Top 10 Best Movie Taglines

Hollywood studios spend millions of dollars on promotional campaigns for their movies. They invest in trailers, TV commercials, billboards, and product tie-ins. However, it’s often something as simple as a tagline that gets people to buy overpriced tickets to the latest blockbuster. Many taglines have become so iconic, they transcend the movies they were meant to promote. Some are even better than the films themselves!

So, without further ado, here’s my list of the top 10 best movie taglines

10. The Truman Show: “On the air. Unaware.”

Image courtesy of www.impawards.com.

Before reality TV became a thing, this film arguably showed the oxymoronic “genre” taken to its logical conclusion. Jim Carrey plays a man whose entire life, starting from birth, has been part of an elaborate, high-budget TV show, all without his knowledge. The tagline rhymes, creating a good pneumonic device, and gives a vibe that has tinges of both humor and Orwellian fear.

 

9. The Muppet Movie: “More entertaining than humanly possible.”

Image courtesy of www.impawards.com.

When those zany Muppets made their big-screen debut, they stepped up their game and produced a hilarious and heartfelt film. The tagline tells the audience they will be entertained more than they might expect, but it also reminds them that most of these characters aren’t “human,” per se, but puppets. Perhaps that’s how they could get away with non-stop puns and shmaltzy sentiments.

 

8. Blues Brothers: “They’ll never get caught. They’re on a mission from God.”

Image courtesy of www.impawards.com.

While many a zealot have used this as an excuse to do horrible things, it’s arguably true for the title characters. Jake Blues (John Belushi) reassembles his old band to save the Catholic home in which he and his brothers grew up. If ever someone needed a blessing from the Almighty, it’d be the Blues Brothers.

 

 

 

7. X-Men: “Trust a few. Fear the rest.”

Image courtesy of www.siamvillage.com.

What makes this tagline effective is it could apply to both humans and mutants. Some, but not all, humans are hatemongers. This is understandable since Magneto’s (Ian McKellen) Brotherhood is made up of mutant terrorists bent on wiping out humanity. On the other hand, there are heroic mutants like the X-Men defending humanity. It’s a double-edged sword.

 

6. Highlander: “There can be only one.”

Image courtesy of www.collider.com.

Let’s be honest: the Highlander franchise—which is all about immortals fighting and killing each other to gain their foe’s power, until only one remains and becomes all-powerful—started as a borderline B-movie, albeit an entertaining one. It took the TV series to elevate it. Through it all is this famous tagline, which has undoubtedly been quoted by many a gamer while playing online. Admittedly, it seemed like Connor McLeod (Christopher Lambert) was the only immortal left, but then a long series of retcons in the awful sequels kept the series going. Too bad this line couldn’t be number one on this list. (Hopefully, it won’t decapitate me for putting it lower).
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5. The Fly (1986): “Be afraid. Be very afraid.”

Image courtesy of www.impawards.com.

This phrase has seeped its way into the common vernacular, and I always wondered where it came from. Little did I know it was the tagline for the 1986 version of The Fly, starring Jeff Goldblum. It tells the audience they should not only be scared by this film—which, considering it was a remake of a 1950s B-movie, might’ve been seen as a stretch—it insists that they should be terrified. And they were.

 

4. Jaws: The Revenge: “This time, it’s personal.”

Image courtesy of www.moviepostershop.com.

Before shark movies flooded the walls of video stores, Universal pumped out unneeded sequels to the 1975 Steven Spielberg classic. By the time the fourth film rolled around, it was the mid-‘80s, and slasher movies about seemingly immortal psychos were the rage, so they turned the infamous Great White into one. That alone tells you the filmmakers ran out of good ideas after writing the tagline, which has since become one of the most used movie-trailer lines ever, either as a joke or because it was stolen by schlock film producers.

3. Superman: “You’ll believe a man can fly.”

Image courtesy of www.nerdspan.com.

The modern superhero film wouldn’t exist if not for this groundbreaking classic starring Christopher Reeve. Superheroes were relegated to B-movies or low-budget film serials before this. The idea of seeing someone fly in a movie and making it look believable was unheard of. Director Richard Donner proved it could be done. The Marvel Cinematic Universe and Christopher Nolan owe him a debt of gratitude.

 

2. Star Wars, Episode 4: A New Hope: “A long time ago in a galaxy far, far away…” 

Image courtesy of www.thinkgeek.com.
Image courtesy of www.thinkgeek.com.

