NANANANANANANANA BATMAN . . . DAY!

Today marks the 75th anniversary of one of the greatest fictional heroes ever created: Batman. In honor of this day in history, the digital music service Rdio has teamed up with American record label, WaterTower Music to put together a playlist of epic proportions. The Batman Ultimate Playlist features songs from every song-baring media form of the Dark Knight. Ranging from Adam West’s classic television show to the recent Arkham-based video games, listeners will be taken on a trip through the history of the Caped Crusader via music.

Honestly, it’s pretty difficult to have a playlist featuring Prince not be awesome, but I have to say, it was even better than I thought. Classics like “Kiss From a Rose” by Seal and even orchestral pieces like Danny Elfman’s Batman theme from the original 1989 film (yes 89…I know…it hurt me too) took me on a trip through time that had me nodding my head, singing along, and smiling the entire time.

If you get a chance, I definitely suggest you check it out. This is definitely a solid collection of music from quite a few different genres so there’s a little something for everyone. Above all, bask in the grand memories of a franchise of greatness.

Track List:

  1. Vicki Waiting – Prince – Batman
  2. Scandalous – Prince – Batman
  3. Batdance – Prince – Batman
  4. A Batman Overture – Elliot Goldenthal – Batman & Robin (Music From And Inspired By The Motion Picture)
  5. Batman – Theme from the 1989 Tim Burton Motion Picture (feat. Dominik Hauser & the City of Prague String Musicians) – Danny Elfman – 64:49
  6. Molossus – James Newton Howard, Hans Zimmer – Batman Begins: Original Motion Picture Soundtrack
  7. The Final Confrontation Part I (Part I) – Danny Elfman – Batman Returns (Original Motion Picture Soundtrack)
  8. Face To Face – Siouxsie And The Banshees – Batman Returns (Original Motion Picture Soundtrack)
  9. The Batusi – Neal Hefti & his Orchestra and Chorus – Batman Theme & Other Bat Songs
  10. Batman Theme (1966 TV Series) – Neal Hefti, Arr. Chuck Cirino – Batman Theme (1966 TV Series)
  11. Enter the Asylum – Nick Arundel – Batman: Arkham Asylum (Original Video Game Score)
  12. Arkham City Main Theme – Nick Arundel & Ron Fish – Batman: Arkham City – Original Video Game Score
  13. Arkham Origins Main Titles – Christopher Drake – Batman: Arkham Origins – Original Video Game Score
  14. Main Title – Batman: Mask Of The Phantasm OMPST – Batman: Mask Of The Phantasm O.M.P.S.T.
  15. Batman: The Brave and the Bold Theme (2008) – Andy Sturmer – The Music of DC Comics: 75th Anniversary Collection
  16. Enter the Asylum – Nick Arundel – Batman: Arkham Asylum (Original Video Game Score)
  17. Arkham City Main Theme – Nick Arundel & Ron Fish – Batman: Arkham City – Original Video Game Score
  18. The tests can help viagra pharmacy in determining your adrenal functionality. Other reasons for PE cialis price online in men include poor lifestyle and psychological reasons. The reason is that this medicine has no such cheap viagra canadian ads and live promotions for taking the current market. Musli Kaunch Shakti capsule is really an exotic levitra generic online try this herbal remedy for this problem.

