Tag Archives: kickstarter

VERTOSCOPE: A Look Into the Dark Side

Most stories try to get the audience to relate to the protagonist. A likable main character is an easy sell, it’s hard to get people to look into the uncomfortably warped reality of villains. Stories about villains do exist, but they are rare. In this 200-page graphic anthology, VERTOSCOPE adds more entries to that niche. I was recently given the privilege of interviewing the project head, Nechama Frier, to talk about VERTOSCOPE and her own experiences in the crazy world of comics.

Page from "Witchweed" by Ama.
Page from “Witchweed” by Ama.

What advice do you have for writers seeking artists?

Save up enough money to pay one artist a fair rate, for a short story about 20-30 pages. Once that’s complete, that will be your physical evidence of your work, so you can use it to show people what your writing style is. And it doesn’t hurt to do stick figures while you are looking for an artist, there’s a lot of comics out there that get by on their writing despite stick figure art.

Page from "Taming You" by Grace Park
Page from “Taming You” by Grace Park.

How did you get into creating comics for a living?

I wouldn’t say at this moment I can call myself someone who creates comics for a living, I can say I create art for a living. My main income comes from illustrations and stand-alone products, such as cute earrings or scarfs, and projects such as this are stuff I save up for in order to make what I’m really passionate about happen.

Page from "Bear My Teeth" by FATE.
Page from “Bear My Teeth” by FATE.


Why the title VERTOSCOPE?

Ten and I, my co-editor, wanted to try our best to make up a word that was sightly strange and isoteric, that kinda en-capsuled what we were trying to go for. To give a lens to view the world from a warped view, to get the point across that this is something not quite right.

Page from "Coping Mechanism" by Jenn Doyle and Ursula Wood
Page from “Coping Mechanism” by Jenn Doyle and Ursula Wood.

What inspired the creation of this anthology? Why Villains?

Because Ten and I just love villains. We also spend a lot of time on social media, and we see a lot of discourse between fans of works, who seem confused about the boundaries of fiction. A good example is Game of Thrones, where so much of what’s happening is horrible, and many people say “What this character did is horrible, and you cannot watch this show anymore.” Me and Ten are here to say that, no you can enjoy these things, reality and fiction can be kept separate.

Page from "The House of the Immaculate" by Sey Vee.
Page from “The House of the Immaculate” by Sey Vee.

Obviously, with a concept of exploring the psyche of less than noble individuals, shock typically becomes a component of that. What place does shock value have in this project, if any?

It definitely has it’s place, but I was interested to find out that because of the particular stories me and Ten are interested in, and the writers we hired, shock and gore doesn’t play a large role in the stories. It’s still there, but it’s there to emphasize moments where our characters step over those moral boundaries. One of our stories is just about children playing soccer, nothing of real shock occurs, but one character takes it a little further than his peers, so shock is relevant to the specific situation at hand. The shock value always makes sense to the context of the individual story, but none of our authors used it as a cheap gimmick to horrify and disgust viewers, because that’s really not the point.

Page from "Striker" by Stowell/Stober/Shazzbaa.
Page from “Striker” by Stowell/Stober/Shazzbaa.

Who is your favorite villain in fiction, and why?

This question is so tough, because we have so many. Someone once asked me which villain in comics I’d like to write for, and my answer was Lobo for DC Comics. I would go with the Greek God Apollo, who is not normally seen as a villain, but unquestionably is based on his actions. My view of him as a child was this nice sweet god of the sun, none of which is true. He is not nice, he’s not the god of the sun. A great example of his villainous nature is when he wins a rigged music contest against the Satyr Marcyas. He chooses as his prize to skin Marcyas and let his blood flow into the river, he did name the river after Marcyas though, so good job. I find him particularly fascinating, because his God-like status allows him to get away with stuff like this, no one ever calls him out on it.

Page from "The Devil's Pupil" by Ashley McCammon.
Page from “The Devil’s Pupil” by Ashley McCammon.

I noticed on the project description that you mention creators being pressured to create likable protagonists, is this from personal experience by you or any member for your group?

I think that was a reference to both the industry and to what I mentioned earlier with this discourse of social media. There’s been a long issue in the industry between underground comics and mainstream comics, about having complete creative freedom and having self-published stories, without fear of censorship. It’s not that we are creating something new, just that we are creating our own versions of everything. People get stuck on the word new, I can enjoy the same basic structure multiple times, because every author has their own unique take on it.

