Category Archives: Game File

Halo 5: Fun with Friends, but Lacks Cohesive Narrative

The Halo Universe has never been known for a groundbreaking story. Novels and other projects have sought to expand it, but the series never really seemed to excel at narrative. Halo defined a console and added a new level of interaction among gamers across the world. Sure, online play existed before Halo, but Xbox Live owes much of its success to it. Therefore, there is a ton of pressure on 343 Industries, as it attempts to add to the legacy Bungie left behind. Unfortunately, Halo 5: Guardians comes close with it’s multiplayer, but lacks depth in its story.

Before diving into this game in detail, know that I’ve always been a fan of Halo‘s Universe. I lacked an Xbox as a kid, keeping a tight grip on my PS2 with Kingdom Hearts and Radiata Stories, but I was always interested in the story of Halo. Thus, I picked up the novelizations of the games at Borders. While these books never blew me out of the water, they were substantial enough to make me want to read the others. Master Chief always felt more fleshed out in the books, making my eventual move to the Halo games feel lackluster by comparison.

Minor characters are expanded upon in the novels. Making them feel stale in the games for fans of the books.
Minor characters are expanded upon in the novels. Making them feel stale in the games for fans of the books.

I will admit that I had high hopes for the story in Halo 5. The marketing campaigns played up the mysterious Locke, chasing down the Master Chief for disobeying orders and going rogue. Chief wandered the deserts in those commercials, a tattered cloak in his wake, a classic trope with characters trying to find themselves in solitude. All clues pointed to a dynamic, daring story framed with all the pew pew a mind can handle.

Whoever edited the marketing deserves a damn medal. While the one directing what was shipped needs a firm reprimanding.

halo screen 2
There is a truly epic moment here, but what that is exactly is unclear.

Halo 5‘s story feels like a large puzzle. All the pieces are there, that much is evident, but someone has gone and tossed the puzzle about, leaving nothing but a fragmented image. I’m normally easy to appease when it comes to stories; I usually only give harsh words after much reflection. However, I couldn’t keep track of where my characters were supposed to be. What should’ve felt like a chase across the galaxy, is a highlight reel cut by an amateur at a high school sporting event.

I will give credit where credit is due: the action during the cutscenes is phenomenal. The camera dynamically follows the characters as they proceed to pull off supernatural feats. Yet, it would be more gratifying if there was more context to the story.

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Master Chief’s team does comprise of characters I grew to love from the novels. There are plenty of solid character development in the books, but they are merely a quick nod to long time fans in the current game. These characters are mostly there to explain why there’s four player co-op in the main campaign.

It’s obvious Halo 5 had a better story planned out, but what is delivered lacks direction, coherence or passion for the universe it’s built on.

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Is there a logical reason for this abundance of lens flares?
Is there a logical reason for this abundance of lens flares? Star Trek Into Darkness had a disease of sorts when it comes to the technique.

Also, it’s hard to see what’s going on with all the lens flares. JJ Abrams has left a negative impact on the visual directing for many, painful years to come.

On the other side of the game, Halo 5 supports a solid multiplayer experience. Slapping ten-year-old kids with a flag or chucking grenades at my dearest friends has never been my draw to Halo, but I do have fond memories with such. I’m sure I’m not the only one who gathered as many people with Xbox 360s as possible to spend countless hours throwing back Mt. Dew, cheering with each kill.

Playing Halo 5‘s multiplayer feels nostalgic, but also fresh. Being able to zoom in with each weapon is an awesome addition, especially since each weapon has unique sights. Player movement has new tricks such as the Spartan Charge or being able to hover in the air for a short time. Slaying enemies is still as rewarding as the early days of dominating with the magnum.

Some punk took the Banshee? Spawn with one with REQs!
Some punk took the Banshee? Spawn with one with REQs!

