Tag Archives: ps4

Fallout 4: Settle or Wander?

Oh, I’m the type the guy who’ll never settle down. I’m never in one place. I roam from town to town.

https://www.youtube.com/watch?v=k3IlHBBGCIw

Every time this commercial comes on, I find myself whistling the song from that point on. This advertisement has become iconic with the game, for good reason. It sets the mood with it’s older sense of style, contrasted with the bleakness of the Commonwealth.

What’s interesting though is that Fallout 4, more than any other entry in the series, gives an equal option to settle as well as wander.

Sure, every denizen of the Wasteland must scavenge to survive, picking up cans for their all too precious aluminum or lighters for the oil. However, the addition of the rather deep building mechanics gives players the option to make a home out of nothing. Whole towns can be constructed in many locations, complete with the ability to make truly unique light shows and defenses to keep invaders at bay.

With enough spit and grit, even the most run down areas can be called home.
With enough spit and grit, even the most run down areas can be called home.

Not only that, but the mobile game Fallout Shelter actually gives players a hint at the community building gameplay featured in Fallout 4, complete with similar assets. Settlers can move into a claimed area, needing resources to survive and weapons to defend themselves. It’s intriguing to see groups of people create a meager existence and manning their posts. Nothing gets me motivated like one of my settlements coming under attack. Sure, few of them have names or stories, but these are people who have trusted me as their leader, and I can’t let them down. The only complaint of this system is that it can be rough to manage several settlements at once.

Many of the players I know have spent many of their hours simply perfecting their home base. As soon as the mechanics are understood, it becomes an addiction similar to that found in Minecraft or Rust. Some players have even exploited the system to create stunning works, including a recent building of a Rubik’s Cube replica. Practical? Not really. Style? Absolutely. Super Mutants can surely see it from miles away.

For added style, this thing actually works! Image originally posted on VG247.com
For added style, this thing actually works! Image originally posted on VG247.com

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Making a home is a central theme to Fallout 4‘s design; its all about being taken out of one’s comfort zone. Everything these characters have known has been blasted by the nuclear weapons and further stripped away by the dangers of living in the Commonwealth. Any way to keep one’s mind off of the Deathclaws and Raiders is a powerful thing. Preston (one of the many companions), after getting close to the player, will reveal that finding such good company changes his outlook on his entire existence. It’s a truly humbling conversation that is comparable to many other characters and stories. Its easy to get attached to them.

It’s these moments of peace and revelation that makes Fallout 4 so powerful.

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I’ve spent whole evenings just discussing the layers of meaning after being blown away by a quest or dialogue.  Fallout as a series has always made players think well after the controller has been put down or the program is shut down. The latest installment does this in almost every moment, especially when confronted with the ideals of the Institute or the Brotherhood of Steel.

There’s so much more to Fallout 4 than I can relay with a single article. Imagining the things yet to be discovered and the extra content surely to come is mind blowing. And the mods! Surely, the homes players carve out of the dust will continue to become more elaborate when new pieces are inevitably added by Bethesda or the modding community.

I will be in the depths of this city for quite some time.
I will be in the depths of this city for quite some time.

Whether one’s settling down or wandering around, the wasteland is a challenging place, filled with possibilities. Fallout 4 is truly what you make of it, and it’s tools for doing just that are awesome.

Look forward to more Fallout content in the future, as its sure to be fired up on our consoles and PCs for quite some time.

King of Fighters 14 Announced for PS4!

SNK Playmore announced at the Sony’s Tokyo Games press conference earlier this week that King of Fighters, a 21-year-old fighting game franchise, will return as a PlayStation 4 exclusive next year with King of Fighters XIV.

[youtube http://www.youtube.com/watch?v=o2wU_1y3NkQ]

This came as a surprise since the last KOF game was released in 2010 in arcades and in 2011 on consoles. With SNK Playmore shifting focus to pachinko games in Japan, it was figured KOF was dead. Granted, KOF XIII would’ve been a great game to go out on, but at one point this franchise was a serious competitor—at least in Japan—with Capcom’s Street Fighter series. Now, once again, Capcom will have to contend with KOF since Street Fighter V will also be released as a PS4 exclusive in 2016.
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Some have complained that the graphics look subpar, even going so far as to call them “ugly” or compare them to the King of Fighters: Maximum Impact games on PS2. Well, this is a teaser trailer for a work in progress. Besides, the linchpin with all video is always gameplay.