Page from "The Wonderful World of Wasps" by H. Preece and A. Lee
Page from “The Wonderful World of Wasps” by H. Preece and A. Lee

What do you feel are the benefits to an anthology format over others?

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I think that the format is ideal for any artist that is starting out, or has lower visibility. Not only are short stories less of a time commitment, but also a combination of veteran creators along with new talent is beneficial to everyone. A publisher can be more willing to take a risk on someone who is relatively unknown. The same benefit applies to consumers, they can pick up an anthology by a veteran author they know, and find a bunch of new talent along with that.

Page from "Tincture" by One of Two.
Page from “Tincture” by One of Two.

If the project is successful, will this be something you revisit, such as with a new anthology or stand-alone series based on the stories?

I would really love to, I know a number of creators already have further plans for their short stories. I’ve taken a portion of what could be a longer story for my submission, and if we have a Vol 2. I would love to include new stories, both completely new, and some having the same artist revisit their stories from Vol 1. I would also love to include a section for prose in a future installment.

Page from "The Devil's Dentist" by Mady G.
Page from “The Devil’s Dentist” by Mady G.

How did you get together your team of writers and artists for this project?

It was completely open submission. We put a call out on Twitter and Tumblr, asking for people to turn in their portfolios, a summary of what their stories would be about, and an estimated page count. We got about 150 submissions, and me and Ten went through each to decide what fit best, and offered contracts to those who made it. Those who didn’t make it were still offered a personal response about why the submission wasn’t accepted. Because Ten and I have both been through that process of getting rejections, we felt it was more constructive to offer people with feedback. There’s never a personal reason why people are rejected but mainly budget reasons. We’d love to accept twice as many creators in the future if possible.

Page from "The Bear and the Jester" by ENOCH.
Page from “The Bear and the Jester” by ENOCH.

This is the first kickstarter you have put together, but it’s not the first group-funding project you’ve done, can you explain your past experiences?

Just last year I put together a 12 month calendar featuring 12 different artists, and it was funded through pre-orders, to make sure I had the funding to print it and to pay the illustrators. I’ve been a pro illustrator for 10 years already, and I have always delivered, whether it’s an order from my shop, or a commission. I think the reason we have been doing so well, is because we have built that level of trust with the consumer to produce a quality product and on time.

Page from "Tails" by Emilee McGlory.
Page from “Tails” by Emilee McGlory.

A large component of your stretch goals is bonuses for members of your project, what made you choose to advertise that?

Because I think that the largest part of running a kickstarter is making sure our artists get the reward they deserve. Ten and I made sure we could pay our artists no matter what. The bonuses are built into the kickstarter, but we made sure we could at least pay the artists $50 a page. Artists don’t get paid enough in the first place, and we want to make sure the book is printed, and the artists get paid enough for their work.

In terms of the commissions that are available for backers of $125 or more, what can potential backers expect from commission requests? Does the $1,000 Comics Royalty tier also include a commission from the $125 tier in addition to a 5 page commission from yourself?

Yes, in essence it does, the $1000 tier includes a water color cover for the 5-page commission. What I have done, is to have any commission backers connected via email to the person they request the commission from. After I connect them, I check in via email, and make sure everything went well for both the commissioner and the artist.

Can you tell me a little about your contribution, “C-259”?

It is a sci-fi story, basically set where humanity has lost Earth. It is set in colony 259, one of the last known bubbles of humanity in the universe. Things are going fairly well for them, they are surviving, but then aliens show up, and basically everything gets fucked. The actual story takes place in that colony, and focuses on the choices the main character, Filip Sawicki, chooses to make, given the situation.

VERTOSCOPE has so far made about half of it’s kickstarter goal.  There is also a $2,000 dollar Associate Publisher and $5,000 publisher tier, with the latter granting the backer 50 softcover copies of the anthology, a publisher credit, a special bookplate signed by all the creators 15 page comic commission (drawn and colored by Nechama), along with a digitally designed and colored cover.

After talking with Nechama about my personal experiences as a writer hoping to get into comics without currently having an artist, she provided a helpful post by VERTOSCOPE contributor Ursula Wood, to assist others in a similar situation with advice.