  19. Arkham Origins Main Titles – Christopher Drake – Batman: Arkham Origins – Original Video Game Score
  20. Main Title – Batman: Mask Of The Phantasm OMPST – Batman: Mask Of The Phantasm O.M.P.S.T.
  21. Batman: The Brave and the Bold Theme (2008) – Andy Sturmer – The Music of DC Comics: 75th Anniversary Collection
  22. Drives Us Bats – Tom Kenny, Dee Bradly Baker, James Arnold Taylor, Neil Patrick Harris, John Di Maggio, Kevin Michael Richardson – Batman: The Brave & The Bold (Mayhem of the Music Meister!)
  23. A Death In The Family – Christopher Drake – Batman: Under The Red Hood – Soundtrack to the Animated Original Movie
  24. Main Titles – Christopher Drake – Batman: Under The Red Hood – Soundtrack to the Animated Original Movie
  25. Crash – Static-X – Beneath…Between…Beyond…
  26. Kiss From A Rose – Seal – Best 1991 – 2004
  27. Hold Me, Thrill Me, Kiss Me, Kill Me – U2 – The Best Of 1990-2000
  28. Batman Theme – Link Wray – Good Rockin’ Tonight
  29. Why So Serious? – Hans Zimmer & James Newton Howard – The Dark Knight – Original Motion Picture Soundtrack
  30. Rise – Hans Zimmer – The Dark Knight Rises: Original Motion Picture Soundtrack
  31. Why Do We Fall? – Hans Zimmer – The Dark Knight Rises: Original Motion Picture Soundtrack
  32. Batman (Live) – The Brian Setzer Orchestra – Don’t Mess With A Big Band (Live)
  33. Batman – Jan & Dean – Jan & Dean Meet Batman
  34. Batman – Mark Mothersbaugh – The Lego® Movie: Original Motion Picture Soundtrack
  35. Untitled Self Portrait – Will Arnett – The Lego® Movie: Original Motion Picture Soundtrack
  36. Batman And Robin (Feat. Lady Of Rage, RBX) – Snoop Dogg – Paid Tha Cost To Be Da Bo$$
  37. Batman – The Who – A Quick One (Remastered)
  38. Gotham City (Remix (Clean Edit)) – R. Kelly – The R. In R&B Collection: Volume 1
  39. Son of Batman – Frederik Wiedmann – Son of Batman: Music from the DC Universe Animated Movie
  40. The Dark Knight Returns – Christopher Drake – Batman: The Dark Knight Returns Part 1 – Original Motion Picture Soundtrack
  41. The End Is The Beginning Is The End – The Smashing Pumpkins – Rarities & B-Sides
  42. Batman: The Electrical Brain (1943) – Lee Zahler – The Music of DC Comics: 75th Anniversary Collection
  43. The Adventures of Batman (1967) – John Gart – The Music of DC Comics: 75th Anniversary Collection
  44. Batman Beyond (1999) (Main Title) – Kristopher Carter – The Music of DC Comics: 75th Anniversary Collection

Cuphead: An Interview with the Developers

[youtube http://www.youtube.com/watch?v=3jDZfREYppk&w=560&h=315]

During Microsoft’s E3 Press Event, there was one game that stood out to me. Cuphead is being created with all the old cartoons of the 1930’s in mind, while the game mechanics hearken back to the classics of the SNES and Genesis. Recently, I reached out to Studio MDHR with a few questions:

== When designing the game, how did you capture the tone of classic cartoons? What sort of technology are you utilizing? ==

The main tech we are using isn’t a tech at all. It’s all traditional hand-drawn and hand-inked animation which is exactly how they animated in the 1930s.

To ensure that the style is very close to the original material, we constantly research tons of cartoons from the era to gain knowledge and study the way key animations were approached. It also lets us add to our ever growing style guide that is filled to the brim with things that we adhere to most of the time—visual aids like: eyes[mad/sad/happy], pupils, blink types, teeth, tongues, hair, hands, feet; animation aids like: turnaround frames, action lines, timing, cycles; and even flaws: missing color in frames, poorly drawn in-between, etc.

After all of that is placed in the game, we have a bunch of post-processing to aid with the visual style we are trying to replicate. Different types of blur, subtle vignettes, dust, scratches, hair, noise and other layers are built on top of each other to produce what you see in the game. We’ve spent a TON of time getting the effects just right—probably two and a half months or more!

cuphead-schmup1

== Judging from the videos, Co-Operative play looks to be a major feature. How are you handling Co-Op? ==

Co-op is a necessary feature for run and guns—this genre was MADE for two players!

We are testing out some team-up moves, but nothing has been implemented yet; we are very picky about fine-tuning and how one thing can affect multiple areas. If we can’t create ideas that complement or add/improve on the gameplay, we’ll drop it.