Personally, as a fighting game fan, with this and SFV exclusively on the PS4, I have more incentives than ever to get the new Sony console.

KontrolFreek Grips Are a Solid Purchase

KontrolFreek has released a new product called KontrolFreek Grips, “. . . a multi-layer controller overlay that adheres directly to Xbox One and PlayStation 4 controllers.”

KontrolFreek Grips PS4
I did not review the green FPS Freek CQC Signature analog stick controller extensions pictured above.

To get straight to the point, the grips are pretty solid. From NBA 2k15 to Elder Scrolls Online, Batman: Arkham Knight to Battlefield: Hardline, not a single time did my grip slip. The grips took some getting used to because they add a slight amount of extra bulk to my PS4 controller, but now I find it odd to play without them. The grips are a comfortable foam cushion for my hands, much like memory foam. Honestly, I’m as close to being one with my controller as I can be without surgery.

I’ve never really been the one to suffer from sweaty palms while gaming, but I have definitely noticed my hands are a lot cooler after long hours of gaming. The foam layer is a breathable material, which prevents sweating and doesn’t trap heat.  Also, the materials used are anti-microbial, meaning the grips are anti-bacterial, anti-fungus, and anti-odor.

While seemingly simple, KontrolFreek Grips are the result of years of research and development. – Ashish Mistry, CEO of KontrolFreek

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KontrolFreek Grips PS4

Performance gaming gear is usually not high on the list of things I look for in accessories, but I’m definitely glad to have these. Now, if you will excuse me, I have hours of comfortable gameplay to get back to.

These grips and other performance gaming gear can be purchased on the KontrolFreek website for $12.99 (currently 32% off) for both the PS4 and the Xbox One.

Final Fantasy VII-2?

Following E3, I found myself bringing up the Final Fantasy VII remake to everyone I know. The announcement was one of the most exciting moments of E3 that I’ve ever witnessed; it turned three grown men into squealing children. Over lunch, a friend and I were discussing the fact that Square Enix has said that the official title will be revealed at the end of the year, which raises some questions. While most will be anticipating FFVII HD Remix or something similar, the possibility of something more is present. My friend jokingly claimed, “It will be like their last big game. Final Fantasy VII-2.” That statement, while enormously funny, blossomed into a couple theories.

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A Rewritten Story

Even though this game holds a special place in the hearts of millions of people, its obvious that the story could’ve been delivered more effectively. Sure, the plot was fairly complex for the time and the characters were interesting. Yet, in a modern gaming environment, the current script would be unacceptable. Compare VII to Telltale’s The Walking Dead, a game that relies solely on the story and the wording of each line of dialogue, which makes Final Fantasy seem like a poor fan fiction. The Walking Dead revitalized a whole genre, using clever dialogue, characterization, and moral dilemmas that rarely left a safe decision. As such, it’s safe to expect a more in-depth narrative in the new Final Fantasy VII.

Reworking the script could expand the world and characters we’ve come to know and love. Think of the depth it could have. Each exchange could be more dynamic, more meaningful. It would be a damn waste to do otherwise. Yet, even though I want these well-deserved changes to the script, I would love to see the classic script as an option.

What do you mean Lightning returns?
What do you mean Lightning returns?

A Sequel

Square Enix is still getting over the sickness of sequel-itis. When Final Fantasy X was given a sequel, many were skeptical and most critics considered it ridiculous. A console generation later, Final Fantasy XIII was released, a solid flop critically and financially, lacking major components that the series was built upon. Not only did Square try to patch things up with a sequel, but a third title as well. Therefore, Square Enix making a straight up sequel to Final Fantasy VII would, unfortunately, fit their pattern.

Would this benefit FFVII? Possibly, but the game would have to be handled very carefully for it to work. A consideration of the game’s current canon would also have to be considered, especially when several games have already been made in its world. It would be interesting to see how the world has changed since the times of Dirge of Cerberus. I’m not sure this would be the best course of action for the game, but it is a possibility I’m willing to mull over. This could also be a chance to bring characters from the expanded canon into the picture; I would love to see Cloud go up against the likes of Genesis.

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Something about the trailer seems like it could be running in the same engine as the Final Fantasy XV demo seen earlier this year. This is more apparent from the angle in which Cloud and Barret are captured. It seems like the player could pick up from there, running down the steamy streets of Midgar.