Nechama Frier was also kind enough to give a full preview of one of the stories included in the anthology, “Breakfast in Bed”

Credit for these images goes to http://swinsea.tumblr.com/post/132566833355/its-camodadcomics-birthday-to-celebrate-you
Credit for “Breakfast in Bed” images goes to http://swinsea.tumblr.com/post/132566833355/its-camodadcomics-birthday-to-celebrate-you

Breakfast in Bed 2

Breakfast in Bed 3

Breakfast in Bed 4

Breakfast in Bed 5

Breakfast in Bed 6

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ARTIST ALLEY: NS Kane

Kane cosplaying as Batwoman. Picture by George Wong
Kane cosplaying as Batwoman. Picture by George Wong

Sitting in a darkened room, with the sounds of Shrek creeping through a wooden door in Sydney, NS Kane is typing away at a keyboard, plotting  a plot. New to comics, she is an aspiring writer from the Land Down Under and is hoping to become another Australia comic-success story, following in the foot steps of people like Tom Taylor (Injustice: Gods Among Us) and Nicola Scott (Black Magick).

Pages of Seamstress comic
Seamstress

What is your current project?

The project is called Seamstress, and it’s about two seamstresses who work for both heroes and villains in their world, creating the famous outfits that they wear.

What inspired you to work in comics?

Actually my partner Kate did since she is an actual seamstress in her spare time. When I was sitting in my lounge with a friend, he turned around while watching her run back and forth carrying cups of coffee and said “you are a human sewing machine that runs on coffee.” At that moment I bolted to the computer and started writing, two years later Polli and Cassi were born.

What is the piece you are most proud of?

Well I love my Seamstress very very much but I’m equally as proud of my next project coming up called Toxicity, which is outside my comfort zone, but challenges me as a writer to really think outside the box.

Who is your dream team to work on a comic with?

Greg Rucka, JH Williams, Dan Mora, Blond the colourist, Rex Locus, Nicola Scott, Marguerite Sauvage, Stjepan Šejić, Ivan Reis, Joe Prado. Lol and that’s just for a start!

What is a typical day in the life of you when working on comics?

Well I go to work, whine for half the day that I’m not writing comics, then I find a few minutes to jot down a rough outline of my ideas for either a plot line or a 22 page issue. Then I usually come home and start loading the notes into a pretty format that looks cleaner before I realize I have made so many spelling mistake and spend the rest of the night cleaning them up.

nyteowl comic cover
Nyteowl: written by NS Kane

How long does it take to do a single issue script?

Depends on the script, sometimes I’m not feeling the mojo and it takes weeks, and sometimes it could take me less than three hours to knock out the script. But nothing is perfect, so I like to usually take a week to have some time to read then re-read it making sure everything is sitting right.

What is the process?

Usually loads of coffee is a good start, but I don’t do anything without music, it’s definitely a must for me to be in the writing mood. Then I sit down with my templated format and my rough plan to start writing away.

Who are your inspirations?

Greg Rucka is my biggest inspiration followed by Michael Alan Nelson and Tom Taylor. All these men really do give me hope that you can do what you dream, that you can write what you want and that even being from Australia will not limit you to reach the biggest comic companies across the world.

What is your dream project?

To write for Batwoman. That’s my biggest goal in my life, since she started me on this comic journey, and she is where I want to be. I want to give her a new life and the passion that she restored back to me.

art by NSkane
Red: Caution

If you could pick anyone to act as your mentor, who would it be?

GREG RUCKA!!!! Yes if he would put up with my annoying pestering every five seconds I would love to have him, if only for a few hours, to give me that nudge in the right direction.

Have you done anything at a convention, as in had a table in artist alley or a booth or been a guest?

Not yet, but it’s still early days for me so I’m hoping to debut Seamstress next year down here in Australia.

Have people ever cosplayed your work?

Unfortunately, no. Though I hear down the grape vine that something might be in the works! But it would be amazing to see any of my works come to life.

How has the industry changed since you first started?

Since I found comics a few years ago, the industry has exploded with talent, so I’m really excited to be in the thick of it right at this moment now.

How do you feel about the change to mainstream thanks to shows like The Big Bang Theory and the movies now in the cinema like Spider-Man and Batman vs Superman?

Well those shows have opened the world of comics up from being a child’s interest to a more adult scene. It’s nice to see people my age embracing this fantasy world and becoming more involved in it letting their inner child break free.

