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A Whole Bunch of Character Based Multiplayer Games

This year looks to be a competitive year in the multiplayer space. The past few years have shown the rise of E-Sports centered on MOBAs, creating some of the most exciting and memorable moments in gaming history. Looking to cash in on this action, or looking to innovate, many large gaming companies have invested in pursuing character-based, multiplayer experiences. What has resulted is many, many games, most of which are in testing phases and are almost ready for launch. While there may be too many to note in one article, I’ll be attempting to catalog the newest fad in game design.

Paragon – Release date to be announced

Paragon comes from Epic Games, the team behind the Xbox giant Gears of War. Even with limited footage, Paragon looks like Gears if each character had special powers in a MOBA setting. Gameplay looks awesome and the characters carry that detail expected from the studio. Beta tests will roll out early this year and hopefully Giga will get a chance to try it first had. Either way, given Epic’s resume in the multiplayer space, Paragon is a game to watch.

Battleborn – May 3rd, 2016

Created by Gearbox Software, Battleborn looks to be bringing its chaotic style to the MOBA market. The art style is stylized using similar character designs to its hit Borderlands franchise, but with more accentuated limbs and body types. Characters range from a fungal ninja to a penguin in a mech suit to provide a hilarious spin to gameplay. Battleborn looks to be a game with tons of variety in characters, but will its final version be able to stay afloat in the market? We’ll find out in May.

Overwatch – June 21st, 2016

Sporting a visual style comparable to a Pixar film, Blizzard‘s Overwatch has recently seen positive praise in closed beta. While that same beta is currently taking a break for improvements, it should be returning early this year with a full release coming in June. Blizzard’s excellent design creates a fun blast-fest with each character teeming with personality. As of yet, this game doesn’t sport the MOBA-style gameplay as the games I mentioned earlier, but it does have some solid modes that are familiar to anyone who’s played Team Fortress 2. Blizzard’s track record and knack for continued support could make Overwatch a must play, not just for this year, but for years to come.


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Paladins – Release date to be announced

Paladins is a game from one of my favorite studios, Hi-Rez the same team behind Smite, an awesome MOBA with mythological characters. Its newest project, Paladins, seeks to shake up the arena FPS genre with its card system. While I’ve already went in depth with Paladins, its important to note that its being made by a much smaller studio by comparison. That said, Paladins is shaping up to be an awesome game, as its updated frequently with help by its players. Even in its early stages, there is tons of potential in this one.

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Final Thoughts

What is there to take from this movement in game design? Following major success, many game companies try their hand in similar styles. It’s nothing new for the industry. When Street Fighter 2 became insanely popular, there were tons of fighting games to come out soon after like TMNT: Tournament Fighters and King of Fighters. That’s just a small example as it’s happened several times over each generation of video games.

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Taking a step back and looking at this similarity in the market is a bit disconcerting and comical. Yet, these games need to be made to explore the genre. Who knows which of the games above will truly blow its players out of the water? Each explore similar concepts in different ways. It’s a necessary part of the evolution of gaming as a whole.

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What’s important is that even if these games succeed or fail, gamers win. These shooters could release to a trumpet of praise, standing on their own merit and creating awesome experiences and communities. Each of these character-based games, while similar, will provide another world for gamers to explore.

Nothing is wrong with more worlds to visit, but all of them seem to have a blue sky.

Blizzard’s Absurdly Good Customer Service

After my girlfriend procured the Summon Loot Crate, I was left with the stuff she didn’t want. There were two things she tossed to me: a Hearthstone stress ball, shaped like the stone that has teleported many a WoW player to sanctuary; and a Hearthstone coin with a free pack of cards on the back. I let those free pack of cards sit for about a week before I decided to fire up my old account and sling some cards around. It was then that I ran into a bit of a roadblock. . .

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I get locked out of my account a lot. . .

Unfortunately, Battle.net hasn’t been a service I’ve kept up with. The last time I tried to make an account, I had to create a new email, which is never fun. Frustrated and wanting to use my normal email, I hopped into Blizzard’s Customer Service Chat, looking to get my password reset.

Awesomely enough, the helpful folks behind this service role-play the whole situation. These Game Masters choose names that would fit among the people of Azeroth and use dialect when typing. It took a bit of poking around, but after some time, we finally got my account linked to my preferred email. While opening up my Hearthstone client, a thought occurred to me.

Game Masters usually speak in character, making that experience more personalized.
Game Masters usually speak in character, making that experience more personalized.

“Can you help me get into my old World of Warcraft account? I kinda want to see how my old Rogue is doing,” I asked the Game Master with obvious doubt.

The Game Master said, “Sure, just give me your character’s name and any other detail you can remember. We’ll try to find him.” Of course, I spouted everything I could remember. Sardeth is a Forsaken Rogue who I hadn’t seen since 2003. I had only spent about four months in Azeroth before moving on to other games, but I had fond memories of following my friend through dungeons, picking up stuff everyone else wanted. They called me a Ninja or something, it’s been so long.

Sardeth's adventures were happening right as the Lich King grew to power.
Sardeth’s adventures were happening right as the Lich King grew to power.

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Being that I hadn’t much attachment to anything that character had, I wasn’t surprised or upset. “Tell you what,” the Game Master said, “Let me transfer him and your other characters to your preferred account.”

Blown. Away.
Blown. Away.

Needless to say, I was blown away by this service. I asked about Sardeth on a whim, not caring if it couldn’t be done, but on sheer curiosity. The Game Master assured me that, “Sardeth is alive and well. Well, as much as an Undead can be. . .”

Azeroth's Undead have always been a lively bunch.
Azeroth’s Undead have always been a lively bunch.

This whole endeavor happened around 2 a.m. Not sure what time it was there, but the fact that Blizzard’s services are this helpful gave me a new respect for the company. Just because of this Game Master’s kind gesture, I’ll be logging into World of Warcraft soon for a long awaited visit with an old friend.

It has been many years, my friend.
It has been many years, my friend.

Blizzard has the best customer service of any company I’ve ever dealt with. My thanks knows no bounds. Helping players out, especially when it comes to an MMORPG, is an aspect Game Designers and companies need to take into great consideration. Blizzard makes for an excellent role model.