This slowly led me to imagine playing as Cloud and fighting off waves of enemies in real time, just as I’ve done as Noctis. Think of the cinematic style of Advent Children, made playable. This theory may be a bit of a stretch, but considering the developers are in their twilight, a new way to play would be an interesting and challenging angle for the game.

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A True Classic in Every Sense

I’ve always been a big advocate of playing older games. Often times I avoid picking up newer titles, just because I enjoy the classics much more. However, I’m also a fan of being creativity and taking risks in an industry that has a tendency to be stagnant for many years at a time. One can chart out the patterns gamers have seen over the years, and when games break those conventions it makes those instances that much more memorable.

I loved Final Fantasy VII, even though I agree that it hasn’t aged as well as other titles in the series. Yet, I would love to see the new project—whatever it may become—developed with creative liberty.

Final Fantasy VII being remade was seemingly an impossibility, dangled in front of the noses of fans like a carrot in front of a starving horse. Always, rumors would flood the internet and tech demos were shown and denied, but it finally seems like players will be able to visit Midgar once again.

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Yet, if this title never comes to fruition, I will know true despair.

Fallout 4’s Announcement Trailer is Lackluster

Before being treated for third degree burns from the flaming I’m going to get, let me lay out my thoughts. First off, I love the Fallout franchise and have even gone as far as to explore the series roots in the older PC titles. The series has had some fantastic writing over the years, with deep moral questions that hit players hard. Couple that with a post-apocalyptic setting, great humor, and references to pop-culture, Fallout is a series that will stand the test of time as a classic.

However, I will say that through the years there has been a lack of a truly unique experience from title to title. Sure, the gameplay mechanics changed drastically when Bethesda released Fallout 3, but the art direction of the game has barely budged over years of titles. This is horribly apparent when comparing Fallout: New Vegas to Fallout 3.

Each environment feels empty, barren, as they’re supposed to feel, but they also lack the depth the series so desperately needs. There was a nuclear war, there’s a monologue about the history so far, and a vault is seen closing. Each game is fundamentally similar. In fact, many assets were reused in New Vegas, which makes the trailer for Fallout 4 unsettling for me.

When I found the countdown on Bethesda’s site, I immediately set an alarm for the reveal. That morning, I sprang up, downed a cup of coffee, ate some Cocoa Wheats, and waited patiently. When the trailer finally started to play, I immediately asked, “Wait, are they re-releasing Fallout 3?” Even as I said that to myself, the chat on Twitch reflected my thoughts. Thousands immediately feared the same. While I wouldn’t say no to playing Fallout 3 again (in fact, shortly after the trailer I bought the complete edition on Steam), I was worried that after all this time there wasn’t going to be a new game.

At the end of the trailer the large font announced that what I had just saw was in fact Fallout 4. Not only was I not impressed, I was kind of peeved that I had woken up early for it. Needless to say, I went back to bed.

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After the trailer finished, I compared my feelings to that of a wandering Deathclaw.

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Another problem I had was the direction of the trailer. Instead of showcasing what gamers could expect for the new game, the trailer looked like a glorified Machinima project. Camera pans were jerky, animations lacked polish, and characters looked lifeless. The only saving grace for the trailer was the expanded color palette, which does bring some new layers to the Fallout formula.

Fallout-4-8
Notice the lack of a brown filter, boy?

Finally, the way the trailer was hyped didn’t match what was actually shown. The countdown promised something new, profound. Yet, many fans were left confused. I worry that this trailer may be what it is due to the leaking of information on the game. It feels like a rushed job in response to the leaks.

Bethesda
What other titles could Bethesda have in store?

While I was disappointed by this trailer, I do have hope for the game’s full release. Bethesda is having their own press event for E3 on June 14, 10 p.m. EST, which is great considering how much information is lacking for Fallout 4.

I will say that I would ignore my major complaints so far, as long as there is a plethora of game content on the way. Rumors have said that Massachusetts will be one of the largest maps seen in Fallout history. I’m hoping for more depth to each area, instead of more steps to take alone. There also has to be some new creations. Fallout has plenty of room to expand and evolve, Bethesda just needs to take some risks.

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Ah, mods. Breathing life into games since the early 80s.

Even though I’ve got a terrible taste in my mouth from the trailer, I can’t wait to see what Bethesda has in store for their press event. Here’s hoping the wasteland will be a bit more interesting this time around. Till then, I’ll be exploring the modding community. Maybe they have something new.