Tell us about Polli and Cassi:

polli
Polli: Seamstress

Polli is a unique individual with light pink bubble gum hair. She only wears the latest fashion styles when she’s not doing business. Usually found in a sleek, seductive dress, she is the epitome of rich snob and knows it. With the cover of running a fashion house and magazine, Polli has no qualms about flaunting her decadence for the world to see, hiding in plain sight. But it is [that] confident high from her creations in front of the villain’s that boosts her thrill factor, having them only come back for more despite her rather unpredictable temper. Polli also has a quirk which is a considerable addiction to coffee.

cassi
Cassi: Seamstress

Cassi, on the other hand, is a recluse. Only leaving her ‘Nook’ when she must, Cassi is usually found wondering around her hidden studio in just a baggy T-shirt and her underwear. She mostly avoids contact with her clients and all people in general, preferring to spend her time with machines more than man. A complete contradiction to her twin, Cassi is humble and caring with a stubborn sense of pride for her work. Cassi doesn’t care much for fashion and has a cheeky attitude that winds her sister up every time the topic is spoken of. Cassi also has a quirk which is a significant addiction to soda.

How long are you looking to have this series running?

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What is your favourite moment in what you have written so far?

Oooo, that’s a tough one, I have so many moments in each series I don’t think I can choose but one of my most heart wrenching is in a future issue of Toxicity when the main character Synner has to say goodbye to someone she loves, I cried while writing it and I still cry each time I read it.

Anything extra you would like to share:

The Kickstarter for Seamstress is running currently to fund the series. It’s been a long journey to get the book up and running and I just hope that people enjoy the rewards on offer as well as the story I want to bring to the world.

Fun time:

 Who is your favourite comic book character?

BATWOMAN!! Everyone  knows this!

Who is your favourite author (books)?

Mikhail Bulgakov

What is your favourite movie?

My go to movie is Spirted Away

What is your favourite band/music artist?

Heavy metal, give me anything with drums, guitar and screaming.

What is a quirk you have (like dipping fries into chocolate Sunday)?

List making, lord I have a list for everything I even have lists for lists.

11067608_676999059075411_5944772717998020651_n
Synner: Toxicity

 Pick-

Day or night

 Night

Star trek or Star Wars 

Oooo damn you. Star Trek if it has Janeway

Coffee or tea 

Coffee

Summer or winter 

Winter

Cats or dogs 

Dogs

Batman or Superman 

duh Batman!

Movies or a book 

Movies

Pizza or Burgers 

Burgers

Coke or Pepsi 

Pepsi if I could drink it, lol

For those wanting to see more of NS Kane’s work you can find her on Facebook, Twitter  and the Kickstarter for Seamstress

Next issue release date of current project: January 2016

Derbalan Shuffle: A Unique RPG Card Game on Kickstarter

The Elementalist. Art by Jarod Marchand.
The Elementalist. Art by Jarod Marchand.

I recently had a chance to interview Cameron Miller, founder of the gaming company PuppyCat Productions, about his first ever game, Derbalan Shuffle, which he’s funding now on Kickstarter. This is a card-based RPG that in many ways is the antithesis of Dungeons & Dragons.

“The original inspiration for Derbalan Shuffle was Munchkin,” he says. “I picked it up, played it, and wondered what it could be like if it was an actual RPG instead of a parody of an RPG, and so I made it. It went through a series of permutations until I found one that I knew I had to get on the market, and that version is now called Derbalan Shuffle: The Shuffle Begins.”

Malkan (cat person). Art by Jarod Marchand.
Malkan (cat person). Art by Jarod Marchand.

Miller, a longtime gamer himself, believes a game like this is needed because many people find the copious rules in many RPGs to be intimidating. “Ever try to pitch roleplaying to a friend who hasn’t tried it before?” he asks. “‘Hey, we’re going to play this cool game. You have to try it. We’re going to spend a few hours setting up the game, and then we start playing next week, and in two to three short months, you’ll level up to having the abilities you want, and then it’ll be awesome.’ This is not that game. Derbalan Shuffle is fun from the get-go. Every roleplaying crowd I’ve brought it to has loved it.”