The newest mode, Warzone is interesting, as its Halo‘s take on the MOBA craze. It lacks the strategic depth of that genre, but it can lead to some interesting situations. Players fight over several bases to earn points, while also combating each other, Covenant and Promethean invaders. Being able to snatch away points from an aggressive team from afar by doing the final hit on a boss is hilarious and aids one’s team.

Warzone also offers Requisition items, which are essentially like FIFA‘s addictive Ultimate Team mode. Unlike FIFA, players will be opening packs of weapons, armor skins, vehicles and more to use in Warzone. Collecting items is fun, but the fact that the cards are used after a single use makes them feel less like a tactical loadout and more like having your latest toy ignored by everyone else who has the limited edition cause they bought more packs.

halo screen 4

While Halo 5: Guardians lacks the narrative it was built up to be, the multiplayer remains a solid choice for an evening with friends. Kicking back with a snack and a headset on my brow feels like it should and that’s not a bad thing.

343 Industries has recently released a large patch, adding new modes, so there is hope beyond the game’s initial launch. I’d love to see them retcon the campaign mode, even though its hard to patch a flooding submarine with duct tape, no matter how valuable the adhesive is in the Wasteland.

Pick up Halo 5 for the multiplayer, play the campaign when there are no friends online and nothing is on TV.

Levl Up Bros Seeks to Make a Home for Early Access Titles

Early Access titles seem to be what all the cool kids are doing in the game designing world for better, but more often for worse. From the excellent uses of the system found in Starbound to the terrible lack of attention that destroyed The Stomping Land, Early Access as a term comes with a bit of mixed perception. As a whole, I’m a big advocate of Early Access games, but when the system is abused or the games that lack any sort of coherency get onto the Steam Marketplace, it’s more than frustrating as a gamer and as a writer. It’s hard to find games on the Steam Marketplace as is, so throwing in tons of Early Access titles with questionable quality just makes things asinine.

That’s where Levl Up Bros, a monthly subscription-based platform for Early Access titles, seeks to stand out with its service. Players will be able to play an unlimited amount of games and be given the option to pre-order games when they are eventually published. There are some interesting indie games and rom hacks to check out, but more games should start showing up as the platform develops. So how does Levl Up Bros seek to enhance the gaming experience for both developers and gamers?

earlyaccess

Even seasoned designers often find publication disconcerting. The percentage a development team should make is usually slashed down by larger publishing companies, limiting profits, but adding marketing solutions. Levl Up Bros seeks to give developers a broader range of publishing options, as well as a system that allows popular content to be shown prominently.

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The entire platform focuses on levels in the traditional, RPG sense. Players will be able to gain levels from completing quests, which can be as simple as leaving a comment on a game’s page or pre-ordering a title. This way, feedback is encouraged. The levl up system also wants to reward its players by giving them free memberships, as well as full-game downloads as they level up their account.

Games will also have levels, gaining experience points based on comments, time played and much more. This way, the best gaming experiences is featured by the system. The Levl Up Bros will not only give attention to these games on their client, but also on their various blogs and outlets, such as their Twitch or YouTube channels.

They contain a substance called alpha-androstetenol that mirrors viagra prices pheromones (which is the thing that pulls in truffle chasing hogs). levitra vs viagra This has increased the demand for anti ED medicine in the minds of people. It may include feelings of sadness, anxiety, emptiness, hopelessness, worthlessness, guilt, on line viagra irritability, or restlessness. Erection is the major cause which ruins men’s tadalafil price mood and not allow men to have intercourse. Levl Up Bros seeks to provide a space for game designers to stay focused on making their games. The platform takes care of marketing and distribution, as most gaming clients such as Steam seek to do, but also rewards developers and players for engaging in their service. Where Levl Up Bros currently focuses on computer gaming, it also seeks to branch out into console gaming, giving players a chance to truly shape the way games are designed by giving feedback to developers.

gamePublishing

Many games and studios have already agreed to be featured in the early era of the Levl Up Bros client. Disciples of the Storm, an ambitious attempt to recreate a classic PC game—a game we’ve featured before here on Giga—is on that list. Other than that, the other titles are unfamiliar, but that’s exactly what this client needs: unknown titles utilizing the system to further their goals.