Two players has a unique give and take: some situations become easier while others can turn instantly chaotic if both players are not in tune. Co-op creates comradery and that in turn creates friendship—so what we are really saying is that Cuphead will create new relationships.

== Cuphead has a subtitle. Does this make Cuphead a planned franchise? ==

If we are lucky enough to work on other games in the future, we are hoping that we get to expand on Cuphead. But that doesn’t mean we are planning for it at all. We are going all out on this first release to the best of our ability and within a timeline that makes sense to us. In our minds, we are treating Cuphead as if it were the only game we’ll ever release.

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It would be nice to explore more ideas and increase the Cuphead universe before moving on to a new title, but only “father future” knows if this will occur. We also both still dream of a Sega Master System port too, but all of our focus is on finishing Cuphead (SMS fans keep your fingers crossed!)

cuphead-bat2

== Will there be any secrets or things to unlock? ==

Yup, yup! We will have things like bosses, weapons, alternative path/shortcuts, NPC dialog, etc. As well, we will have a new game+ (that increases the challenge to a level we are proud of) and we are playing around with the idea of mini-challenges (e.g. defeat Boss 3 without letting him jump over you).

We always found our favorite games had secrets and even other hidden subtleties, so it is a MUST for us to include them in Cuphead. Take Punchout!: there are so many nuances to what seems like a simple game that it can be replayed for many years. It took me a lifetime to figure out first round K.O. strategies, and every replay felt as rewarding as the first time I played it.

== The Xbox 360’s Indie library, while vast wasn’t overly impressive. Do you think this is changing with the Xbox One?==

Accepting that the 360’s indie library wasn’t perfect doesn’t change the fact that some of the best games on the system were indie! With the constant growth and support of the indie scene, the Xbox One will be a great place for indie titles and we couldn’t be happier to be a part of the roster. I could be wrong but, if my memory serves me well, Nostradamus had predicted the perfect indie utopia happening in 2015, so let’s wait and see!

cuphead-slime2

== There’s been very little shown so far. Are there any plans for more footage or a demo? ==

When we are happy with what we have, we will show more. We are going to show off the parry system soon, and continue to provide additional footage as development presses on. A demo will come too, we aren’t sure how we will handle it initially (press only, or at an event [PAX, etc.]). But once we make decisions on that sort of stuff, we will let everyone know on this newfangled thing called ‘the internet’.

== Alex’s Thoughts ==

All in all, I’m massively excited for Cuphead. Hopefully, the newer consoles make independent developing easier. These days all the big name titles take few risks or stick to a formula they know will make money. Making money is the name of the game, but does the industry move forward when these games flourish? With the recent purchase of my gaming PC, I’ve found myself buying more and more indie games. Not only because they’re cheaper (that does help), but because I see true heart in them. It’s a level of soul that I remember from my days of staring at a lined screen, connected to the game by a wire on my controller.

Indie games are rapidly becoming the best games around. So next time a new Call of Duty comes out, think of how many indie games you could buy instead.

Alex’s Top 5 Obscure Games

[youtube http://www.youtube.com/watch?v=Uc0JYLO6m78&w=420&h=315]

5). Forgotten Worlds (Arcade, Multiple other consoles)

Capcom and arcade machines go together like bread and butter. However, Forgotten Worlds is a game that’s rarely mentioned except amongst die hard shooter fans. It has everything that makes shooters great: power-ups, tons of enemies, and massive bosses. What makes this game stand out is its controls. Players spin to shoot in eight directions while the level scrolls, all while being able to move around the stage. Not only that, but two players could play on the same screen! Couple this with cheesy voice acting and you’ve got a hidden gem.

The reason this game is so low on this list is due to the characters appearing in other Capcom projects. They try to toot their own horn as much as possible. For example, the Unknown Soldiers were helper characters in the first Marvel VS Capcom. These characters also appear in Namco X Capcom alongside a few soundtracks.

