Tag Archives: indie

Indie Alert: Wayfarer: The Outer Reaches

For the past couple of weeks, I’ve been exploring the Twitch world. During my contemplation of maybe starting my own Twitch stream, I stumbled upon Stodeh, who just so happens to be working on an indie game called Wayfarer: The Outer Reaches. The core worlds in Wayfarer are overpopulated, and high unemployment and crime rates are creating chaos among the people. In an attempt to uphold their promise of peace, prosperity, and progress, the Core World Coalition (CWC) has created the Wayfarer Initiative:  A program that enlists volunteers to research and colonize the outer reaches of the newly claimed planet Stoddaria. (The 3D artist’s last name is Stoddart, coincidence?)

In exchange for any beneficial information, wayfarers receive a new life and the promise of wealth. Because of the CWC’s limited resources in the outer reaches, wayfarers will sometimes have to deal with rogues: wayfarers who have decided to abandon their duties.

One aspect of the game that really interests me is how your character will develop. Apparently, there will be no classes or skill trees. The type of new abilities and skills your character will gain will depend solely on how you play and the actions you do the most. I’m guessing if you spend most of your time fighting bandits, you will acquire skills and abilities that will help make you a better fighter.

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You won’t have to play alone. Much like Skyjacker, you will have the choice of playing solo or with friends. Invite your friends onto your ship as your crew and work together: while one friend controls the turrets, another will make repairs on your damaged ship.

Like any other free-roaming sandbox, there is a lot of potential, but with it comes a huge undertaking for Bright Sprite Studios. It’s nice to see the way this four-man team stays in contact with its fans and supporters through social media and TwitchWayfarer is still in its early development stages, thus we must wait and see what promises Bright Sprite Games will be able to keep. Keep up-to-date with Wayfarer‘s progress on Bright Sprite’s website and Steam Greenlight.

 

Keipr Online Put On Hold

UPDATE: As of April 4, 2014, Keipr Online is back in development!!

A couple of months ago, I wrote up an Indie Alert for Keipr Online. I’ve been pretty excited about the game and have had great hopes that it would be as awesome as Goon Studios has promised. Unfortunately, Adi Ekowibowo, project manager, has announced on Twitter and the studio’s blog that the game has been put on hold for an undetermined amount of time.


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After thanking fans for their support, Ekowibowo says, “Due to development team changes we no longer have the proper team to develop a game that meets our standard and expectation.”

It saddens me greatly to see a game with so much potential have an unknown future. I really hope Goon Studios will be able to rebuild its team and finish this beautiful and unique game. You can read the full blog post on the Goon Studios’ website.

Indie Alert: Ray’s the Dead

Honestly, I’m tired of running away from zombies: tired of constantly looking over my shoulder while desperately searching for scarce weapons and safe shelter. I want to be a zombie for once. Ragtag Studio will give players the chance to be the feared one in Ray’s the Dead. Just in case you haven’t heard about this game (or Ragtag Studio), here is a quick preview.

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You play Raymond La Morte: a poor zombie just trying to figure out who he was, why he died, and why he has the power to control other zombies. As soon as I read “Ray . . . builds a diverse zombie army . . . ,” I was instantly sold. Using the light bulb stuck in his head, Ray can raise other zombies from their graves, recently killed humans, and even dogs. There are different zombie types, each type comes with its own skill set, which will help Ray figure out his past. Reminds me of Overlord (thought I was going to say Pikmin, right?), being able to command an army of skilled minions and have them do your dirty work.

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With a mix of action, adventure, stealth, and strategy, there is no concern of boredom. Players will have to use their zombie infantry to overwhelm and take down humans, avoid dogs, destroy objects, and solve puzzles. During his quest to get answers, Ray will uncover interactive flashbacks. These playable flashbacks will help restore Ray’s memory and reveal the events that led to his death.

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I’m definitely looking forward to Ray’s the Dead‘s release on PS4 and PC this year (unfortunately, a release date has not been announced). I know it will not only be fun—you know, having and army of zombies and stuff—but the story will also play a huge part, and that is always important.

You can learn more about Ray’s the Dead on its website and Steam Greenlight. Don’t forget to show your support by following and liking Ragtag Studio on Twitter and Facebook.

Indie Game Alert: A Clumsy Adventure

Take a little running, add some well timed jumps with a dash of simple physics, and you have Excamedia’s A Clumsy Adventure. Planned as a PS Vita title, Excamedia looks to bring back some classic gaming difficulty on the go. There is definitely no attempt to reinvent the wheel here, but the simplicity is endearing.

Players will control Zack, an ex-Marine; sounds awesome, right? Well, unfortunately, Zack is the only person who thinks Zack is awesome, and his clumsiness gets him kicked out of the military. He stumbles upon this adventure and must set off to avoid various platforming pitfalls and enemies, including end level bosses.

At this point in development, the game is not a graphic marvel, but that’s not really the main focus. The gameplay is where A Clumsy Adventure will hook gamers. For the PC demo I played, the controls were very responsive, which leads me to believe speed-runs will be a major pastime. I am also very interested to see if and how the Vita’s touch capabilities will be utilized. There are definitely opportunities within the side scrolling 3D world to weave in touch functions. I envision it being somewhat like Escape Plan, but I digress.
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There are still a lot of questions to be answered here, but I think the outlook is positive. It will be interesting to see how the game carries over from this initial PC demo to the Vita universe when the time comes.

For more information and the demo, visit Excamedia’s Game Jolt profile page. If you enjoy the game, don’t forget to show your support for Excamedia and A Clumsy Adventure.

Indie Game Alert: Skyjacker

A couple of days ago, I stumbled upon an indie game in development, Skyjacker. The closest I’ve ever come to a space simulator is Mass Effect, so this kind of game is new to me. After reading “You play Ael, the most feared and ruthless space-pirate human,” I was instantly intrigued. The main character was abducted by aliens, raised by space pirates, and is now the lone human in this dangerous galaxy.

You are not a hero; you will have to sabotage, kidnap, rob, infiltrate and extract your way to the top. Without a linear path to follow, players can pick and choose which jobs they want to complete. Want to upgrade your ship? Salvage and use weapons, engines, and other parts from ships you hijack. Depending on the type of parts you put on your ship, you can change the way you play the game: “. . . play it like an arcade game, like a classic space game, or with full inertia and momentum.” Ship customization is a welcome change to a flight game of this type. It appears to have a lot of depth to the customization; you can see each piece of your ship, allowing you to pick and choose the parts you want to equip.

To build your crew, you will be able to choose from various A.I. or  invite your friends. With the co-op feature, players will be able to work with friends to become stronger and take on riskier missions. Along with the single-player and co-op modes, there is a multiplayer mode, which will include Deathmatch, Team Deathmatch, Capture the Flag, and Last Man Standing. Skyjacker will also allow players to create their own missions (no coding knowledge necessary) using art assets and a design framework.

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Just by looking at the demo, I can tell a lot of thought has been put into this game. The universe is vibrant with colors instead of just being dark and cold. Space is littered with various asteroids and debris, and the planets stand out. The ships you encounter are well detailed and unique. You will fight against (or along side) 10 very different alien races. Each race has unique looks, abilities, technologies and histories.

If you’re looking for something different with a lot of potential, then you should back Skyjacker on its Kickstarter page. Funding ends on November 22, 2013, so you have to be quick. For more information, screenshots, and videos, checkout the Skyjacker website (download playable demo)and Eugene Zhukov’s (project lead) YouTube page.

http://www.youtube.com/watch?v=7VifzGCYW3M