If Levl Up Bros succeeds in its Kickstarter campaign, a test client should be available in the Spring of 2016, with more features slated to roll out by the Summer. Users can take a look at the Levl Up Bros website for an idea of the sort of aesthetic the creators are going for.

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Unfortunately, as of now, there is no prototype available for use. All of the designs proposed in the campaign, as well as the visuals behind the assets used gives a really solid first impression; however, there is no way of knowing how the platform will fair until its available for testing, at the very least. There’s also a lack of editing apparent on the campaign and its website, hopefully it will be rectified in the future.

Either way, it would be interesting to see a new outlet for Early Access. Some games would truly benefit from this system. Until Levl Up Bros rolls out for testing, I’ll continue picking through the mountains of Early Access titles on Steam, searching for gems.

 

Indie Alert: Pulse Review

I didn’t know what to expect when I first read the unique concept of Pulse:

Journey as Eva, a young girl who [h]as lost her sight at an early age, and has since developed the unique capability to see the world around her through sound.

This first-person adventure allows players see what Eva “sees”: a semi-transparent world full of vibrant colors and polygon shapes. The transparency mixed with the shapes reminds me of an abstract C4D (Cinema 4D) effect. Sound obviously plays a very important role in Pulse. Rain drops, walking, wind, birds fluttering, and running water can all help get a glimpse of the dark world surrounding you. Jumping in place also helps if you don’t have room to walk.

There are these little, white animals called Moko that you can throw, which creates a sound when they land. Mokos are also used to get through obstacles throughout the game. Sometimes you have to throw them into little barrels they have to run in or sacrifice them to open the next level. They follow you around, waiting for you to need them—so cute, with their cute little faces. At first, I didn’t want to throw them and lose them. Throw them. Throw them everywhere. It really helps.

white little animal with big black eyes
Each Moko has its own facial expression: angry, questioning, happy, scared.

Pixel Pi does a great job of making players feel like they are blind too, which makes the game tough to play.  With no map, the transparent world is deceiving and makes traveling a confusing trek. What you think is a clear path to a far away cliff in the back, is actually a wall that doesn’t fully appear until you’re against it. I got lost, a lot. Eva does leave glowing footprints for you to trace your steps, which was a little helpful. Whenever the world shakes or turns red, you’ll know you’re going the right way. I still had to stop and take breaks to make sure I didn’t become completely discouraged. Also, stay out of the water and try not to stumble into the unknown.

A blank background with the words "You have lost your way in the unknown" across the screen.
I saw this screen a lot.

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The story is vague—on purpose—for most of the game. Eva is on a pilgrimage her in which village didn’t want her to go, and the world and her village are in danger of collapsing. An obscure bird appears throughout your journey to give you cryptic messages about the events leading up to now. These hints help you to piece together what has/is happening to the world. I wasn’t really attached to the story; it felt like something was missing. Maybe a cutscene or something to show a little more background leading up to the beginning of Eva’s pilgrimage. A little something extra to make me care more. The scene could have still been through Eva’s eyes—or maybe jumbled pieces that the bird could remember—allowing players to have a better connection with her perseverance through the obstacles ahead of her. I was more interested in the obstacles Eva had to face and discovering more of this unique world.

A bird talking

The game is short, about an hour, possibly longer if you take the time to get all of the achievements. It can be completed in 30 minutes if you speedrun. There’s even an achievement for completing it in 30 minutes or less.

I wanted to love this game. I really wanted to and I really tried. The concept is great and the world has a lot of secrets I would like to discover, but I don’t think I’ll be playing Pulse again. The world is beautiful, but the thought of having to go through the trouble of seeing it just deters me. However, I would recommend trying it for the  different experience. It’s not like any other game I’ve ever played, and I don’t regret playing.