What makes the game unique, he says, is the freedom it grants to everyone involved. “This is designed to be a goofy, rules-light approach to gaming. Character creation takes two to five minutes. You also set aside a minute here and a minute there to explain the rules as you go along. But it’s designed to be easy to get into, easy to teach people new to roleplaying, and yet with enough depth and strategy to last for a campaign.” He adds, “The goal was to have simple mechanics for the players that still allowed for a lot of creativity and strategy, and also to take a lot of the load of prep work off the GM with monsters and loot all there in cards to be pulled out for strategic use or to be used as random monster and loot tables.”

The Shadow Elf. Art by Jarod Marchand.
The Shadow Elf. Art by Jarod Marchand.

In a nutshell, how does the game work? Miller explains: “The players pick a class that has cards ranked Ace through 10, and add to it a race that gives them three face cards. Each class has its unique abilities, and instead of digging through the book to find the description of that one feat or spell you want to use, it’s right there in front of you on the card. Same with the loot. For monsters, all their attacks and stats are right there, with a picture, so you don’t need to use a mini-fig, and you can keep track of damage and status effects by what cards have been laid on it.”

As for the components themselves, Miller says, “Everything’s based on a deck of 52 cards. There are 52 monsters divided into 4 types. There are 52 loot cards, again with 4 types. Your own personal deck will feature your choice of 13 cards each ranked 2 through ace. Instead of rolling dice, you flip the top card from a standard deck of playing cards. If you don’t have one with you, you can flip one off the top of the monster or loot decks, since they have the same values. Or, if this skill check is too important to leave to chance, you can play a card from your hand to ensure you get the result you want.”

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Human. Art by Jarod Marchand.
Human. Art by Jarod Marchand.

Being that PuppyCat is a small independent company, the game was tested in the field, so to speak. “I go out and find random groups of people and talk them into trying this game as a one-shot. I’ve also been volunteering for game day at the library, running this as a campaign for months on end. And so far, pretty much everyone’s loved it. Gamers, non-gamers, adults, teens. I even had a 9-year-old love it even though the game wasn’t designed to be playable in that age group.”

How’s that for a ringing endorsement?

Miller also spoke highly of those who volunteered much of their time and talent to help make this game a reality—including my younger brother. “The main help has been Jarod Marchand. His art is perfect for this game, and he agreed to help me for free when I was broke. My wife [Linette] has also been a big help with editing and inspiration. But I have to give a major shout-out to the people who’ve play-tested and told me this was awesome, that I need to get this published, that this game can really make it in a world where few RPGs do. Some of them were so emphatic that this could be successful that they pledged $200 on Kickstarter.”

The Adventurer. Art by Jarod Marchand.
The Adventurer. Art by Jarod Marchand.

Speaking of Kickstarter, while the game is complete as is, Miller hopes to continue improving the game using donations. “The Kickstarter determines how soon [our] work will pay off and I can start seeing the game on store shelves. As it starts selling, I’m going to put out expansions. New classes, new races, new monsters, new loot. Each new game will be complete on its own, but will also be compatible with each previous and each new Derbalan Shuffle game.” He was quick to mention the perks contributors will receive. “We’re offering all kinds of things: copies of our game, sheets of stickers, the ability to play-test future games. For those who want to be more involved, we can write you into one of our adventure modules or include a card of your design in every game we ship.”

Gamers can purchase copies through the Kickstarter campaign, but that’s not the only place they can get it, says Miller. “It will be on the Game Crafter sometime in November 2015. I’m hoping to get it backed on Kickstarter or sold to a publisher so I can get the price down and get stores to take it. If the Kickstarter funds, it should be out in time for Christmas. If not, I’m going forward with this project until I can either get the money to publish it myself or find a publisher who sees in it the same potential that my play-testers have. Other than that, the website will have freebies for Derbalan Shuffle. Free adventure modules, free setting information, free tips, and whatever else I can think of.”

If this sounds like a game you’d love, check out its Kickstarter. I just sent in a pledge, and you could, too!

Disciples of the Storm Brings a PC Classic into the Future

Classic PC gaming has always been a bit of an enigma to me. I didn’t get a chance to spend time with Doom, Mech Warrior or Starcraft. Even during those times, PC gaming was more of a niche than it is today. Pirating was super easy and a norm for the culture. Players would often have access to the code and create mods or whole new games. While this culture has waned a bit, several servers are still active for these old games. Whole communities are still playing classics like Unreal Tournament or Quake. Lucky for gamers, these communities hold many talented people, which sometimes leads to full-blown independent game development.

