to go through the trouble of seeing it just deters me. However, I would recommend trying it for the  different experience. It’s not like any other game I’ve ever played, and I don’t regret playing.

Pulse

I definitely want to see more from Pixel Pi. They are a talented group with a lot of creativity and imagination. There is definitely more worlds and stories they are holding onto. I hope this is only the beginning for them.

Indie Alert: Tulpa

They say never judge a book—in this case game—by its cover. Well, I did exactly that when I first looked at Tulpa. The graphics immediately caught my attention and I assumed this was going to be an interesting game. I’m not a huge fan of platformers (I know, I know, blasphemy right?), but the concept behind this game makes it more than just another indie side-scroller.

Tulpa Stage4 - 3

The word tulpa is a Tibetan Buddhism term to describe “any unreal, illusory, or mind created apparition.” Using concepts from occultism and theosophy, Encryptique creates an odd world of puzzles and mystery.

Players will control two characters: the main character, Ophelia and her tulpa, Oliver.  Oliver has a telekinetic power, which gives him the ability to move otherwordly objects. Ophelia has no special powers, but you still need her to grab and push objects that aren’t mystical. Using both characters, players will roam this odd world solving weird puzzles while looking for answers to Ophelia and her tulpa’s mysterious past.
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Tulpa Stage2 - 1

Only two students from the Technological Institute of Larisa, Greece and a musician make up the Encryptique development team. With their game nearly finished, they just need help getting the right tools to finalize their hard work. You can help them out on their indiegogo page and give them a vote on their Steam Greenlight page. Learn more about Tulpa and the developers on their website.

http://youtu.be/Syl_ZRcmlAw

Indie Alert: Ray’s the Dead

Honestly, I’m tired of running away from zombies: tired of constantly looking over my shoulder while desperately searching for scarce weapons and safe shelter. I want to be a zombie for once. Ragtag Studio will give players the chance to be the feared one in Ray’s the Dead. Just in case you haven’t heard about this game (or Ragtag Studio), here is a quick preview.

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You play Raymond La Morte: a poor zombie just trying to figure out who he was, why he died, and why he has the power to control other zombies. As soon as I read “Ray . . . builds a diverse zombie army . . . ,” I was instantly sold. Using the light bulb stuck in his head, Ray can raise other zombies from their graves, recently killed humans, and even dogs. There are different zombie types, each type comes with its own skill set, which will help Ray figure out his past. Reminds me of Overlord (thought I was going to say Pikmin, right?), being able to command an army of skilled minions and have them do your dirty work.

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With a mix of action, adventure, stealth, and strategy, there is no concern of boredom. Players will have to use their zombie infantry to overwhelm and take down humans, avoid dogs, destroy objects, and solve puzzles. During his quest to get answers, Ray will uncover interactive flashbacks. These playable flashbacks will help restore Ray’s memory and reveal the events that led to his death.

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If you hate the ’80s, you’re screwed (and crazy). Ray’s the Dead is set in the ’80s where you will see familiar faces and places, and hear a soundtrack inspired by the wicked (yes, I’m lame) decade. Even the color scheme of the game is totally ’80s.

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I’m definitely looking forward to Ray’s the Dead‘s release on PS4 and PC this year (unfortunately, a release date has not been announced). I know it will not only be fun—you know, having and army of zombies and stuff—but the story will also play a huge part, and that is always important.

You can learn more about Ray’s the Dead on its website and Steam Greenlight. Don’t forget to show your support by following and liking Ragtag Studio on Twitter and Facebook.

Indie Game Alert: Keipr Online

p8c I am officially addicted to learning about new and upcoming indie games. They always have pieces of what makes video games great, then builds on them with new and great ideas. When I was introduced to Keipr (pronounced kai.per) Online, I was excited to see what new concepts this game would introduce. My first thought when I visited the Indie DB site was “I NEED this game.” The team at Goon Studios promises Keipr Online will be a completely open world where players can become and do pretty much anything they want.

This will be a MMO sandbox game: No mini map, no way point, just you and thousands of other players trying to create an adventure. Players start off as a planetary colonist whose star ship (Keipr) has crashed. After waking up from a cryo sleep, what you do with your life is completely your choice. You can start a business, become a criminal, or run your own town. If you like to live dangerously, you can become a bounty hunter and travel the world on your ship; it’s all up to the you. Keipr_City Players will also have some creative control by voting on what the developers should add into the game next. Submarines, space ships, castle sieges (yes, you can build a castle and be a king if you want), and alien invasions can all be a part of Keipr Online, if players want the tools to create them. Modders will also be able to contribute their skills.

KO

The world looks beautiful and the potential for this much freedom makes me so very happy, but I need to know more: How far will the Goons take it? Will players be able to start a family? If players decide to be shop owners, is that all they will do the entire game or will they have objectives also? How much freedom will modders have? Creating a completely open world is always tough—especially when there is a wide range of gamers developers have to to appeal to—and not everyone can pull it off (*cough* Rockstar *cough*). I really hope Goon Studios can keep its promise. If they do, this game will be epic. I can’t wait.

Keipr Online: Making of 3D Creature

Keipr Online is set to be released sometime in 2014. Unfortunately, there is no demo yet, but you can watch videos and see pictures of the game on Indie DB. On the Goon Studios website, you can get some tips on the indie process, learn about the team, and get up-to-date news on their blog. Make sure to show your support on Steam, Twitter, and Facebook.

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Indie Game Alert: Skyjacker

A couple of days ago, I stumbled upon an indie game in development, Skyjacker. The closest I’ve ever come to a space simulator is Mass Effect, so this kind of game is new to me. After reading “You play Ael, the most feared and ruthless space-pirate human,” I was instantly intrigued. The main character was abducted by aliens, raised by space pirates, and is now the lone human in this dangerous galaxy.

You are not a hero; you will have to sabotage, kidnap, rob, infiltrate and extract your way to the top. Without a linear path to follow, players can pick and choose which jobs they want to complete. Want to upgrade your ship? Salvage and use weapons, engines, and other parts from ships you hijack. Depending on the type of parts you put on your ship, you can change the way you play the game: “. . . play it like an arcade game, like a classic space game, or with full inertia and momentum.” Ship customization is a welcome change to a flight game of this type. It appears to have a lot of depth to the customization; you can see each piece of your ship, allowing you to pick and choose the parts you want to equip.

To build your crew, you will be able to choose from various A.I. or  invite your friends. With the co-op feature, players will be able to work with friends to become stronger and take on riskier missions. Along with the single-player and co-op modes, there is a multiplayer mode, which will include Deathmatch, Team Deathmatch, Capture the Flag, and Last Man Standing. Skyjacker will also allow players to create their own missions (no coding knowledge necessary) using art assets and a design framework.

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Just by looking at the demo, I can tell a lot of thought has been put into this game. The universe is vibrant with colors instead of just being dark and cold. Space is littered with various asteroids and debris, and the planets stand out. The ships you encounter are well detailed and unique. You will fight against (or along side) 10 very different alien races. Each race has unique looks, abilities, technologies and histories.

If you’re looking for something different with a lot of potential, then you should back Skyjacker on its Kickstarter page. Funding ends on November 22, 2013, so you have to be quick. For more information, screenshots, and videos, checkout the Skyjacker website (download playable demo)and Eugene Zhukov’s (project lead) YouTube page.

http://www.youtube.com/watch?v=7VifzGCYW3M