If you can find the Turbo Grafx version or the Capcom Classics Collection, pick it up. Hopefully Forgotten Worlds can be a little less forgotten.

 

Probably nothing PG my friend...
Probably nothing PG my friend…

4). Goemon’s Great Adventure (N64)

Sure, 2.5D platformers are fairly common, especially in the last three years with Nintendo releasing games like Donkey Kong Country Returns and the New Super Mario Bros. This style was rather rare on the N64, but a couple games did pull it off. One of the best was Goemon’s Great Adventure, a game that was a part of the Mystical Ninja series. It allowed two players to explore at the same time and had a rough difficulty. Players could choose one of four characters, each with their own strengths and weaknesses. The whole game is themed with classic Japanese mythology, giving the game tons of charm from the get go.

To add more variety and wackiness, each stage ended in a giant robot battle. These first-person battles are a blast to play and they remain challenging. Overall, the game is hard to beat, fun to play with friends, and odd enough to feel unique and new. I definitely recommend finding it.

Now if only there could be a revival of this series, we could all enjoy quirky Japanese ninjas.

[youtube http://www.youtube.com/watch?v=YE_4Q5aBenM&w=560&h=315]

3). Little Nemo: The Dream Master (NES)

Little Nemo started out as a beloved comic series, which later became an animated film. Then, Capcom got a hold of it and used their super platforming powers to make a great game. This game is beyond hard, forcing players to search every nook and cranny of the level to find keys to open a door to the next level. Enemies are abundant and spawn constantly, but luckily Nemo has the power of candy, which he uses to coerce animals out of their skin. These gross suits become Nemo’s power as each animal provides different bonuses such as a high-jumping frog to a violent gorilla.

Even though the game is brutally difficult, I always find myself coming back to it. Dig out your gray boxes and slap in the cartridge, because this one is worth it.

 

For those afraid of spiders and Pete, I apologize.
For those afraid of spiders and Pete, I apologize.

2). Magical Quest Starring Mickey Mouse (SNES)

Alright, I’m guilty of loving the early years of Capcom and this list is loaded with Capcom love, but these games were buried in Megaman sequels and Resident Evil spin-offs. During the golden age of gaming, or the lifecycle of the NES, SNES, and such, Capcom turned almost everything they touched into gold. Nowadays, a Disney game is plagued with repetitiveness, lazy design, or marketing schemes involving toys. Capcom made several amazing Disney games, but Magical Quest was the one I actually played as a kid.

My cousin and I both owned a SNES. I lucked into borrowing his copy and after playing the hell out of it, we got together and played the game together for even more fun. Mickey has all the staples a video game hero should have. He can jump and throw things with the best of them, yet his greatest power is his ability to stop time to change clothes. Each costume has its own abilities which can sometimes lead to secrets and easier ways to beat enemies. Bosses are awesome, difficult, and all share a common theme. They all have Pete’s face, which sounds creepy, but actually works.

Even to this day, when I go to my cousin’s house, we sit and play Magical Quest. It’s just that awesome. Recently, I discovered the game had a few sequels and we’ve been hunting them down like crazy. We’re also planning to get the newest remake of Castle of Illusion, but have yet to buy it.

If you like Disney and video games, you deserve to play Magical Quest.

 

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Nothing says awesome like torn skin, sunglasses, and a broken title.
Nothing says awesome like torn skin, sunglasses, and a broken title.

Honorable Mentions

Before I declare my absolute favorite obscure game, let me mention a few games worth looking into that almost made the cut.

Little Samson (NES)

Shatterhand (NES)

Soul Reaver (PSONE, Dreamcast, PC)

Lost Vikings (SNES)

Super Mario RPG (SNES)

Now, each of these games are awesome in their own ways. Some of them are so rare that their almost not worth mentioning and others include characters that received other titles. However, there is one game that trumps them all. A game so good, I sobbed a bit when it froze and I’ve spent money on getting it professionally repaired.