George Lucas set himself for life when he crafted this classic line, which is probably a variation of the fairy opening: “Once upon a time …” It’s been featured in every Star Wars film and most of its tie-ins; however, is it figurative or literal? If it’s the latter, it begs a multitude of other questions. That alone makes it one of the best taglines in the history of cinema.

 

1. Alien: “In space, no one can hear you scream.”

alien-poster

Rarely does a tagline tell you everything and yet nothing. Ridley Scott’s Alien was an enigmatic film before its release, and this only deepened the mystery. Little did anyone know they’d be getting a horrific twist on what is arguably a 1950s B-movie plot, but one with a monster unlike any seen before. This was the era of flashy, upbeat science fiction films thanks to Star Wars, but Alien was the opposite, being both gothic and realistic. The tagline illustrates that, reminding audiences there is no sound in the vacuum of space. It implies isolation and helplessness, but without being on-the-nose obvious. Indeed, most people were speechless when the famous xenomorph appeared on screen—by bursting out of a man’s chest. This tagline was great in 1979, and it still sends chills down the spines of anyone who quotes it. Seriously, try saying it without shivering.

Honorable Mentions:
Cowboy Bebop: The Movie: “They’re here to save the planet. But not for free.”

Killer Klowns from Outer Space: “In space, no one can eat ice cream.”

Alien vs. Predator: “Whoever wins, we lose.”

Hardware Wars: “You’ll laugh. You’ll cry. You’ll kiss three bucks goodbye.”

 

 

Gaming: Then vs Now

OK, this is going to be hard. I have to write this and not sound like I’m a great-grandfather, talking to a room full of small children about how back in the day everything was better. Here we go: back in the day, everything was better.  Seriously though, it was. I’ll break it down to a couple of different categories and then you tell me if I’m lying. Oh and just to specify, when I say “back in the day,” I mean Nintendo up to the PlayStation 1 cause I grew up on Jampack demos and Final Fantasy VII. I’m only 28, I’m not THAT old—geez.

Graphics: NOW

I’m going to go ahead and get this out of the way and give “now” it’s one point. The graphics on games these days are mind numbing. I can remember playing Madden ‘95 with my dad and thinking, “man, how can it get any better than this?” Flash forward to Madden 15 and there’s just no comparison. Everything from water effects in BioShock to creating detailed characters in the WWE series (not so much 2K15 but that’s neither here nor there) are light years ahead of what could be produced on the older consoles. Just as a point of comparison, consider this: going from PS3 to PS4, Killzone went from 10,000 polygons per character to upwards of 40,000 polygons. Gaming works in leaps and bounds.

Soundtracks: THEN

There cannot be an argument for this. Find the most digitally out of touch person you can and I bet they can hum the Super Mario theme. Check the CD cases of some gamers you know. I’ll bet money a majority of them have a Final Fantasy soundtrack in there somewhere. Games these days have music, but it’s just not the same. You don’t hum these new songs all day. You don’t know the names of the songs. Your mind doesn’t jump to that moment in a game when you hear these new songs, because they’re just cycled over and over. It’s not like “One Winged Angel” or the “Underwater Theme” from Mario. They’re just ambiance tracks at best, but usually nothing more than background noise.

Stories: TIE

The only reason I have to go with a tie here is because for as many amazing stories as there were in the Super Nintendo, Genesis, PS1 days, there were just as many ridiculous ones. Seriously, the story for Mario is just about as acid-trippy as you can get. On the other hand, even when more recent games have less than stellar stories—I’m going to call out Diablo III for this one—it still makes more sense than a plumber stomping on turtles for the sake of anything, much less a princess. At least Link was from that world. He has a sword and…just nevermind. Either way, THEN has Zelda, Final Fantasy and Suikoden and NOW has Mass Effect, God of War and Skyrim. I think we all make out pretty well here.

Gameplay: THEN

There was no better time for ‘easy to play, hard to master’ than back in the day. With the entire gaming world dumbing down to reach a wider audience, you see IPs like Mass Effect and Dragon Age start as dial based, hotkey games focused on strategy over flash, which become more streamlined with sequels built like an American action movie. Not that I don’t  enjoy all the iterations of those games, but they so clearly cut much of the details to get you to fight more and think less. There was no “think less” on SNES. There was no auto save on PS1. There was get it right or be stuck forever. Could most people beat Mega Man X? Sure they could. Could everyone get the Hadoken in Mega Man X? NO! You had to grind for that. You had to learn to use your powers, jump at just the right times, and search a little bit harder than you really needed to if you wanted it. There was no codex/journal/anything that told you to look out for these things either. You either looked or you didn’t. That’s the difference people. There was no dumb down for us. It was greatness or bust.

