Take a little running, add some well timed jumps with a dash of simple physics, and you have Excamedia’s A Clumsy Adventure. Planned as a PS Vita title, Excamedia looks to bring back some classic gaming difficulty on the go. There is definitely no attempt to reinvent the wheel here, but the simplicity is endearing.
Players will control Zack, an ex-Marine; sounds awesome, right? Well, unfortunately, Zack is the only person who thinks Zack is awesome, and his clumsiness gets him kicked out of the military. He stumbles upon this adventure and must set off to avoid various platforming pitfalls and enemies, including end level bosses.
At this point in development, the game is not a graphic marvel, but that’s not really the main focus. The gameplay is where A Clumsy Adventure will hook gamers. For the PC demo I played, the controls were very responsive, which leads me to believe speed-runs will be a major pastime. I am also very interested to see if and how the Vita’s touch capabilities will be utilized. There are definitely opportunities within the side scrolling 3D world to weave in touch functions. I envision it being somewhat like Escape Plan, but I digress.
There are still a lot of questions to be answered here, but I think the outlook is positive. It will be interesting to see how the game carries over from this initial PC demo to the Vita universe when the time comes.