[youtube http://www.youtube.com/watch?v=FZ9Rn8GCJ5M&w=560&h=315]

1). Radiata Stories (PS2)

The RPG genre is my favorite. These games typically take a lot of hours to complete with complex characters, monsters, and stories. Some of the best games ever made were RPGs and it’s a shame Radiata Stories didn’t get the attention it deserved. The game did well in Japan, but was jaded in the states by Final Fantasy XII and Dragon Quest VIII. It came out at the end of the PS2’s life and I actually bought it on a complete whim. That day I discovered over a hundred characters, references to Star Ocean, and a combat system that let the player create their own combos. This combined with the beautiful art style set up one of my favorite games.

The plot is fairly simple (following common tropes), but what set it apart was the humor. There are some gut-busting scenes between the characters. Basically, there’s a war going on between the humans and the more monstrous races of the world, which eventually leads the player to choose a side. The plot then switches to that perspective, with its own special characters to unlock.

I also enjoyed all the different costumes and weapons Jack Russell (the main character) could equip. He can use four different styles: sword, great sword, spears, and axes. Each style has unlockable attacks and changes the gameplay enough to keep the combat interesting. However, the best thing about Radiata Stories is the amount of team members.

There are 176 characters to add to the friends list, including dwarves, knights, orcs, and even characters from other games including Valkyrie from Valkyrie Profile. After beating the game, players can also start over with all their skills and friends list members, allowing players to try other choices and play styles.

All in all, Radiata Stories is another RPG that deserves a sequel or re-release. There is a short manga series, but a new game is sorely needed. I loved the playfulness of the story and quirky characters. Find a PS2, spend the money to get a new copy, and enjoy Japanese Role-Playing at its finest.

Square-Enix games deserve a break every now and again.

 

You can watch me and my friends play a few of these games on Forever Classic. NOTE: I’m extremely silly in these videos and I have a fairly foul mouth, just be warned.

Goemon’s Great Adventure: 

Little Nemo: 

 

 

The Transformers (and Michael Bay) grow up: A Review of ‘Age of Extinction’

Image courtesy of www.Screenrant.com
Image courtesy of www.Screenrant.com

Rarely do movie franchises make it to a fourth film. Even rarer are the fourth films that are actually good.

Transformers: Age of Extinction—regardless of what critics may say—is one of those rarities.

Five years after the Battle of Chicago, the Autobots are on the run from a distrustful government and a Decepticon bounty hunter. Outnumbered, they ally themselves with a down-on-his luck inventor in a desperate attempt to keep another deadly device out of enemy hands.

(SPOILER WARNING!)

Of all the Transformers films, this is, strangely enough, the least Michael Bay-esque of them all. There are no “stupid jokes” that pervaded Revenge of the Fallen, which left a bitter taste in everyone’s mouths. In fact, Age of Extinction is easily the darkest film of the franchise. There are a few “objectifying-women” shots, but only early on. There’s plenty of loud explosions and intense action, but this movie is also the most story-/character-driven film of the franchise. The only “crazy and quirky character” in the film dies 45-60 minutes in, and he’s rarely obnoxious.

In other words, Bay leaves the franchise—he claims this is the last time he will direct a Transformers movie—with a film that seems slightly atypical of his style. For many people, this will be a welcome change.

Much is crammed into this movie, which runs nearly three hours. Like Bay’s first Transformers, this story follows several groups of characters and subplots. There are nefarious government agents (including Kelsey Grammer), an eccentric technology tycoon, and, of course, the warring robots. The heart of the film, however, is the new hero, Cade Yeager (Mark Wahlberg), a single dad with a rambunctious 17-year-old daughter. He’s also an amateur inventor looking for a get-rich-quick breakthrough. He bites off more than he can chew when he buys a rusty old semi-truck. He then discovers his daughter has a secret 20-year-old boyfriend, who joins them on their crusade with the Autobots. Their conflict keeps the fantastical plot grounded in reality. Cade is a well-meaning father trying to keep his daughter from making the same mistakes he did before, but he hasn’t quite seen that his daughter is smart and asserting independence.