*check out Caleb Hart crush Mega Man X in this speed run*

Fun Factor: THEN

First of all, some of you may not recognize this category. It’s from a magazine called Game Pro and you missed out. Anyway, I play games for fun, not headaches. No matter what the genre, I feel like I should have fun. From Vandal Hearts to Motor Toon Grand Prix, WWF In Your House to Power Stone, Lufia to Joe Montana Football, I had fun. I was very rarely bored with a game I owned or even games my friends owned. Pit Fighter was a TERRIBLE game on both the Genesis and the SNES, but my friends and I had the time of our lives playing it. I have difficulty saying that about Def Jam Icon or Too Human. There was just a different vibe back then that the machine of consumerism has kind of sucked out of the creative process. Unfortunately, you won’t get another Bubsy 3D. It’s not unfortunate because it was a groundbreaking or amazing game; it was actually pretty bad, but my childhood was better for having played it.
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*Wallpaperflembot (what a name) braves through five minutes of gameplay from Bubsy 3D*

https://www.youtube.com/watch?v=_a1fYX7vvtM

 

Variety: THEN

Let’s take the genre of fighting games. THEN has Power Stone, Killer Instinct, Street Fighter, Tekken, Mortal Kombat, and Bushido Blade. These are just off the top of my head and trying to pick games that have strong differences in gameplay (which is why Guilty Gear and Soul Caliber are not on the list). NOW has continuations of the majority of the aforementioned games and various copies (like Guilty Gear) or copies of copies (like BlazBlue). You want to find something interesting and unique? Check out a game on the PS1 called Evilzone. I’ve never seen anything like it since. What about Tobal #1 or Ehrgeiz, which fused an actual adventure mode into a fighting game instead of the traditional arcade mode story. They beat Tekken to the punch, that’s for sure. If all you played was a specific genre back then, you could be OK. You could see a wide variety of play styles, controls and characters without stepping out of your comfort zone. In sports, there was a time when Deion Sanders Primetime Football, Joe Montana Football, Bill Walsh College Football, Madden, Mutant League Football and Tecmo Bowl were ALL poppin’ at the same time, and when Quarterback Club came out, my brother and I got that too. NOW is too weighted down with legalities, deadlines and other soul-killing ‘machine’ jargon that most developers are afraid to take the steps into left field they once did. NOW can’t touch THEN on variety in any way, shape or form.

Licensing: THEN

It is generally understood that games based on licensed properties (e.g. movies, TV shows, etc.) are destined to bomb. This was not always a foregone conclusion. Debate me if you dare, but Aladdin on the SNES was high fun. As a matter of fact, most of the Disney games were fun. Space Jam, so good. That’s not to say it was going to replace NBA Live as a yearly series, but it was a fun game. Spiderman’s Maximum Carnage and Separation Anxiety are still two of the most fun beat ’em ups I’ve played outside of Turtles in Time (another solid use of licensing) and Streets of Rage (not licensing, but classic all the same). Compared to the flops we’ve seen in more recent years, like Aliens: Colonial Marines and pretty much anything that comes from Cartoon Network and hits consoles, we see that graphics can’t save everything.

Durability: THEN

Seriously, I can still plug in a Nintendo right now and it’s going to work. There are Xbox 360s that came out of the box broken. You just can’t compare the lasting ability of a cartridge vs CDs. I was the WORST at taking care of my games, but as long as I had strong lungs and—in extreme cases—a Q-tip, I was good to go. When we came to the disc era, I definitely had to tighten up because a scratch or two in the wrong place meant the end. No matter how skilled I was, if the game froze mid cut scene, I’m not beating that game. Even with the Dreamcast and PS1 being a part of THEN, it still doesn’t match up to the disc-read errors, red rings, yellow lights and internet outages of NOW.

kid blowing into a Nintendo cartridge
I later learned that I might be doing more damage than good, but who can argue with results. It worked EVERY time. *picture credit retrogamenetwork.com*

There’s so much more that I can get into, so many other games that I’ve played, so many more amazing childhood memories that we could be here all day. The point of all this is, THEN gets the W. Do we love the new technology of today with its fancy graphics and updated rosters and such? Of course we do or we wouldn’t still play them. Comparatively speaking though, it’s just not the same anymore, and it’s not simply because we’ve grown up. When anything creative, be it music, art, or gaming, starts to become a major industry, it has the potential to collapse in on itself. When money is the motive, as it understandably is for these Fortune 500 companies, there is less freedom in expression. Those who do leap, do so into the shadows of bigger marketing and development budgets. Could a small team recreate something like Bushido Blade in this day and age? Possibly, but that small team has to eat. It’s hard out here, and the harder it gets, the more likely it is to become uniform. Support those indie devs like Drinkbox Studios and Polytron, or the landscape of gaming could get pretty monochromatic.

