Here at GIGA Geek Magazine, we are constantly on the lookout for new and exciting titles to introduce to gamers. Thanks to Hi-Rez Studios and their COO, Todd Harris, we are able to introduce a new Multiplayer Online Battle Arena (MOBA) game that has incredible potential for growth. The following Q&A session is the interview between GIGA Geek Magazine writer Jacob Neff and Hi-Rez Studios’ COO, Todd Harris.
What is SMITE?
SMITE is a battleground of the gods. It is the third most popular multiplayer online battle arena (MOBA) game, the other big ones being League of Legends and DoTA2.
How did you come up with the name “SMITE”?
We wanted to combine the action elements of a 3rd-person shooter with teamwork elements. Since the gameplay revolves around powerful gods engaged in combat, the name SMITE works very well.
What makes SMITE different from other MOBA games?
The two big differences are: a. In SMITE the theme is mythology. So all the playable characters are gods and goddesses from around the world, all combined in a single setting, b. In Smite the combat gameplay is in 3D. We use a third-person camera right behind your god character while most other MOBA games use a camera that floats above the battleground. This change in the perspective of the camera makes the SMITE combat more action-oriented.
What are your favorite video games and did you use any elements of those games in the creation of SMITE?
SMITE actually began as an experimental game mode for our very first game called Global Agenda. Global Agenda is a sci-fi MMO game and we developed a game-mode that featured towers and AI-controlled enemies. It was really fun and we decided to make an entirely new game out of it. We changed the theme from sci-fi to mythology and that became SMITE.
Where do you see SMITE going in the next 5 years?
More gods—we currently have over 50, but we release a new god about once a month; more items—items are different ways you can equip your god and more item options means more replay-ability in the game; and more competitive e-sports events—SMITE officially launched in late March and we held a competitive tournament for the best SMITE teams with a prize pool of over $200,000! In January 2015 we’ll hold an even bigger tournament and we see that continuing to grow in the next 5 years.
SMITE opens up an incredibly whimsical and magical world for it’splayers. I thoroughly enjoyed playing this game and will continue to play this game as more updates and add-ons are introduced.
Visit SMITE to learn more and play.