All of this makes for a much less juvenile story. There is still a teenage romance; however, it’s not the focal point. Cade is likely where many 30-somethings who grew up enjoying Transformers as ‘80s kids find themselves. He’s head and shoulders above Sam Witwicky’s parents, and their harrowing adventure allows for Cade and his daughter to reconcile.

The robot cast is almost entirely new. Optimus Prime and Bumblebee are the only returning Autobots; Megatron sort of returns in the form of Galvatron, a manmade Transformer (an origin different from the source material); and Peter Cullen gives a great performance as usual in creating Prime’s iconic voice. New characters include Hound, a metal stogie-smoking military truck who serves as Ironhide’s replacement; and Lockdown, a Decepticon bounty hunter who is the film’s villain. The latter is a welcome change from the megalomaniacal villains of previous films. Lockdown is as cold as his chassis and as calculating as a supercomputer.
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As for the much-hyped Dinobots, they don’t appear until the last half-hour of the movie. Yes, fans have to wait for two-plus hours before seeing their favorite robo-saurians. Is it worth the wait? Yes and no. Their personalities are underdeveloped and they don’t speak in pidgin English, but they do some cool stuff during the climactic battle, so they aren’t wasted.

The script has a more saturated story, though it’s not as crowded as the franchise’s first film. Although, the latest film does leave a few questions unanswered: What have the Autobots been doing while on the run for five years? Why would Bumblebee leave Sam? What became of the humans who had contact with the Transformers? Some may see these as oversights, but I found myself wanting to know those stories. These untold tales made the world larger. Also, Lockdown mentions he was sent to retrieve Optimus by the latter’s “creators,” but who their identity is never revealed. Is it Primus, like in the comics? Or the Quintessons, like in the original cartoon?

ILM’s special effects are, as usual, top-notch in this film. The CGI robots’ interaction with the “real world,” particularly with the humans, are the best of the series. Lockdown has one of the most expressive, articulated faces of all the robots. Coupled with his voice, he has a strong on-screen presence. Sadly, several of the set pieces are recycled. Battles take place in both Chicago and Hong Kong, two cities utilized in previous films. The action is different, yes, but new environments would’ve been appreciated.

Finally, compared to Revenge of the FallenAge of Extinction is the least kid-friendly of the films. Not because of the off-color humor or graphic violence, but because of language, including one f-bomb (though it goes by fast). This is unfortunate since many kids will want to see this movie. It’s a movie based on a toy line, for crying out loud! Yes, it’s PG-13, but so are the family-friendly Marvel movies.

Bay has said this is the beginning of a new trilogy. I, for one, am looking forward to seeing more—which is saying something because I was mostly happy with how the third film ended. Now that the Dinobots have appeared, I can only think of one other character who could justify another sequel. And he’s literally a big one.

Unicron.

Will he appear? The groundwork might have been laid here, but only time will tell.

Final Grade: B

Is There Any Hope for Capcom?

Before I outline where Capcom has made mistakes, let me say just how big of a fan I am of its games. Some of my favorite games of all time were made by Capcom: Resident Evil 4, Megaman X, and Magical Quest starring Mickey Mouse. Seeing the Capcom label makes me happy, and it is one of of my top five game companies.

However,  Capcom needs to reconsider a few things.

funny-street-fighter-ryu-cheat-codes-comic-pics
Every now and again Ryu needs a refresher I guess. Is this why there are so many games?

STREET FIGHTER

Being a huge fighting-game fan, there has always been a special place in my heart for Street Fighter. Unfortunately, recent games in the series seem to just repackage the game, while it still lacks the game modes, extras, and overall attention the franchise deserves. Fighting games have been lacking in these areas for the past seven to eight years. In fact, the last fighting game I considered worth full price was Soul Calibur 2, which had a great roster, unlockable weapons, and an abundance of game types. Hell, even Capcom knows this, which is obvious in the newest piece of downloadable content for Dead Rising 3.

To find Ryu, Chun-Li, and Blanka a new home would be strange, but there is one company that could do it best: Arc System Works, the brilliant minds behind Guilty Gear and Blazblue.