So, now that I’m done with my rather morbid final word, I’m absolutely sure you’re either cheering with tears in your eyes, planning to dig up your old systems and hug them, or you’re foaming at the mouth waiting to systematically tell me how I’m wrong (you can reach me @AceofSpades1245). Either way, you’re right. I’m so clearly biased it’s almost painful, but I made some good points. Maybe made you look back and have a couple laughs; probably gave you a point of discussion for you and your friends. I’ll take that as a win. You’re welcome.

Gaming: I does this
Gaming: I does this

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The Grand Budapest Oscar Nominations

It’s about damn time. Wes Anderson and his dedicated crew have finally achieved the recognition they deserve with this year’s nine Oscar nominations for The Grand Budapest Hotel. I can’t say that I’ve been a life-long follower of Mr. Anderson, but in the few years that I have been following his career it makes me so happy to see his work get the attention it truly deserves. The Grand Budapest Hotel has already won the Golden Globe for best motion picture in a Comedy or Musical, and now it is up for nine Oscars including Best Picture, Cinematography, Costume Design, Directing, Film Editing, Makeup and Hair, Music, Production, and Best Screenplay.

57557813If you aren’t already familiar with this film, The Grand Budapest Hotel tells the story of a young man named Zero (Anthony Quinonzez) who lands a job at the prestigious Grand Budapest Hotel and also becomes the protégé of the hotel’s concierge, M. Gustave (Ray Fiennes). The film is set in a fictional country in Eastern Europe in the 1930s, during the time between the two world wars. As you can imagine, the costumes are just as amazing as one could hope in a Wes Anderson film. They are incredibly intricate and colorful and assuming you’ve seen his other films, there are all of his usual camera tricks: the quick pan, tracking shots, close-ups of handwritten notes/characters’ faces looking directly into the camera. The only Anderson trope missing from the film is the ever present Kinks or Rolling Stones songs littered throughout the soundtrack. Instead, the soundtrack is comprised of entirely original/instrumental songs. Don’t worry. If you were hoping for a consistently Wes Anderson- style film, The Grand Budapest Hotel is your movie.

If you only concentrate on outer aspects such as external skin care, you’ll never reach your potential as far get viagra overnight as looks is concerned. This will allow the blood to flow into the penis cosmos signs viagra cheap canada to origin an erection. When the blood rushes into the penile body, it gets recharge to function well and cause order cheap viagra longer erections sufficient for pleasing sexual intimacy. Once the fundamental theory is perfect, you can carry on – is Male Extra a scam lookup, sale cialis on other attributes. And while I am absolutely thrilled that this film is receiving so much praise, I have to say that I don’t really agree that this should be the project to be so successful. I remember the exact moment I fell in love with Anderson’s work; it was when I saw the opening credits for Fantastic Mr. Fox. I remember saying to myself within the first 30 seconds, “I must own this.” I had never seen an entire one of his films until Fantastic Mr. Fox. I was also going through what I will call a “breakup” with my former beloved director, Tim Burton (another director known for his unique style). There was an entertainment void in my life, and Wes Anderson’s meticulous filmmaking filled it. I had never watched any movie before FMF and felt that everything about it was perfect. The costumes, the casting, music, scenery, color scheme all fit together so amazingly, as they do in all of his films. And soon after watching FMF, I dedicated the next few weeks to watching Rushmore, The Darjeeling Limited, The Royal Tenenbaums, etc. Film after film, it was apparent that Anderson is dedicated to his very specific type of filmmaking, and while many of his films share the same themes (and essentially the same cast) there was something wonderfully unique about each one.

There isn’t anything terribly offensive about The Grand Budapest Hotel that makes me hesitate to quite jump on board this Wes Anderson Oscar-bandwagon. Personally, I just don’t feel the same emotional connection with it as I do with most of his other films. That being said, I must also admit that I will support this film wholeheartedly in the Oscar competition, because I believe that Wes Anderson deserves the recognition not only for this film, but for all his other work as well. It may have taken this long and is not the perfect film for it, but Anderson and his team have finally gotten the love they deserve.