Even though Halo and Call of Duty rule the multiplayer scene, Unreal Tournament still sees regular play. Gotta love PC gaming.
Even though Halo and Call of Duty rule the multiplayer scene, Unreal Tournament still sees regular play. Gotta love PC gaming.

Kickstarter has been the breeding grounds for indie games. Many success stories bolster overnight funding with plenty of cash to use for even greater development than before. Usually, the titles that pay homage to older, well-loved franchises see the highest donations, such as Shovel Knight or Bloodstained. Following this trend, Storm Isle Productions hopes to keep its passion for the 1997 PC strategy game, Netstorm, alive with its newest title, Disciples of the Storm. It’s even working with some of the original developers of Netstorm!

NetStorm - Islands at War_8
Players use a bridge system to create connections to other islands to capture, attack, and defend. Its widely interesting.

To truly understand where Disciples is coming from, I had to dig into Netstorm, a game I hadn’t even heard of until recently. After a few hours of playing it, I can understand why Storm Isle chose to revive it. For starters, the interface is silky smooth which is a must in these competitive strategy games. Each motion of the mouse, each placement of units, everything just feels modern. Mechanically, there are many interesting things at work; plenty of depth for each unit type and faction. Players must build bridges to the enemy floating isles to attack, while keeping their own island safe from invasion. However, bridges take time before they are sturdy. Players can be quick with their bridge building, but it leads to cracked designs that crumble over time. This creates a flow to matches that I haven’t witnessed in any other title.

Luckily, the game is free since it is abandonware and I can attest that it works smoothly in Windows 8, which means I’ll be looking to sharpen my skills soon.

Playing Netstorm really gives Disciples of the Storm new life. The amount of detail being put into each unit is astounding, considering the basic graphics of Netstorm. For instance, the golems were once lifeless blobs that called me master, but for Disciples, they take on new life.

Rain Golem Concept
Yeah, I don’t want this guy touching my priest.

What’s even better than this guy stomping over to capture enemy units? Each of the four planned factions will be getting unique designs, making them easy to distinguish when in battle. Each unit from Netstorm is getting a glorious upgrade, making them fit their faction’s theme and being a better fit for the game’s environments.
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rain power
Raining rain! From a lacerated raindrop!

The developers of this title have obviously spent a lot of time on Netstorm, judging from the amount of joy being put into each aspect of the game. These are players who not only remember a classic game, but they also want to share this experience with a new generation. I can’t wait to see how players use the bridge system to creatively attack and defend. What sort of crazy strategies will come out of it?

Either way, its sure to bring a smile to old and new players alike.

Disciples of the Storm is accepting support on Kickstarter.

I discovered this project while searching for people interested in the gaming industry who are active in my home state of West Virginia. I found a little group of folks who discussed and traded games, but one user stuck out. Nathan Hunt trumpeted constantly about this exciting project he was working on, often showing models, environments, and the like for Disciples of the Storm. This lead to our connection, as there is very little to note for the game industry going on in WV. Since then, I’ve been keeping a close eye on the project, counting down the days til the Kickstarter. It’s been an eye-opening experience for me, as I thought game design was merely a hobby in WV. As I’d hoped, there are developers making awesome games everywhere, even WV.

Because of this, I challenge everyone to find local game designers, writers, video producers, and gamers and make a connection. Community is what makes being a gamer so awesome. We make lifelong friends through sharing these wild experiences that no other medium has.

Go forth my fellow Giga Geeks! Make connections!

Song of Horror is on Kickstarter!

UPDATE: It’s BACK!  Song of Horror are back on kickstarter and even better. Don’t forget to show your support. Tweet, follow and spread the word. #IndieDev #SupportIndies!

UPDATE: Unfortunately, funding for Song of Horror was unsuccessful; however, developers continue to work and haven’t let this throw them off of creating an awesome game. You don’t need Kickstarter show your support. Tweet, follow and spread the word. #IndieDev #SupportIndies!

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I’m extremely excited about this game. The graphics look great and I’m loving the different camera angles. I did notice, however, some of the wording in the descriptions and narrations is a little off, but this game is still in it’s early phases. I can’t wait to watch the next gameplay video with the voice acting and eerie music.

Now that my hopes for Silent Hills are dashed, I need Song of Horror even more.