Resident_Evil_5__Herbs_by_haruningster
They gave this partner a gun and it doesn’t make her less whiny?!

RESIDENT EVIL

Resident Evil has been plagued with a choppy plot, stiff gameplay, and terrible voice acting to the point that these features are almost a staple.  It’s surprising that these games were once considered revolutionary and scary. Probably the most aggravating part of these games are the fixed camera angles, often resulting with a zombie eating the player’s face unfairly. More times than not, the controls would not react as quickly and I would find myself battling the game’s mechanics rather than its monsters.

The last shining gem in the series for me is Resident Evil 4, a game that surpassed the expectations of pretty much every game magazine at the time. In typical Capcom flair, two games have been made in that style so far and they’re often put down. Proving that more of the same doesn’t necessarily work, especially when more action is added in a horror game. The last games felt more like a poorly made Gears of War.

From Software should jump on owning Resident Evil.  Opening up the world of Resident Evil and filling it with danger would return the game back to its scary roots, while adding a new level of challenge.

Fighting the Lagiacrus is like running head first into a brick wall.
Fighting the Lagiacrus is like running head first into a brick wall.

MONSTER HUNTER

Monster Hunter follows a simple, rather ingenious formula: players kill monsters, to get loot, to make better stuff, to kill bigger monsters, and so on. It’s a game that focuses on gameplay, letting everything else simply fall into place. Unfortunately, I’ve always thought Monster Hunter felt a little bare-bones. The world, while it looks vast, is actually small and contained in a few maps. The graphics are lacking compared to almost every other game on the market. Gameplay seems to be more hindering than innovative, probably because each game is released on a handheld or lacks an extra thumbstick. Monster Hunter needs to expand, without losing the gameplay that works.

Bethesda is one of the best companies when it comes to an open world. It would add so much to the Monster Hunter franchise.
The best viagra pills feasible side – effects include infection due to prosthesis or mechanical default in the equipment. The experts suggest their patients to mix the tablet in a 36 hour period. check out content mastercard tadalafil Though you cipla generic viagra probably discovered to make an excellent father and she wanted to have a child. For raindogscine.com buy generic viagra work, women dress smartly with her hair and makeup done perfectly.

Hey, now here's an idea.
Hey, now here’s an idea.

MEGAMAN

Capcom’s flagship character Megaman was leaps and bounds ahead of other games. The NES and SNES titles were expertly designed in gameplay, visuals, and sound. The problem with this character was the over-saturation of titles. Capcom has a tendency to latch onto something that works and milk it dry. There were six Megaman games on the NES alone and way too many with Megaman’s name.

Sure, Capcom did play around with different game-styles for the Blue Bomber, and Megaman Battle Network redesigned the hero, turning him into a program and changing the game into a fairly interesting RPG; however, with so many sequels, versions, and translation errors, Megaman Battle Network didn’t have the energy to carry on.

So who would give Megaman the revival he needs? Considering Mighty No. 9 is picking up where Megaman left off, this team should want to put Megaman in the best possible light. Even though they also have a tendency to assault dead horses, Nintendo would actually be a good (but risky) fit.

Think about what system the cancelled Megaman Legends 3 was set to come out on: the Nintendo 3DS. Nintendo does consider its fans, even as many still shout for Mother 3 or yet another Zelda. Nintendo could revive that project and bring a console-selling title to their library.

Capcom messed up, a lot. Mostly  due to them pumping out game after game of their major franchises without changing much. How many versions of Street Fighter 2 are there? Just counting different updates—not the spin-offs and whatnot—there are seven. Why Capcom does this is beyond my capacity to figure out. Sure, I love its characters and many of the games, but there’s a logical point to stop and try something new.

Capcom has what it takes to make great games, but instead chooses to ignore that more often than not. Hopefully whatever purchases are made will benefit each franchise.

Till then, I’ll happily fire up my SNES to blast away Chill Penguin.

Megaman_X_VS_Chill_Penguin_by_Dragonfly929