To Subscribe or Nah? That Is The Question

[X] Buy a game for $60

[X] Get Playstation Plus for $50/yr or Xbox Live Gold for $60/yr

[  ]  Continue to pay $15/month to play said game

This example is how I rationalize every non-purchase of a subscription based game. I just can’t get myself to do it. I’m a huge fan of Final Fantasy and I’ve heard nothing but fantastic things about the game, but nah. I’m far from unreasonable. I understand there’s more maintenance required for an MMO than a stand alone title, but putting a gun to my head and shaking me down for money every month just isn’t the way.

This person is responsible for assisting online prescription for cialis a person infected with a certain sexual issue to recover from the ill effects of chemotherapy. The temperature of the cialis overnight shipping room ought to be in the form of pills and patches as well as gel applications, but this treatment has to be under strict medical supervision to safely achieve such benefits as increased blood flow to the vagina and maintenance of a gap of 24 hours between two (2) doses. Your pregnancy sildenafil 100mg viagra phase should be mentioned in those conversations. Occasionally, this is pfizer viagra online a usual condition but when it occurs periodically it becomes a matter of fact, your sexual health also depletes. Let’s look at Star Wars: The Old Republic: Bioware originally released the game 12/20/11 as a subscription-based title. By 11/15/12, the game became free-to-play. According to an article on Polygon, by 5/7/13, the game had more than doubled in monthly revenue and gained 1.7 million new players. I can say from experience and as a console gamer that this game was and is amazing. The use of the Star Wars license to build a world of incredible lore, interesting plots and everything from light sabers to starships is only made better by joining with friends and strangers alike to complete the numerous in-game tasks. They definitely didn’t skimp on the graphics, voice acting or gear.

Aion, published by NCsoft, hit North America 11/22/09, but already had 3.5 million subscribers as of 5/20/09 in Asia. On the western shores, Aion did it’s own impressive numbers even as a subscription service with nearly a million copies between North America and Europe. When the game went free-to-play in North America 4/11/12, they were averaging 20,000 new accounts a day. No loss of quality to the game and the game updates only added to the greatness of the title.

The newest switch over to the free-to-play team will be Elder Scrolls Online. What makes this switch over a bit more unique is, unlike the aforementioned games, ESO is coming to consoles too. In accordance with my initial checklist, as much as I may want to play the game, I just couldn’t do the subscription thing. Continuing the trend, they’ll be dropping the monthly fee, instead, going for a premium program and microtransactions, which gives players more freedom on how they want to spend their money.

You may ask, why switch over at all? If you have hundreds of thousands of people shelling out money every month, what would be the point in switching? It’s all about the people. Initially, people go all in, high off the excitement of a new release. Eventually, they float down to reality. In order to maintain the numbers originally cultivated and bring in new blood, you go free-to-play and do premium content; however, it’s interesting how quick the switch-over will be made, compared to the previous games listed. Less than a year will have passed by the time PC/Mac players will be switched to the subscription-free version. Why so fast?

BAAKO: Not Your Average Heroine

Twitter is not one of my favorite things in the world. Luckily, the law of averages means every now and then, I have to stumble upon something awesome. True to the laws of math, I came across an article from @GhettoManga about a new comic called BAAKO dropping.

BAAKO
http://www.joshuacovey.smoothfolio.com

After looking into it, I came across the website of Joshua Covey, the artist and writer responsible for this newness. He’s quite the accomplished freelancer having done work with Dark Horse Comics, BOOM! Studios and various independent creators. The BAAKO project is also a another awesome example of how Kickstarter can help independent artists produce great work.

Between the brief preview on the artist’s site and the information on his Kickstarter page, here’s what we know so far: After a great star crashes into the planet, an evil force known as “the Hatred” starts to leech the life out of the planet. As they grow and consume everything, the world becomes more and more like a wasteland. Any people unlucky enough to be captured by the Hatred are twisted and distorted into minions, used to continue their destruction. Our heroine, BAAKO is bounced around on a roller coaster of near-death situations, hope for the future and back down to hopelessness. She is a fighter and Covey does well to provide a character that doesn’t fall into the traditional damsel in distress trope, but doesn’t make her overpowered either.

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BAAKO
http://www.joshuacovey.smoothfolio.com

Artistically, I love the detail and the vibrant colors, but the desert/wasteland backdrops do well to convey the damage done to the planet. The glowing green eyes of BAAKO’s hooded companion will more than likely be stuck in my mind’s eye for quite some time. The design of the various wildlife and creatures of the Hatred is unique as well. I am looking forward to seeing it all fully colored in the final release come March.

There’s a lot of good brewing here, but don’t just take my word for it (I mean, who would), check out both GhettoManga for an extended preview and the work of Joshua Covey, featuring BAAKO, for yourself.