Pulse

I definitely want to see more from Pixel Pi. They are a talented group with a lot of creativity and imagination. There is definitely more worlds and stories they are holding onto. I hope this is only the beginning for them.

Cloud Storms into Battle!

“I’d never thought I’d see the day.”

Truer words have never been said. With Street Fighter creeping into the latest Super Smash Bros, alongside the fan voting system that was finalized in October, there are some crazy things in store for the Nintendo celebratory fighting game. Sure, I’ve seen Cloud of Final Fantasy VII in just about any fan-made game ever, but to see him appear in an actual, professionally designed game leaves me in sheer awe.


This move to bring Final Fantasy back in cahoots with Nintendo after years of it being mostly a Sony franchise is huge. Of course, the franchise found its feet on the NES and made history with the SNES iterations, only to see its golden age on the PSONE. Will there be a resurgence of Final Fantasy games making it to the Nintendo marketplace? Remakes and spin-offs are abundant, but what does this mean for Square Enix and Nintendo?

Speculate in the comments below Giga Bytes! I’ll be sitting here stirring my tea with a phoenix down, while I wait for what other crazy things are coming to Super Smash Bros.
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Oh, and to add another octave to the squee of fans everywhere, think about this.

Cloud. Amiibo.

Boom.

Stunning custom amiibos by Compulsif.
Stunning custom amiibos by Compulsif.

Indie Alert: Sombrero

Sombrero Game Cover 2It’s hard to stand out in a flood of game development. The marketplace is a wondrous bazaar of innovation, experiences and expression. Stepping into this marketplace is overwhelming as a player. As a developer, it’s terrifying. Therefore, when an independent developer makes something unique and special, we journalists like to raise our banners and call more people to play it. Today, I do just that.

The developers at PixelMetal have been hard at work on chaotic multiplayer, akin to Super Smash Bros. with spaghetti-western themes: Sombrero.

screenshot
Maps are large enough to hold four players comfortably, while retaining the chaotic nature of the game.

Sombrero will feel familiar to players of Smash Bros. and Towerfall: Ascension. Large stages filled with culture becomes a shooting gallery for cowboys, skeleton gamblers and cheese. The game’s humor is apparent in its themes and characters. In fact, the first time I fired this up with a friend, we couldn’t stop laughing. Our brawls were as messy as a saloon after a good bar fight, but we never stopped having fun.

Sombrero Deathmatch stage
Sombrero Deathmatch stage playthrough.

While playing an early test build of the game, I played two different modes, Loot and Deathmatch. Deathmatch is exactly what one would expect: find other banditos and introduce them to a six shooter, dynamite or the dreaded pulse gun.  On the other hand, Loot encourages more movement on the map to collect sacks of scratch. Players can also claim campfires to increase a modifier, which doubles the amount in a cash sack by however many campfires the player has claimed. Loot will surely be the main mode players gravitate to, as it feels less one sided in most occasions. I did play with only one other person, so a full on four-player match would feel much different.

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Character design is one of the funniest aspect of the game.
Character design is one of the funniest aspect of the game.

This indie is one of those casual games that emulates some truly great game designs, but remains fresh due to its lighthearted approach. The themes found in the design of the characters, stages and music fit well together. Makes me crave a shot of whiskey over leered eyebrows, with a pistol at my hip and a knife in my boot.

Sombrero will be hitting PC, Mac, and Linux in a few months, but I hope to see it ported to other consoles as well. This frantic western would fit well on the Nintendo Wii U or the PlayStation family of consoles. Either way, Sombrero is worth picking up and playing with some brave cowboys and cowgirls.

Expect a good time at the saloon with Sombrero.
Expect a good time at the saloon with Sombrero.

For gameplay footage, check out the video below on the Giga Geek Youtube Channel. 

[youtube https://www.youtube.com/watch?v=ZIClrQmg0Dc]